Might and Magic X: New Soundtrack Released!

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
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MMXAlamar
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Might and Magic X: New Soundtrack Released!

Unread postby MMXAlamar » 12 May 2012, 18:44

hey guys,

we just released a new soundtrack for MMX. check it out on YouTube!

Might and Magic X - Theme from the Void

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GreatEmerald
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Unread postby GreatEmerald » 12 May 2012, 19:34

It's a music track, not a soundtrack ;)

It's pretty nice, although in my opinion it's not well suited for adventuring... It would be perfect for the ending credits, though. I can totally imagine the screen shifting up, showing the clouds, credits slowly rolling, and that music playing.

For adventuring, you need something more lively and catchy, or more ambient... and catchy. The MM6 New Sorpigal theme is a great example. There's an easy to follow, catchy main theme, backed up by a whole lot of ambience, giving it relaxing and glorious feel. For dungeon exploration, the music played in the Tularean dungeon ("sleeping nature"?) is a good example. Quite lively, and once again very catchy and easy to follow main melody, with the background giving it a mysterious feeling.

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MMXAlamar
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Unread postby MMXAlamar » 12 May 2012, 19:46

well it hasn't been placed in the game yet. I think it would make good menu music or ending credits, or maybe some spaceship or something 8| oops shouldn't have said that :D

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GreatEmerald
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Unread postby GreatEmerald » 13 May 2012, 05:53

Yea, could fit the menu as well, although it's a better fit for credits. For a spaceship, you need something more technological sounding. Like that theme in WoX.

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unknownone
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Unread postby unknownone » 13 May 2012, 10:11

I like this music! Good work!
I've played and enjoyed many RPGs:
MM6,MM7,MM8,MM9, Fallout 1&2, Planescape Torment, Torment: ToN, TES3, TES4

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koval321
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Unread postby koval321 » 13 May 2012, 12:46

It fit to mainmenu or credits

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Konfuzius
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Unread postby Konfuzius » 14 May 2012, 10:44

I'd say either take this as the main/credit theme or place it in a void like level (like the title suggests).


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