I was wondering how I could make my WoX sound like that: http://www.youtube.com/watch?v=_Oo-77UUarw
Basically, he plays the game using the Roland MT-32 setting, but whenever I use it, it does the wrong effects, like making a telephone ring instead of a door cracking when I open them. If I look at my settings, the only MIDI interpreter I have is the Microsoft GS Wavetable Synth. I am not sure how to modify this, if I can.
World of Xeen, DosBOX, Music and SFX
- GreatEmerald
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To get the best audio, you need these settings:
- DOSBox MIDI type set to "intelligent"
- XEEN setup utility set to use Roland Canvas for music and SoundBlaster 16 for sound and voice, all other options on their default settings
- Use something other than MS GS Wavetable Synth, as it's horrible for MIDI overall. I have a SoundBlaster X-Fi card that has hardware MIDI support, so I have additional options. If you don't have those, then you need to use something like Timidity to add virtual MIDI devices. Then load a good soundfont to the device and you are good to go.
- GreatEmerald
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That was me:Flodarien wrote:BTW, I saw a video once that someone made with Xeen music using different sound fonts. I was wondering if someone knew where it was.
http://www.youtube.com/playlist?list=PL ... e=view_all
http://www.youtube.com/playlist?list=PL ... e=view_all
You could try BassMidi + some Soundfonts, works quite well for me using Windows 7 and an onboard Realtek HD audio chip: http://blog.ginchen.de/en/2011/08/15/be ... -bassmidi/Flodarien wrote:Well, without a sound card that can do Midi, I have not found a way to make a virtual midi interpreter. Guess I'll have to play with boring old Sound Blaster Pro.
- Rune_Caster
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Microsoft Software Wavetable SynthesizerGreatEmerald wrote:To get the best audio, you need these settings:
- DOSBox MIDI type set to "intelligent"
- XEEN setup utility set to use Roland Canvas for music and SoundBlaster 16 for sound and voice, all other options on their default settings
- Use something other than MS GS Wavetable Synth, as it's horrible for MIDI overall. I have a SoundBlaster X-Fi card that has hardware MIDI support, so I have additional options. If you don't have those, then you need to use something like Timidity to add virtual MIDI devices. Then load a good soundfont to the device and you are good to go.
Featuring Roland Sound Canvas digital samples.
Sound Canvas Sample Set:
R Roland
GM/GS(R) Sound Set Copyright 1996
Roland Corporation U.S.
Current audio output device:
The digital audio output device for the software synthesizer is:
Realtek HD Audio output
Be sure in Dosbox/D-Fend to set Under Mounting change Normal CDROM access via MSCDEX to change Low-level CDROM access and MSCDEX, digital audio extraction used for CD audio (DOSBox setting "-ioctl_dx")
Never heard World of Xeen sound like this... XD!!
- GreatEmerald
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- Location: Netherlands
SFArk are compressed SF2 files. Search for decompression utilities to extract it.Flodarien wrote:I'll try that. Thanks for the tip.
Edit: I went and downloaded the latest BASSMIDI, but when try to add soundfonts, it doesn't work, they don't show up on the list. Also, it looks for SF2 files, and the fonts I have are all SFArk files.
Me too...Flodarien wrote:I'm not even sure what you are trying for me to do now. I'm lost
Alright. I managed to extract the SF2 file and put it in my BASSMIDI program. I set DosBOX to use that as the default Midi device. Then I put Roland Canvas/GS on Xeen as my Music device. The music sounds great. But the problem is in-game. As before, the sound effects are screwed up. Walking makes a whooshing sound, and opening a door makes a telephone ringing sound.
I have no clue how to fix this.
Edit: IT seem that my soundfont (FluidR3 GM) was at fault here. I might try FluidR3 GS and see if it also does the same thing
Edit 2: the GS version only seems to be the sound effects.
Final Edit: Put both soundfonts in the BASSMIDI program, and now the game sounds as it should. Thank you all for the support.
I have no clue how to fix this.
Edit: IT seem that my soundfont (FluidR3 GM) was at fault here. I might try FluidR3 GS and see if it also does the same thing
Edit 2: the GS version only seems to be the sound effects.
Final Edit: Put both soundfonts in the BASSMIDI program, and now the game sounds as it should. Thank you all for the support.
- GreatEmerald
- CH Staff
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- Joined: 24 Jul 2009
- Location: Netherlands
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