Remark 'bout Neoline

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{CH}ArticleBot
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Remark 'bout Neoline

Unread postby {CH}ArticleBot » 02 Dec 2016, 22:54

Image

He's right of course. This "R" complicated names are pretty much favorized. Can you remember the name of Necromancer hero from MoM?

When you move further in the forest, you will found an Acient Tree. The spectacular part is, that nowaday scientists and gardeners believe, that some trees are critical for a forest because they help the others - they are helping theirs seeds. This is one of them.

An Ancient Tree was always having a special place in human tales. Classic.

 

Noteworthy: "If you wish to share some screenshot, send them to us, to staff@celestialheavens.com!"

 

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Avonu
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Re: Remark 'bout Neoline

Unread postby Avonu » 02 Dec 2016, 23:31

Of course

Image

That "necromancer hero" even appears in Majesty sequels.
Last edited by Avonu on 02 Dec 2016, 23:35, edited 2 times in total.

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Pol
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Re: Remark 'bout Neoline

Unread postby Pol » 04 Dec 2016, 07:45

Well, yes, R'jack :D

With his two faithful followers Ravashack and Mortu. They represents one of unbeatable combo. Necromancer and Anti-Paladin! How nicely evil cut!

ImageImage

I'm kinda sad, that times of big strategy guides were generally postponed.

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Re: Remark 'bout Neoline

Unread postby BB Shockwave » 06 Mar 2017, 06:38

I tried playing Master of Magic, but when you have Age of Wonders II (and III) out that basically does the same thing but with better graphics... Plus the combat was really weird. It's like it was real time but slowed down? I could never understand it. And it made the game really slow that units could only move one space or so in the adventure map.

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Re: Remark 'bout Neoline

Unread postby Avonu » 07 Mar 2017, 08:53

Didn't you confuse Master of Magic with Lords of Magic? Lords of Magic has RTS combat area with active pause while MoM has turn combat with square battlefield.
Also, while MoM's graphic is very outdated, its gameplay is still superior to AoW.
Last edited by Avonu on 07 Mar 2017, 10:30, edited 1 time in total.


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