Some questions that have been on my mind..
1. How do Might increase the damage? (How much will one point of might increase the damage / attack)
2. How do the Attack increase the damage? I guess just add the attack on the randomized damage right? example:
Attack: +2
Damage: 1-9
Lets say I get 5 then add +2 on the 5 so it would be 7 damage.. So it would do 7 damage to the creature if it had no armor class...?
3. Is the damage calculation for ranged and melee different if "yes" whats the difference?
4. How do Armor Class reduce the damage?
Thanks alot
Damage Calculation Question
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- Leprechaun
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- Joined: 20 Mar 2009
Damage Calculation Question
Last edited by Holloweyee on 18 Oct 2010, 20:40, edited 1 time in total.
- Rune_Caster
- Demon
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https://sites.google.com/site/sergroj/mm/mechanics
Not exactly...
My Scrcerer has 5 str and a Shadow Dagger
His base damage is 2-4 + 3 but because his str is so poor he gets - 4 damage...
So it is displayed in might and magic 6 as + 9 Hit 1-3 damage
My Cleric has 5 str and a Spiked Club
Her base damage is 1-3 + 3 but because her str she gets - 4 damage too...
So it is displayed in might and magic 6 as + 8 Hit and 1-2 damage
My Sorcerer and Cleric need to have a str of 13 before they can do normal damage...
Not exactly...
My Scrcerer has 5 str and a Shadow Dagger
His base damage is 2-4 + 3 but because his str is so poor he gets - 4 damage...
So it is displayed in might and magic 6 as + 9 Hit 1-3 damage
My Cleric has 5 str and a Spiked Club
Her base damage is 1-3 + 3 but because her str she gets - 4 damage too...
So it is displayed in might and magic 6 as + 8 Hit and 1-2 damage
My Sorcerer and Cleric need to have a str of 13 before they can do normal damage...
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- Leprechaun
- Posts: 37
- Joined: 20 Mar 2009
This is weird...Rune_Caster wrote:https://sites.google.com/site/sergroj/mm/mechanics
Not exactly...
My Scrcerer has 5 str and a Shadow Dagger
His base damage is 2-4 + 3 but because his str is so poor he gets - 4 damage...
So it is displayed in might and magic 6 as + 9 Hit 1-3 damage
My Cleric has 5 str and a Spiked Club
Her base damage is 1-3 + 3 but because her str she gets - 4 damage too...
So it is displayed in might and magic 6 as + 8 Hit and 1-2 damage
My Sorcerer and Cleric need to have a str of 13 before they can do normal damage...
(2-4) + 3 = (5-7)
(5-7) - 4 (Might) = (1-3) that would never become 4 damage... Maybe damage is added depending on the class?
- Qurqirish Dragon
- Genie
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All stats in the Might and Magic games are bracketed. This is easier to see in M&M's 3 through 5, where they gave adjectives are each level. Each boost of a level in a stat gives a +1 modifier to related skills. I seem to recall that the brackets were something like:
0 is minimum
1-3 = -5 modifier
4-5 = -4 modifier
6-7 = -3 modifier
8-9 = -2 modifier
10 = -1 modifier
11 = no modifier
12 = +1 modifier
13-14 = +2
15-16 = +3
17-18 = +4
19-20 = +5
21-25 = +6
Above 25, the brackets start getting progressively wider (I believe, for example, that 150-200 all have the same modifier)
Now, for weapon damage, you used the strength modifier. For other actions you use the appropriate stat. Some abilities work with multiples of the modifiers- but those should be listed in the skill description- particularly in M&Ms from 6 on, where there were basic/expert/master/grandmaster levels of skills which often did x1/x2/x3/x5 modifier.
0 is minimum
1-3 = -5 modifier
4-5 = -4 modifier
6-7 = -3 modifier
8-9 = -2 modifier
10 = -1 modifier
11 = no modifier
12 = +1 modifier
13-14 = +2
15-16 = +3
17-18 = +4
19-20 = +5
21-25 = +6
Above 25, the brackets start getting progressively wider (I believe, for example, that 150-200 all have the same modifier)
Now, for weapon damage, you used the strength modifier. For other actions you use the appropriate stat. Some abilities work with multiples of the modifiers- but those should be listed in the skill description- particularly in M&Ms from 6 on, where there were basic/expert/master/grandmaster levels of skills which often did x1/x2/x3/x5 modifier.
Matthew Charlap -353 HoMM map reviews and counting...
- Rune_Caster
- Demon
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- Macros the Black
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It should be obvious if you read the link Rune_Caster posted, but attack is basically your chance to hit, it doesn't add damage. And armor class is your chance to avoid an attack, and it doesn't substract damage. Enemies (but not player characters) can have physical resistance, however, which does actually subtract (incrementally) damage from the attack.
Might increases (or decreases below 11) damage.
Accuracy increases (or decreases below 11) attack (= chance to hit/penetrate).
Speed increases (or decreases below 11) armor class (= chance to avoid getting hit), as well as decreasing (or increasing below 11) recovery time. Btw, recovery time does nothing for spells, it only helps for actually attacks.
Might increases (or decreases below 11) damage.
Accuracy increases (or decreases below 11) attack (= chance to hit/penetrate).
Speed increases (or decreases below 11) armor class (= chance to avoid getting hit), as well as decreasing (or increasing below 11) recovery time. Btw, recovery time does nothing for spells, it only helps for actually attacks.
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