The Conflux: A Horror Story?

Discussions about the latest news in the Might and Magic community.
User avatar
Kalah
Retired Admin
Retired Admin
Posts: 20078
Joined: 24 Nov 2005

The Conflux: A Horror Story?

Unread postby Kalah » 21 Feb 2012, 01:36

<img src="/images/news/conflux.jpg" align=right vspace=5 hspace=5>Those of us who were around when <i>Heroes V</i> hit the shelves, remember the promotions made by the developers about its online features. The "ghost mode" was touted (by us, even) as being an <a href="/https://www.celestialheavens.com/show_b ... >excellent feature</a>, but in the end the online experience of H5 turned out to be ... well, rubbish. The sluggishness of the online features was one of the <a href="/http://en.wikipedia.org/wiki/Heroes_of_ ... ticisms</a> against the game (<a href="/http://heroesvsucks.blogspot.com/2008/0 ... here</a>'s just one example).



At this point in time it looks like history is repeating itself. Despite the emphasis put on creating a stellar new online system for <i>Heroes VI</i>, despite the innovative ideas and <i>hard work</i> of the developers, the online features of this game are failing. Failing to achieve their inherent goals. There are currently several topics on <a href="/http://forums.ubi.com/showthread.php/65 ... again">the official forums</a>, with players and fans (?) complaining that their connections are faulty. That the Conflux is down.



Some times news pop up on the <a href="/http://www.facebook.com/MightandMagic">Facebook</a> page, but there are also unscheduled downtime, much to the frustration of the players (as can be seen in the above-mentioned topics on the official forums). It would seem that the <a href="/http://might-and-magic.ubi.com/heroes-6 ... 32">server transition</a> has not had the desired effect of improving the game's online features to the point at which this no longer happens.



The official CH position, of course, has been clear for some time. While we like the making of online features to boost the players' gaming experience, they need to <i>work</i> in order to be taken into account. Teacher as I am: an A for effort, but an F for overall completion. I am also beginning to worry about whether too much emphasis has been placed on the online system; that this could have impaired the resources used on building other aspects of the game. The feeling I am getting at the moment is something like: "imagine how great this game could be <i>if</i>..."

If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/1329788209
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.

User avatar
Ryder
Assassin
Assassin
Posts: 298
Joined: 06 Jan 2006

The Conflux: A Horror Story?

Unread postby Ryder » 21 Feb 2012, 01:52

imagine how great this game could be if............



it was made by NWC.

User avatar
krs
Peasant
Peasant
Posts: 56
Joined: 02 Jun 2006

The Conflux: A Horror Story?

Unread postby krs » 21 Feb 2012, 08:04

The day I've decided to give H6 another chance Conflux was down do to server transition :(. Since then every single game I spend 2-3 minutes connecting to Conflux.



At least If Conflux were some "great experience", but its rubbish. Achievements that pop up from time to time without knowing why or having any control, and stupid icons and meaningful rewards. When I fought as Azkaal i got some 8+ achievements. Where is the fun in that?



There is only one good thing in all Conflux! The Weapon system.

User avatar
ThunderTitan
Perpetual Poster
Perpetual Poster
Posts: 23270
Joined: 06 Jan 2006
Location: Now/here
Contact:

Unread postby ThunderTitan » 21 Feb 2012, 09:22

Even Steam has an annoying problem of achievements not registering right... and at lest there you barely notice when your connection flatlines...

And yet people only try to copy it's DRM features and not the ones that actually make the DRM bearable...
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti

Alt-0128: €

Image

User avatar
klaymen
Hunter
Hunter
Posts: 532
Joined: 06 Jan 2006
Location: Piestany (Slovakia)

Re: The Conflux: A Horror Story?

Unread postby klaymen » 21 Feb 2012, 14:17

Ryder wrote:imagine how great this game could be if............

it was made by NWC.
Probably it would wipe the floor with Ubihole's....product.
"The only good is knowledge and the only evil is ignorance."
-Ahzek Ahriman

User avatar
vicheron
Marksman
Marksman
Posts: 403
Joined: 06 Jan 2006

The Conflux: A Horror Story?

Unread postby vicheron » 23 Feb 2012, 01:45

Good job killing a 25 year old franchise, Ubisoft.

User avatar
Infiltrator
CH Staff
CH Staff
Posts: 1071
Joined: 06 Jan 2006

The Conflux: A Horror Story?

Unread postby Infiltrator » 23 Feb 2012, 01:51

Absolutely. If only Ubi would just let steam handle the DRM instead of persistently trying to assf*ck its customers.
Infiltrator out.

User avatar
ShadowLiberal
Golem
Golem
Posts: 641
Joined: 27 Mar 2010
Location: Shadow Land

Unread postby ShadowLiberal » 23 Feb 2012, 03:46

Part of the problem with online functionality in Heroes 6 is the fact that Heroes of Might and Magic is just not a game that works well in multiplayer games.

I tried playing a multiplayer Heroes 3 game with my younger brother once or twice, on randomly generated maps, and it wasn't that great. The big problem being that us humans take too long to do our turns, so you really need to have something else to do while other humans take their turns.

Plus, forcing online play for single player games is always a bad idea.

I got a copy of Heroes 6 for Christmas, and I still haven't opened it yet, because of all the complaints about stuff like this I've read here and elsewhere on the Internet.

User avatar
Kalah
Retired Admin
Retired Admin
Posts: 20078
Joined: 24 Nov 2005

Unread postby Kalah » 02 May 2013, 11:10

People are reporting that the Conflux is down again. I wonder if they'll shut it down completely one day in the future ...
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.

User avatar
Avonu
Round Table Hero
Round Table Hero
Posts: 3854
Joined: 06 Aug 2006
Location: City of Griffin
Contact:

Unread postby Avonu » 02 May 2013, 11:13

Sorry Kalah, but how hard is to check Ubisoft forum first?
>>>To update the game and set up the new 2.1 patch (including the eagerly awaited Nvidia fix) we started maintenance on our servers.
This maintenance will be completed in the afternoon. We apologize for the inconvenience but don’t worry, there are only a few hours before your return in Ashan!

User avatar
Kalah
Retired Admin
Retired Admin
Posts: 20078
Joined: 24 Nov 2005

Unread postby Kalah » 02 May 2013, 11:26

That's idiotic. Scheduling "maintentance" on the same day as the release of the expansion?! What a bunch of ...
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.

User avatar
Queen Hera
Pixie
Pixie
Posts: 104
Joined: 29 Jun 2006
Location: Australia

The Conflux: A Horror Story?

Unread postby Queen Hera » 02 May 2013, 12:18

Seems I picked the wrong day to try this game again after leaving it alone for several months because of it continually crashing- conflux down. sigh!!!

User avatar
Fuddelbaerentatze
Peasant
Peasant
Posts: 91
Joined: 13 Jul 2008

The Conflux: A Horror Story?

Unread postby Fuddelbaerentatze » 02 May 2013, 16:24

From comments on Amazon (Germany) I get the impression that the addon cannot coexist with the original game. You need to uninstall the original game to make the addon work, but then you cannot longer access the original campaign and your old saves?


Return to “News”

Who is online

Users browsing this forum: No registered users and 22 guests