H7: Wizards Armies

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Aemaeth
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H7: Wizards Armies

Unread postby Aemaeth » 19 Nov 2014, 22:17

Dear Heroes,

Spy Master has discovered new secrets about The future units of Heroes VII, and it concerned Wizards' Army.
The main "core" troops are presented with some new artworks on the Heroes VII Devblog, and the player can discover 6 new units:
1. Cabir
2. Cabir Master
3. Gargoyle
4. Obsidian Gargoyle
5. Golem
6. Sandstone Golem.

Find more about this army on Heroes VII Devblog.

If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/1416435431

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parcaleste
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Unread postby parcaleste » 20 Nov 2014, 04:06

Perhaps I missed something, but it seems to me the Cabirs are dentists and the Gargoyles are (stone) Harpies, right?

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grendel99
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H7: Wizards Armies

Unread postby grendel99 » 20 Nov 2014, 16:37

Well the Wizards did create Harpies in Ashan. So maybe they used that design for the gargoyles they bring to life. Art depicts life in Ashan.

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Panda Tar
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Unread postby Panda Tar » 20 Nov 2014, 18:40

Although they are quite elegant, I do prefer old-style gargoyles, like those atop Notre-Dame Cathedral.

Cabirs are cute. I don't know, this is the cutest line-up ever in Heroes history. Almost all units you might want to cuddle and hug.
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2. :panda:

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Karmakeld
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H7: Wizards Armies

Unread postby Karmakeld » 26 Nov 2014, 22:49

panda tar, that might be what's called cunning design "aw, that looks so cute" - and then it bites your hand off.. (?)
I'm silent in seven languages - and I got all my familys fear.
Everytime you throw dirt, you loose a little ground

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Panda Tar
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Unread postby Panda Tar » 27 Nov 2014, 12:30

Probably. But taking Colossus for example, hugging one wouldn't be that healthy anyway.
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2. :panda:

mr.hackcrag
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Unread postby mr.hackcrag » 29 Nov 2014, 23:58

The gargoyle face looks like a sphinx and I would have liked to have a sphinx unit in that faction - it's a perfect fit.

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Panda Tar
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Unread postby Panda Tar » 11 Dec 2014, 17:58

Now they have descriptions of abilities. Gargoyles can be repaired and are immune to magic. Quite much more valuable than H5 one, which were usually usable as blockade, cannon fodder and ... something to stop shooters from shooting.
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2. :panda:


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