Stronghold Revealed

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Kalah
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Stronghold Revealed

Unread postby Kalah » 15 Dec 2010, 19:35

<p>The <a href="/http://mightandmagic.de.ubi.com/index2.php">German</a> Ubi site has publicized the fourth faction of <i>Might & Magic: Heroes VI</i>, and as many fans were expecting, it's the <b>Stronghold</b>. Among the creatures of the fort include Orcs, Goblins, Cyclops and a few other legendary creatures.



<p>My German is a but rusty, but there are creature descriptions of three of the faction's core units:



<p><center><img src="/http://static2.cdn.ubi.com/forums/de/mm ... mauler.png">

<p><b>The Orc Warrior</b> is described as a typical melee fighter, lightly protected, but well-armed. The shield may work as an extra defence against ranged attacks.



<p><img src="/http://static2.cdn.ubi.com/forums/de/mm ... _harpy.png">

<p><b>The Harpy</b> were originally servants of wizards, winning their independence and joining the Stronghold later on. I loved the "strike-and-return" ability in <i>Heroes IV</i> - this winged creature also seems very light on its feet, so perhaps we could hope for something of the same here?



<p><img src="/http://static2.cdn.ubi.com/forums/de/mm ... goblin.png">

<p><b>The Goblin</b> seems like a flimsy, fragile unit, but they are quick, and obviously ranged (see the boomerang?). The description also speaks of some kind of "trap" ability - though I might be getting that translation wrong.</center>



<p>I love these things. Glad to see Stronghold back in good old form. What do <i>you</i> think?

If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/1292441759
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Unread postby GreatEmerald » 15 Dec 2010, 19:56

The unit design is way too ugly... And too many unneeded details. I'd prefer a Dungeon or something instead of Stronghold.

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hellegennes
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Stronghold Revealed

Unread postby hellegennes » 15 Dec 2010, 20:10

Probably all factions will be present, since there will be expansion packs.

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Unread postby parcaleste » 15 Dec 2010, 21:15

Good news is - Harpies are back (even though a bit in some sort of a parrot reincarnation) and the other creatures design looks better than the HV one.

But will we have and teh good ole Behies around this time?

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Unread postby ThunderTitan » 15 Dec 2010, 22:14

wow, this is actually unexpected... i was sure they'd have elves... and i guess this is the jungle terrain town, innit. So Faceless in Dungeon then. If that it they really need to stop doing this "new race in Dungeon is a new faction" thing.
''I loved the "strike-and-return" ability in Heroes IV""
They had that in another heroes game too... maybe you remember it, it had a 3 at the end.
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Unread postby Dave_Jame » 15 Dec 2010, 22:22

parcaleste wrote:Good news is - Harpies are back (even though a bit in some sort of a parrot reincarnation) and the other creatures design looks better than the HV one.

But will we have and teh good ole Behies around this time?
Can someone please explain this Behomoth obsesion? The unite had a good ability, but it was just a harry ape. Cane anyone explein this to me? or am I just missing something out here becose I'm not a H4 fan?

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Unread postby Metathron » 15 Dec 2010, 22:32

Dave_Jame wrote:
parcaleste wrote:Good news is - Harpies are back (even though a bit in some sort of a parrot reincarnation) and the other creatures design looks better than the HV one.

But will we have and teh good ole Behies around this time?
Can someone please explain this Behomoth obsesion? The unite had a good ability, but it was just a harry ape. Cane anyone explein this to me? or am I just missing something out here becose I'm not a H4 fan?
I don't understand the behemoth obsession either. And it has nothing to do with HoMM IV, but HoMM III, where the most vocal whiners are at home.
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Unread postby ThunderTitan » 15 Dec 2010, 22:43

Dave_Jame wrote: ::The unite had a good ability, but it was just a harry ape.::
It did look a lot better in H3 then 4, that's true:

Image Image

But a big hairy ape is currently missing from Ubi's HoMM, so why not fill that slot... especially since they already did the Cyclops in 5 already.
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Stronghold Revealed

Unread postby King Imp » 15 Dec 2010, 22:44

Maybe my thinking is just old fashioned, but the way I see it, the final faction has to be good natured. You have the Inferno and Necro as evil-based and Haven as good. One could only assume that this Stronghold is the neutral faction, so they need one more "good" faction to round it out.

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Unread postby ThunderTitan » 15 Dec 2010, 22:51

Ashan Necro could fit the neutral bill pretty easy... being about balance and all. So it could just be Haven good and Inferno bad, while the otehrs are neutral.
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Stronghold Revealed

Unread postby archcorenth » 15 Dec 2010, 22:57

I really like the colors on the harpies. They make the harpies look more like they belong.

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Unread postby Dave_Jame » 15 Dec 2010, 22:57

ThunderTitan wrote: It did look a lot better in H3 then 4, that's true:

Image Image

But a big hairy ape is currently missing from Ubi's HoMM, so why not fill that slot... especially since they already did the Cyclops in 5 already.
Well, I still could bring up the Yetti that was going to by in H5HoF

Yes the HIII Behemoth looked bether nad was a good unit, but there were several good units bouth in HIII and HVI

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Stronghold Revealed

Unread postby archcorenth » 15 Dec 2010, 22:59

Dave Jame: I can explain the behemoth obsession: it was a top level unit that wasn't a dragon! Gasp!

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Stronghold Revealed

Unread postby King Imp » 15 Dec 2010, 23:15

Not sure how many of you played Final Fantasy XIII, but these Harpies look a lot like the Daemons (Incubus/Succubus, Skata'ne/Stikini, Yaksha/Yakshini, Rakshasa).

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Stronghold Revealed

Unread postby hellegennes » 16 Dec 2010, 02:22

Harpies? Really? All I see is winged women with tall feet. Harpies look nothing like that, in the original concept.

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Stronghold Revealed

Unread postby grendel99 » 16 Dec 2010, 02:26

I love this, really was not expecting it, but love it! It is sad to say though because my two favorite factions are mages and elves, but this is great and hopefully they'll show up in an expansion. I am really happy their moving more towards the theme towns of classic HOMM, vs the race towns. There are just too many mythological creatures that have to be left out because of each town having 4 elf units, or 4 orc units, thats just boring...

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Stronghold Revealed

Unread postby Ryder » 16 Dec 2010, 03:48

Pretty ordinary yet again.

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Re: Stronghold Revealed

Unread postby parcaleste » 16 Dec 2010, 05:59

hellegennes wrote:Harpies? Really? All I see is winged women with tall feet. Harpies look nothing like that, in the original concept.
At least be happy they are females. ;)

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Re: Stronghold Revealed

Unread postby Metathron » 16 Dec 2010, 08:32

hellegennes wrote:Harpies? Really? All I see is winged women with tall feet. Harpies look nothing like that, in the original concept.
Nothing like what? Nothing like a woman with a bird's body?
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Re: Stronghold Revealed

Unread postby ThunderTitan » 16 Dec 2010, 10:55

hellegennes wrote:"Harpies? Really? All I see is winged women with tall feet. Harpies look nothing like that, in the original concept."
Dungeons and Dragons say hi.

And so do "putting boobs on our winged women to make it more artistic" medieval artists.
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