Heroes VI Combat Video 2

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Kalah
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Heroes VI Combat Video 2

Unread postby Kalah » 14 Jun 2011, 18:25

Today, Ubisoft released a new combat video on <a href="/http://www.youtube.com/watch?v=kCmCEoFepJo">youtube</a>. In this video, M&M ComDev Irina Kassina walks and talks us through a typical battle between Stronghold and Sanctuary, giving us a bit of insight into the workings of various units.



<center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/kCmCEoFepJo?hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="/http://www.youtube.com/v/kCmCEoFepJo?hl=nb&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center>

If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/1308075946
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Unread postby Variol » 14 Jun 2011, 19:09

..looks pretty good. I like the cyclops being too dumb to die right away, thing.

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Unread postby Darkström » 14 Jun 2011, 19:37

Why can't they hire people who speak English properly for this? -.-

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Unread postby Pol » 14 Jun 2011, 20:26

It sounds nice. I guess that you should start to loving her voice. :P

She's really good for first time. Not native speaker but that goes without saying.
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Shoaura
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Heroes VI Combat Video 2

Unread postby Shoaura » 14 Jun 2011, 23:04

She's at least a little more understandable than the previous person in her position. I was barely able to make anything out in the first combat vid

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Heroes VI Combat Video 2

Unread postby CloudRiderX » 14 Jun 2011, 23:09

Its a little slow-paced for my patience, but it looks good.
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Heroes VI Combat Video 2

Unread postby Ya5MieL » 14 Jun 2011, 23:58

Irina did her presentation well.



The combat itself shows that there is more emphasis on creature abilities than raw stats. Will this be for better or worse - remains to be seen.

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Heroes VI Combat Video 2

Unread postby Skullmane » 15 Jun 2011, 00:16

I completely missed the little icons on the bottom, near the hero portrait, up until this video. They seem to be some sort of favorite/frequently used spells/abilities list. Can anyone confirm? A very welcome feature.

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Re: Heroes VI Combat Video 2

Unread postby Variol » 15 Jun 2011, 00:45

Ya5MieL wrote:Irina did her presentation well.



The combat itself shows that there is more emphasis on creature abilities than raw stats. Will this be for better or worse - remains to be seen.
Agreed,
I think (or hope) that the ability part will set the game apart from H5; and others.

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astral76minor
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Heroes VI Combat Video 2

Unread postby astral76minor » 15 Jun 2011, 01:08

Looks better than H5. The creatures have more effects/actions (liveliness). As far as playing better, we'll wait after the next 2 expansion packs.

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Unread postby Kristo » 15 Jun 2011, 03:04

Variol wrote:..looks pretty good. I like the cyclops being too dumb to die right away, thing.
Does that mean someone can be dumb enough to attack a dead Cyclops?
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Unread postby Avonu » 15 Jun 2011, 05:58

Kristo wrote:Does that mean someone can be dumb enough to attack a dead Cyclops?
Never underestimate the power of human stupidy.

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Unread postby Kristo » 15 Jun 2011, 12:10

Oh I guarantee a user would try it. I'm just asking if anyone knows whether the game will let you. A dead Cyclops stack is then a decoy for a human player and it actually matters in-game. Otherwise, it's just weird.
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Re: Heroes VI Combat Video 2

Unread postby Mirez » 15 Jun 2011, 13:01

Skullmane wrote:I completely missed the little icons on the bottom, near the hero portrait, up until this video. They seem to be some sort of favorite/frequently used spells/abilities list. Can anyone confirm? A very welcome feature.
they are customizable iirc
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Heroes VI Combat Video 2

Unread postby sylvanllewelyn » 15 Jun 2011, 13:22

If the best response of another faction against Stronghold is to take the offensive, it's hard to imagine which matchup does not become one big melee slugfast. If so, triggered abilities better be deterministic, not "20% chance" (how will they handle creature luck?!).

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Kalah
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Heroes VI Combat Video 2

Unread postby Kalah » 15 Jun 2011, 13:40

A new phrase has been invented: "Kicking a dead cyclops". :D
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Unread postby jeff » 15 Jun 2011, 14:08

Darkström wrote:Why can't they hire people who speak English properly for this? -.-
I have no problem with her English, and congratulate her on her mastery. As a high school teacher here in the states; trust me there are students born here that are more difficult to understand than her.
Kristo wrote:
Variol wrote:..looks pretty good. I like the cyclops being too dumb to die right away, thing.
Does that mean someone can be dumb enough to attack a dead Cyclops?
Okay what happens if you are playing Stronghold and all of your troops are dead, and your last Cyclops was just killed? Now your hero still has a move and with it you kill the last of your opponent’s troops. Who wins? As I recall heroes can’t be left alone, so what happens? It seems to just add a silly complication. :disagree:
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Unread postby Gaidal Cain » 15 Jun 2011, 14:52

Kristo wrote:Oh I guarantee a user would try it. I'm just asking if anyone knows whether the game will let you. A dead Cyclops stack is then a decoy for a human player and it actually matters in-game. Otherwise, it's just weird.
It still takes up space on the field. And perhaps it can be regenerated somehow?
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Unread postby Darkström » 15 Jun 2011, 22:01

I find that dead cyclops thing very strange, too.

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Unread postby Mirez » 15 Jun 2011, 22:07

I agree, too dumb to die, what does that even mean? Dieing takes brainpower? You think you're dead so you die?
treants are dendrosexual 0_o


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