How to mod mm6

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
ancistrus
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How to mod mm6

Unread postby ancistrus » 26 Sep 2010, 16:40

I am especially interested in changing certain annoying monster features. Some topics here mention monsters.txt. I couldnt find it anywhere so I concluded I need to access this by some tool. Can anyone provide the tool or information?

Btw I just completed really painful registration process, I am going to cut my hand and see if there arent wires inside.

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Rune_Caster
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Unread postby Rune_Caster » 26 Sep 2010, 17:56

Install grayface's patch and scroll down to the other topics about the game...

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Unread postby ancistrus » 26 Sep 2010, 18:09

Rune_Caster wrote:Install grayface's patch and scroll down to the other topics about the game...
I am sorry, but the second part of your advice is not helpful.

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Lord13
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Unread postby Lord13 » 26 Sep 2010, 18:45

Check the sticky post of forum (Mods,project and stuff) for some
useful tools/mods/pathes etc that may help you. For editors do
a google research, they are a couple of them iirc (Might and Magic Viewer
for example), I haven't mod any MnM so far, so I cannot help more
Every man dies...
Every beast dies...
Only heroes live forever!

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Unread postby GreatEmerald » 26 Sep 2010, 19:55

MM8LevelEditor can do that I believe. And also MM7View/MM7Edit.

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Unread postby ancistrus » 26 Sep 2010, 22:28

I need to point out that before even starting to consider registering to this forum I had been googling these things for some time. But as old as MM6 is the best I could find was a page that provided links to some editors that were already gone, 404. I will continue my efforts in the morning but meanwhile I would like to reformulate my request: need working link. I realize that people who posted here tried to help me the best they could, but I am sure there is someone, who can do better.

And what the hell I will be more specific, I want to completely remove the item breaking abilities from all the monsters, i saw a thread where someone offered to just make the changes and send the file to someone else who requested that sort of thing, well, since someone was willing to be that helpfull i think they can do it again, or someone else can do it again, for me, ofc i would be happier to make all the changes myself, but thats not completely neccessary, i know that nobody likes to read long sentences i am sorry i am drunk, thanks i love mm i love u, bye.

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Unread postby UndeadHalfOrc » 26 Sep 2010, 23:05

First install grayface's patch (look for the correct thread)
Then I'll send you my txt files, if you like.

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Unread postby ancistrus » 27 Sep 2010, 00:20

UndeadHalfOrc wrote:First install grayface's patch (look for the correct thread)
Then I'll send you my txt files, if you like.
Did!:) Awaiting instructions.

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Unread postby motter28218 » 27 Sep 2010, 00:44

You can download the LvlEditor at the link below, let me know if you need help using it.

http://www.mediafire.com/?mngjmdiom3w

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Unread postby ancistrus » 27 Sep 2010, 11:49

Thank you. Works well.

edit:Apparently it only works on monsters that were not already present in the saved game, is this ok or am I missing something?
edit2: A bit dissappointed that my goblins, while successfully flying, cannot cast armageddon:/

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Unread postby UndeadHalfOrc » 27 Sep 2010, 19:00

The game only loads the monsters.txt data when it loads the level for the FIRST time, or after its cycle has reset (cycle time varies according to area; for Ironfist castle and most dungeons, it's 2 years, for mire of the damned, a few months

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Unread postby GreatEmerald » 27 Sep 2010, 19:40

Yea, IIRC there are two monsters.txt, one is for the current area only.

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Unread postby GrayFace » 29 Sep 2010, 05:00

No, there's one monsters.txt. There's also internal array of monsters for map that's stored in savegame.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

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Unread postby GreatEmerald » 29 Sep 2010, 13:25

Yea, but isn't new.lod the autosave or something like that?

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Unread postby GrayFace » 04 Oct 2010, 07:11

AFAIK, new.lod holds the last savegame.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

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Unread postby GreatEmerald » 04 Oct 2010, 13:34

Yeap, hence the additional monsters.txt there and hence the problem that ancistrus is having.

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Unread postby GrayFace » 08 Oct 2010, 20:26

But, as I said, it's not monsters.txt there. It's in binary format, together with other data like positions of monsters etc.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

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Unread postby Rune_Caster » 18 Oct 2010, 07:46

Is there a way to edit the which npcs appear more often in Might and Magic 6?

Sometimes I find it annoying that I load a couple of times running around a town looking for a certain npc type like a horseman, Pirate, Navigator, Instructor etc and when I finally find one they refuse to talk to me unless I threaten them, beg them or bribe them (most of the time I get annoyed even further and they become a dead npc then I reload again)

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Just thinking...

Unread postby Rune_Caster » 30 Oct 2010, 23:24

Do you think it might be possible to Mod Might and Magic 6 to make a World of Xeen clone with the Might and Magic 6 engine?

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Unread postby GreatEmerald » 31 Oct 2010, 08:45

Should be possible, all the mechanics are there, including text input, faling from the sky etc.


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