Kingdoms of Erthia (LOE - Tactics Update)

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
Lord of the Guns
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Unread postby Lord of the Guns » 14 Nov 2010, 17:41

Which program/engine do you use to make "Japonized" (tactical) versions sir?

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legendoferthia
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Unread postby legendoferthia » 14 Nov 2010, 22:22

Rpg Maker VX with guibids TBS script will give you something similar to final fantasy tactics.
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legendoferthia
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Unread postby legendoferthia » 27 Nov 2010, 05:35

Here are some new screenshots to the new version of LOE Tactics. The idea of the game is to be a wargame. You will be able to hire monsters which gain levels during combats they participate in. You will create heroes with dynamic customization similar to the rpg version but with more options. You will battle against hordes of different types of monsters who are controlled by enemy heroes. You will be able to find tons and tons of random treasure exact same system from the RPG version. The gameplay will be similar to some of the older games like Fantasy General and Fantasy Empires. Battles will take place on maps where each hero has their own kingdom. Battles will most likely take a long time, but fear not, you can now SAVE your game in combat, so if you want to finish a battle at another time, you have that choice. I will also be placing a high score system.

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legendoferthia
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Unread postby legendoferthia » 25 Jul 2013, 07:19

Well, I brought this project back to life! Below is a description of whats going on. I will update the main post soon.

*Formerly known as LOE - Tactics!

It has been while since I works on this, but I decided to bring this project back to life. Kingdoms of Erthia is the tactical war game based off of Legend of Erthia. In the very earlier releases I only demonstrated tactical battles, but I decided to give this project a huge update by adding overland province warfare. You will have a choice to enter tactical battle or quick battle.

This video demonstrates recruiting, transferring armies, and attacking provinces (both victory and defeat). Note: I disables hiding unit names and amounts for non-friendly provinces to show that random province generation works. There is one bug with the assigning inits to move or attack. The "all" button vanishes, but not a biggie. quick battle works great!!! However, there is no real overland AI yet, for I just started it today.

* Only placeholder art is used at the moment
* Some of the words are shortened or cut off
* Music is from, "SSI's Fantasy Empires."

Kingdoms of Erthia - Alpha 0.2 Video:
https://www.youtube.com/watch?v=YpfcJ4hbPjw

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Last edited by legendoferthia on 26 Jul 2013, 05:53, edited 1 time in total.
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tolich
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Unread postby tolich » 26 Jul 2013, 04:56

'Formally known'? Perhaps, 'Formerly known'?

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legendoferthia
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Unread postby legendoferthia » 26 Jul 2013, 05:53

LOL, ahaha! Didn't catch that one, thanks Tolich. Fixed!
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Unread postby GrayFace » 26 Jul 2013, 23:23

"Forec de Malvern" is also suspicious. The gameplay video doesn't look like LoE Tactics we used to know at all. I was waiting the whole time for you to stop recruiting troops and actually enter some location and start playing :) I suppose you even did a fight in the video, but it went unnoticed in quick combat mode.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

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legendoferthia
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Unread postby legendoferthia » 26 Jul 2013, 23:47

LOL, this video was only showing a bit of the province area and quick battle. Tactical battles will be the same, with some improvements. Also, there will be a status screen in the future to show the results of the quick battle if one chooses to use it.

Right now how the unit system works is there is regular fighting units which have stacks, then you have individual leveling units, and there are heroes. You will be able to take leveling units with you to other games or scenarios.

Regular units are weaker than the leveling units but are great in numbers and provide excellent support in battle.

I am basically taking the Fantasy Empire's mixed with Gemfire approach on this.
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