Barbarian town (Stronghold)

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Groovy
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Barbarian town (Stronghold)

Unread postby Groovy » 08 Mar 2015, 09:16

Here is the next iteration of the Barbarian (Stronghold) town, laid out similarly to the latest version of the Alpine (Fortress) and Sylvan (Treetop) towns. They don't have any revolutionary mechanics, just abilities like Scavenge and Enraged that make them tough and resilient. In a way, they are a polar opposite of Sylvan. Sylvan don't have any melee units until higher levels, and Barbarians don't have any ranged units other than Cyclops and its derivatives.

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Panda Tar
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Unread postby Panda Tar » 11 Mar 2015, 17:38

All these missing slots are to be filled or your iteration simply denies their existence and they're only there as a comparative between other factions?
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2. :panda:

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Unread postby Groovy » 11 Mar 2015, 22:20

I use A4-sized MS PowerPoint templates that fit 16 images. Often I don't use all the image slots. It's just easier to post them as they are than to remove unused image slots. There's no plan behind this madness. Just pretend that they are not there. :)

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Unread postby Panda Tar » 11 Mar 2015, 22:24

:tsup:
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2. :panda:

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Unread postby Groovy » 09 Apr 2015, 05:57

Here is the next iteration of the Barbarian faction design, from the 7th iteration of the overall game design.

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Re: Barbarian town (Stronghold)

Unread postby Groovy » 06 Aug 2015, 16:23

Here is a preliminary design of the Barbarian faction that corresponds to the 8th iteration of the overall game design.

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