M&M GoG Sale

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Kalah
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M&M GoG Sale

Unread postby Kalah » 06 Apr 2012, 16:07

This week-end, <a href="/http://www.gog.com/news/weekend_promo_m ... erse">Good old Games</a> have a 50% sale on all the <i>Might & Magic</i> games (RPG, Heroes and spin-offs). Go <a href="/http://www.gog.com/promo/might_magic_un ... 2">here</a> to see the individual games on offer.



GOG also now offers <i>Heroes V</i> + the 2 add-ons in a 6.7GB d/l for $20:



<center><a href="/http://www.gog.com/en/gamecard/heroes_o ... ndle"><img src="/images/news/homm5bundle.jpg"></a></center>

If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/1333728478
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Unread postby XEL II » 06 Apr 2012, 18:07

Offtopic: Just noticed: why, when listing MM games, "Heroes" is often listed separately from spin-offs? It's one of the spin-offs :)
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Unread postby Corlagon » 06 Apr 2012, 23:05

Probably because it's much more popular.

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Unread postby XEL II » 06 Apr 2012, 23:06

That doesn't unmake it a spin-off, it's still a sub-series of Might and Magic.
Make you strong places to dwell and practice the evil of your arts. Build great monuments to stand through the ages and remind your followers of the task with which you have been charged. Use these halls of iniquity to perpetrate your schemes against the infestation that has taken the fields and lakes of this land from you, their rightful masters. Never forget the hatred that must finally overcome and consume mankind. Dwell in your dungeons and brood. - Sheltem the Dark

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M&M GoG Sale

Unread postby hellegennes » 07 Apr 2012, 01:24

It's not exactly a spin-off. HoMM is a direct descendant of King's Bounty and the only connection it had with MM, in the beginning, was the brand name, which was used for its cash value, and some easter eggs. They did not intended for the two series to become interconnected. That HoMM is not a spin-off can also be observed from the fact that HoMM and MM share plotlines. Spin-offs only inherit traits, they do not equally share their material with the source. For example, MM6 follows the storyline of H2 and MM7 follows the storyline of H3. This is not a relationship between source material and spin-off.

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Unread postby XEL II » 07 Apr 2012, 15:56

They did. JVC specifically aded Might and Magic name during development so that it would be part of MM to increase popularity. Story-wise the setting and plotlines are also the same (from the very first HoMM, through Ironfist's letters in the manual, albeit stronger connection was made in The Mandate of Heaven). All in all, it's a spin-off, only much more popular than, say, Ardon series.
Make you strong places to dwell and practice the evil of your arts. Build great monuments to stand through the ages and remind your followers of the task with which you have been charged. Use these halls of iniquity to perpetrate your schemes against the infestation that has taken the fields and lakes of this land from you, their rightful masters. Never forget the hatred that must finally overcome and consume mankind. Dwell in your dungeons and brood. - Sheltem the Dark

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Unread postby hellegennes » 07 Apr 2012, 22:23

Again, it lacks the qualities of a spin-off. The name was added for cash value only. We have talked about the manual before and I don't see Ironfist being from VARN. Other elements you find are just easter eggs. The connection between the two series was established no earlier than MM6.

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Unread postby XEL II » 08 Apr 2012, 14:29

You not seeing Ironfist being from VARN is solely you problem, caused by not taking itp account Book One (which shows that Ironfist dynasty originates from VARN) and hints in manual and the game itself like Varnal Hills or Eye of Goros. They''re all parts of HoMM1 storyline, which makes your desperate attempts to cut all ties between MM and HoMM and claims about these being easter eggs all the more baseless.
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Unread postby hellegennes » 08 Apr 2012, 19:23

Since we can't ask JVC, we can only resort to logic. And logic says that if it were your way, there would not be hints but a crystal clear history. There is absolutely no way to do it in the way of hints. What you call hints are easter eggs. It's you who's making the connection so it's you that should prove it. JVC games are full of people who have the same names, yet are different. Also they are famous of including tons of easter eggs, especially in the way of names. For example, take a look at castle gobbs.

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Re: M&M GoG Sale

Unread postby Avonu » 08 Apr 2012, 19:27

hellegennes wrote:Since we can't ask JVC
You don't need to. Read JvC words in HoMMs manuals - he said there how this saga begun (if not there, search interviews with him).

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Unread postby Pitsu » 08 Apr 2012, 19:56

A bar fight! Homm is actually a spin-in for MM :p

I have not read the Swords and Circuitry, but as much as i understand and my logic goes, homm is homm because some people were too lazy to draw new hero portrairs and come up with a new background fantasy. The game and factions were probably designed as Kings Bounty 2. Once they decided to have a "campaign" they borrowed stuff from MM. Moreover, i think you guys take the story and canonical use of it very much more seriously than anyone at NWC ever did.
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Unread postby XEL II » 08 Apr 2012, 20:08

You go on like a bad record saying that "these are all just easter eggs". Yet you are yet to prove how are they easter eggs. Easter eggs is something that has no or just nominal relation to the plot. Ironfist dynasty (which is from VARN, and saying "those are different ones" is too convoluted - nothing suggest this Ironfist dynasty is a different one), Eye of Goros (which is a conceptn from MM series) and Varnal Hills (the name itself, coupled with Ironfist dynasty, is an indication) are all integral parts of HoMM1 story. These aren't just easter eggs.

