MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Version 1.1.1 is ready for download
Some bugs are fixed, some new features are introduced.
Games saved with previous MMExtension versions aren't compatible!
This isn't a big problem though. If you load such a game, you'll see an error and no Lua variables would be loaded. All things the game normally saves would be ok.
Some bugs are fixed, some new features are introduced.
Games saved with previous MMExtension versions aren't compatible!
This isn't a big problem though. If you load such a game, you'll see an error and no Lua variables would be loaded. All things the game normally saves would be ok.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
Version 1.2 is released
Now it supports MM8.
All links are at http://sites.google.com/site/sergroj/mm/mmextension
Now it supports MM8.
All links are at http://sites.google.com/site/sergroj/mm/mmextension
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
Grayface can you make a tutorial how to write more advanced scripts than "Hello world" ? I mean for example script which will add two monster groups attacking each other (goblins and swordsmans on Emerald Island) or which will make some objects moveable ( I see there is a velocity attribute in structs.MapObject). It will be cool to add some dynamics in M&M maps.
By the way are you still working on that project?
By the way are you still working on that project?
- Super Goober
- Peasant
- Posts: 83
- Joined: 30 Oct 2010
- Location: Enroth
Super Goober, nope. It is possible to make a monster friendly to you, but monsters can't attack each other in MM6. Currently there's also no way to do some action when such spell is cast.
I've got some examples and a new MMExt version for upload.
I've got some examples and a new MMExt version for upload.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
Version 1.3 is up. Among other changes now it lets you edit some things in TXT tables. For example, you can edit various attributes of classes.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
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- Leprechaun
- Posts: 6
- Joined: 12 Apr 2012
Is it worse to necro or to make a new thread for a topic that already exists? Either way I suppose I would have violated forums etiquette, but at least this way it's not adding another thread. In any case, please forgive this necro post, but I was hoping someone could help a complete newb when it comes to Might&Magic modding. (I am somewhat familiar with lua though, which is why I was interested in trying this.)
How do I actually install this? Obviously it's not as simple as moving the folders into the directory. I did extract all the .txt files since it said on GrayFace's site that it would require those. I have no idea how to get this working though. It's probably simpler than I think it is, and I have this terrible feeling I'm going to be embarrassed. Still, I would appreciate any assistance. I am hoping to use it to try making some edits work.
How do I actually install this? Obviously it's not as simple as moving the folders into the directory. I did extract all the .txt files since it said on GrayFace's site that it would require those. I have no idea how to get this working though. It's probably simpler than I think it is, and I have this terrible feeling I'm going to be embarrassed. Still, I would appreciate any assistance. I am hoping to use it to try making some edits work.
You did the right thing by posting here.
I have a new version of MMExt ready for release BTW. I'll put it up soon.
Actually it is, and you must have my patch installed too. The .txt files you've extracted would be useful as a reference and you can modify them and put into DataFiles folder to be used by the game.Duke Pending wrote:How do I actually install this? Obviously it's not as simple as moving the folders into the directory.
I have a new version of MMExt ready for release BTW. I'll put it up soon.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
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- Leprechaun
- Posts: 6
- Joined: 12 Apr 2012
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- Leprechaun
- Posts: 37
- Joined: 20 Mar 2009
Version 1.4 is here!
A notable addition is ability to make quests dialogs and set up NPC greetings easily. I have a few examples of quests, but they aren't very representative.
MM8 Choose Party scripts
Now you can choose your party on start or solo dragon for example.
Everything is here: https://sites.google.com/site/sergroj/mm/mmextension
A notable addition is ability to make quests dialogs and set up NPC greetings easily. I have a few examples of quests, but they aren't very representative.
MM8 Choose Party scripts
Now you can choose your party on start or solo dragon for example.
Everything is here: https://sites.google.com/site/sergroj/mm/mmextension
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
There's no event for that yet.Holloweyee wrote:1) How to run a method when a user use a item?
Holloweyee wrote:2) How to run a method when a user press a specific key?
Code: Select all
Keys[const.Keys.F2] = function()
Message("F2")
end
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
Sorry to res this if it's old.
Encountered a problem, however.
At the part where you need the troll in your party to further the main story quest, the one who saw the lake of fire event.
Only problem is, when I remove someone in fully premade party, they vanish forever. Never even appear in the adventurers inn.
Bit of a breaker there.
Encountered a problem, however.
At the part where you need the troll in your party to further the main story quest, the one who saw the lake of fire event.
Only problem is, when I remove someone in fully premade party, they vanish forever. Never even appear in the adventurers inn.
Bit of a breaker there.
Thanks! I forgot to set them the "hired" bit. Open the console with Ctrl+F1, copy this script there and press Ctrl+Enter to execute:
Then close the console by pressing Esc key.
Code: Select all
for _, pl in Party.PlayersIndexes do
if pl > 0 then
Party.QBits[399 + pl] = true
end
end
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
The 2nd and the 3rd players override the hirelings present in the tavern at start normally. So, they are hired.Richter wrote:Weird thing was, however, that the RED dragon would go to the inn if I gave him the boot. No one else though. Not sure what made him so special.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
uuuh, I'm glad I poked my head in!
It would really be nice to start MM8 with a dragon ago solo; or even modify some of the other classes slightly. I have found that there are only a few classes which I like to solo, because the others do not have ID item for example.
Could some tell me the path to extract file to? Or do I unpack to desktop and run an exe file?
It would really be nice to start MM8 with a dragon ago solo; or even modify some of the other classes slightly. I have found that there are only a few classes which I like to solo, because the others do not have ID item for example.
Could some tell me the path to extract file to? Or do I unpack to desktop and run an exe file?
Extract MMExt into the game folder, then run the installer from MM8 Party archive. (I'm gonna include MMExt with the next version of MM8 Party to make things simpler)
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
Which part?
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
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