Some new information (with images) (20.Aug)

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
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Some new information (with images) (20.Aug)

Unread postby Eternor » 20 Aug 2010, 18:31

From a collection of files on Ubisoft's press site.


PDF files with conceptual information about factions.

These images are from the PDF files below (click on them to view larger versions):

ImageImageImageImageImageImage



The quotes are only small part of the documents.


Haven

MM_Faction_Haven_ID.pdf - http://www.mediafire.com/?ca3m31vu1bed9q2
Aka: The Knights of the Light
In a nutshell: A feudal Holy Empire, protected by medieval knights and monks with access to “Light” Magic and “Angelic” elite troops.
Inspiration: Medieval Western Europe (for the general atmosphere and design), Imperial Rome (for the military organization and “Pax Romana” concept), Knights Templar (for the sense of religious mission), Victorian England (for the puritanical nature and strict class division).
Inferno

MM_Faction_Inferno_ID.pdf - http://www.mediafire.com/?twc3b2bdjlhioqo
Aka: The Demons, The Lords of Chaos
In a nutshell: Demons are embodiments of Chaos. They believe that the only meaningful moral value is individual freedom, and they feel no need to justify their actions. They kill because they can, or they want to.
That's why they are viewed as "Evil" and dangerous, and why the other factions of Ashan prefer them to be locked up in their prison-realm, Sheogh, that Sar-Elam created for them. However, there are individuals, among these nations, who are seduced by this absolute notion of Free Will above all, and end up converted to demon worship.

Necropolis

MM_Faction_Necropolis_ID.pdf - http://www.mediafire.com/?1gpyqn7q0xx4tg8

Aka: The Necromancers, the Undead
In a nutshell: Necromancers began as a splinter sect of the Wizards, and grew into a powerful nation. They worship the "Death" aspect of Asha. Their interpretation of the Goddess's darkest aspect is fanatical, emphasizing death alone and exalting the state of un-life to which all Necromancers aspire. Necromancers study death-magic in order to become eternal, but on their way to un-life, they learn how to control the spirits of the deceased (ghosts) or how to raise the dead from their graves (skeletons).

Also, the files included concept art (already released), that clarified the potential names of the units displayed.

Haven:
Sentinel - Praetorian

Inferno:
Juggernaut - Juggernaut Ravager

Necropolis:
Vampire Knight - Vampire Lord
Lich - Arch Lich
Last edited by Eternor on 20 Aug 2010, 21:03, edited 1 time in total.

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Unread postby ThunderTitan » 20 Aug 2010, 19:02

Yay for randomly changing creatures names so you can say they're new...

Juggernaut Ravager, seriously...

Nice find though.
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Unread postby Metathron » 20 Aug 2010, 20:27

Could those be uploaded to a more user friendly site, perhaps? Or at least all 3 of them in a zip file.

Rapidshare makes you wait a lot...
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Unread postby Eternor » 20 Aug 2010, 21:05

Now it should be easier to get the files.

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Unread postby ThunderTitan » 20 Aug 2010, 22:45

Hell Knight?! I think i preferred Heretic...
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Unread postby SplinterHoMM » 21 Aug 2010, 17:44

Hope this time they make demons justifying motto:"might makes right' :devil:
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Unread postby Kalah » 21 Aug 2010, 17:56

It seems they are keeping the sensible faction division; none of that demons-and-undead-in-the-same-castle nonsense.
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Unread postby ThunderTitan » 22 Aug 2010, 13:35

Considering that they kept Ashan undead and demons in the same town would be impossible lore-wise...
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Unread postby Elvin » 22 Aug 2010, 14:14

People are still licking their wounds after that one :D
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Unread postby SplinterHoMM » 22 Aug 2010, 16:37

There is some new info about battlefield and wider skill tree is mentioned:
http://www.hookedgamers.com/pc/might__m ... e-734.html
If battlefield is indeed bigger tan in H5 (even if not always) that's a great news to me.
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Unread postby ThunderTitan » 22 Aug 2010, 20:16

Elvin wrote:People are still licking their wounds after that one :D
I now know to blame MtG... if only they had come out with Ravnica sooner...
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Unread postby Ethric » 22 Aug 2010, 20:52

ThunderTitan wrote:Hell Knight?! I think i preferred Heretic...
Dude, it's a knight. From HELL! What else would he be called?
Who the hell locks these things?
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Unread postby ThunderTitan » 22 Aug 2010, 21:37

Well, now that you put it that way....

Where is DL when you need him... he hated lame names even more then me...
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Unread postby TheUndeadKing » 22 Aug 2010, 22:51

There's going to be Hell Knights in HoMM?! YAY for the Doom reference!!! :D
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Unread postby ThunderTitan » 23 Aug 2010, 08:35

Nah, that would be too much to ask... they probably just chose the name from a hat.
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Unread postby Soronarr » 25 Aug 2010, 11:21

The Paladin design is AWESAUMESAUCE.


But..wait..the paladin is a hero..that would mean.. No paladin unit? 8|

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!

What cruel and sadistic god runs this universe? I hoped for the crusader/paladin to return in glory (like in ye olde HOMM2 days).
Oh cruel fate!


No..seriously..WHYYYYY?

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Unread postby ThunderTitan » 29 Aug 2010, 12:09

Because they hate you...
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Unread postby Kalah » 29 Aug 2010, 12:57

There probably will be some sort of paladin hero, though, won't there? Not necessarily the Crusader of H4, but since the H6 Haven faction seems to be a pure and angelic goody-two-shoes knight faction, we're likely to see both some forms of paladin-like might and magic creatures. H5 had Inquisitors and Paladins. H6 will probably have some of the same.
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Unread postby Soronarr » 29 Aug 2010, 13:37

I HATED H5 Paladins. Paladins don't belong on a horse with a lance. That's for regular knights/Champions.

Paladins belong ON FOOT with ZWEIHANDERS.

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Unread postby ThunderTitan » 29 Aug 2010, 13:46

So, anyone else notice all the references to Wizards in the Necro pdf?! They even compare the Ghost role as a fast attacker to the Djinn... sounds to me like they at least have some sort of creature line up for Academy... maybe one even implemented in-game.

Soronarr wrote:Paladins belong ON FOOT with ZWEIHANDERS.
At least in Heroes they do.
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