And yes, this connection was indeed just to tie the game with MM series, the strong connection (backstory of Enroth and all) was established in MM6. Bu t that doesn't mean it's not there. Besides, even if HoMM1 had absolutely no storyline connection to Might and Magic, the connection made in MM6 would still exist.

Sharing the name "Might and Magic" and the same stroyline and setting. That's what makes HoMM a spin-off of MM.
Moreover, i think you guys take the story and canonical use of it very much more seriously than anyone at NWC ever did.
NWC were actually quite serious with the story of their games. However, I think that's rather irrelevant here.
Make you strong places to dwell and practice the evil of your arts. Build great monuments to stand through the ages and remind your followers of the task with which you have been charged. Use these halls of iniquity to perpetrate your schemes against the infestation that has taken the fields and lakes of this land from you, their rightful masters. Never forget the hatred that must finally overcome and consume mankind. Dwell in your dungeons and brood. - Sheltem the Dark

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Unread postby Zareth » 09 Apr 2012, 04:45

Here's a more important question: Is it really all that relevant if someone chooses to refer to HOMM and MM series as together or separate? If yes, what makes it so relevant?


IMO, they're both good games. Whether someone refers to them as together or separate won't really change that for me.

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Unread postby Pitsu » 09 Apr 2012, 06:41

XEL II wrote: NWC were actually quite serious with the story of their games. However, I think that's rather irrelevant here.
Is the semantic meaning of "spin-off" a more relevant discussion?

From what i see they were serious about making games that are fun to make and play. In a way it was opposite to Ubi, which tried to be serious with "dark atmosphere" but ended up somewhat silly. NWC games are not only full of easter eggs from TV shows but ridiculous stuff like temples of Moo or Baa, backwards spelling, swamp things, killer sprites, magyars and crazed beggars. I doubt that anyone who takes its creation very seriously adds that amount of fun. The general plot of ancients, creators and interstellar travel was just so genial background that it gave it all a touch of seriousness. I think if one wants one could put Ashan, Lordaeron of Larry Laffer into NWC multiverse and make the appearance logic. The point that games changed worlds or continents in almost all installments, town and hero names were reused IMO does not sound like a conspiracy or grand plan, but just a flow of events when there is a general plan for gameplay, twists of events and background mythos but no desire to develop all minor details in punctually correct way.
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M&M GoG Sale

Unread postby hellegennes » 09 Apr 2012, 08:24

Varnal Hills are only referred to in the manual. This is your only clue that Morglin is from VARN. Your one and only clue. So, if it was Mercurial Hills he would be from Mercury. Your other clue is the surname. Well, there are many names shared between the games. Crag Hack is an example.



In all, JVC created Heroes as a sequel to King's Bounty, not as a spin-off of MM. He has said so in interviews:



JVC: I made King's Bounty, I don't know if you've ever known of that game... and that was the first game she got into (my wife), and I started King's Bounty, and she totally fell in love with it. And I went back to working on Might & Magic. And every month, every week, every morning, (she'd say) "When are you going to make a sequel to King's Bounty? That's the best game, that's better than Might & Magic! That's the one to make a sequel for." (So I said) "Alright, I'll make it." So finally I gave in and that's how Heroes I was born.



Got that? Heroes is not a spin-off, it's a sequel to King's Bounty. The MM brand name was added for marketing reasons. At that time, more people would by a game titled "Heroes of Might and Magic" than one called "King's Bounty II".

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Unread postby Ya5MieL » 11 Apr 2012, 14:10

Well, ubisoft hasn't ruined the M&M rpg's. Yet.

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Kalah
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Unread postby Kalah » 11 Apr 2012, 20:06

I don't think Ubi ruined anything. They just financed the party. Nival and BH are to blame.
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Unread postby Metathron » 11 Apr 2012, 21:43

Rather a gross distortion. It's Ubisoft who pulls the strings and dictates the pace - their responsibility.
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Unread postby jeff » 11 Apr 2012, 22:26

Metathron wrote:Rather a gross distortion. It's Ubisoft who pulls the strings and dictates the pace - their responsibility.
I am ex-military and we are taught you can delegate authority, but not responsibility. UBI is ultimately to blame. :beheading:
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Unread postby hellegennes » 11 Apr 2012, 23:23

I don't think it was Black Hole's decision to release the game one year too early.


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