I am at the part of the game where the choice is in my hands,
Which one will make it easier for me to complete the game? And which one will benefit me more, skills wise?
MM7 Light or Dark? Which will benefit you more?
- Jaspergentry
- Leprechaun
- Posts: 34
- Joined: 29 Mar 2016
- Location: London, UK
MM7 Light or Dark? Which will benefit you more?
Na, That's not me...
Re: MM7 Light or Dark? Which will benefit you more?
It depends on your party. Light Magic is supportive and better for might-oriented parties, whereas Dark is offensive and better if you rely on Clerics and Sorcerers. I guess Light is the stronger choice most of the time. The rest of the characters' skills are pretty much the same on both sides (only Monks are slightly more utility-based on the Dark Side and more spell-based on the Light side, but the difference is small). I find that the quests on both sides are equally difficult.
- Jaspergentry
- Leprechaun
- Posts: 34
- Joined: 29 Mar 2016
- Location: London, UK
Re: MM7 Light or Dark? Which will benefit you more?
I have a monk, 2 archers and a sorcerer...
Na, That's not me...
Re: MM7 Light or Dark? Which will benefit you more?
I played on light side. So I dont know how is easiest. In chose I dont see how is easiest to play but who I want help. And I dont have help monsters and Kastore...
Re: MM7 Light or Dark? Which will benefit you more?
light side : Dragon breath&sharp metal will torture you but paralyze can help you.
dark side : dispell will annoy you but dragon breath&sharp metal can help you.
so it really depends on your party
many sorcerer&cleric : dark side will be easier
many physical worriors : light side will be easier
but remember, more promotion quests are harder
for dark side : druid, ranger
for light side : monk
IMO
dark side : dispell will annoy you but dragon breath&sharp metal can help you.
so it really depends on your party
many sorcerer&cleric : dark side will be easier
many physical worriors : light side will be easier
but remember, more promotion quests are harder
for dark side : druid, ranger
for light side : monk
IMO
Re: MM7 Light or Dark? Which will benefit you more?
Light is based around buffing, so it works better with fighting classes.
Dark is based around damage, so it works better with pure spellcasters.
Overall the Dark path is easier, especially if you have 2 or more people that can cast Shrapmetal (Cleric and Sorcerer only). The only hard part is getting through the proving grounds. Once you get Shrapmetal going there is nothing in the game that can stand in your way aside from the Blaster Guy. Angels, Devils, Dragons, and Behemoth just die almost instantly once you get Dark skill up. It gets ridiculously easy once you get this rolling along with Lloyd's Beacon, and can heal up once you run out of spell points.
For archers/paladins remember that light basic is useful and dark basic is useless.
Light proving ground is very easy, while the dark proving ground is very hard.
Fighting in the Pit is relatively hard which can make light path a pain if you want to clear it out.
The only major difference in class quests.
For 2nd promotions: Class (Light)-(Dark)
Knight: (L) Medium (D) Easy
Monk: (L) Easy (D) Medium
Thief: (L) Easy (D) Easy
Paladin: (L) Medium (D) Easy
Archer: (L) Hard (D) Hard; Same quest on both sides
Ranger: (L) Hard (D) Medium
Druid: (L) Easy (D) Very hard
Cleric: (L) Easy (D) Easy
Sorcerer: (L) Hard (D) Easy
The only really hard quest is the Warlock one, and you can't even do it until you go to Eeofol. Master promotion (Monk light) isn't even remotely hard. Walk up to the Head Priest, blow him up, and collect a very useful cloak artifact.
Dark is based around damage, so it works better with pure spellcasters.
Overall the Dark path is easier, especially if you have 2 or more people that can cast Shrapmetal (Cleric and Sorcerer only). The only hard part is getting through the proving grounds. Once you get Shrapmetal going there is nothing in the game that can stand in your way aside from the Blaster Guy. Angels, Devils, Dragons, and Behemoth just die almost instantly once you get Dark skill up. It gets ridiculously easy once you get this rolling along with Lloyd's Beacon, and can heal up once you run out of spell points.
For archers/paladins remember that light basic is useful and dark basic is useless.
Light proving ground is very easy, while the dark proving ground is very hard.
Fighting in the Pit is relatively hard which can make light path a pain if you want to clear it out.
The only major difference in class quests.
For 2nd promotions: Class (Light)-(Dark)
Knight: (L) Medium (D) Easy
Monk: (L) Easy (D) Medium
Thief: (L) Easy (D) Easy
Paladin: (L) Medium (D) Easy
Archer: (L) Hard (D) Hard; Same quest on both sides
Ranger: (L) Hard (D) Medium
Druid: (L) Easy (D) Very hard
Cleric: (L) Easy (D) Easy
Sorcerer: (L) Hard (D) Easy
The only really hard quest is the Warlock one, and you can't even do it until you go to Eeofol. Master promotion (Monk light) isn't even remotely hard. Walk up to the Head Priest, blow him up, and collect a very useful cloak artifact.
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