The script will eventually be included in the New Towns mod, but you can install it now and play separately too.
Anyway, you know how all towns have good and bad heroes, but almost all Witches suck? Here's a wogify script that introduces eight new ones. Again, it is optional - it doesn't change the game and you can simply turn it on/off in your WoG Options/Custom Scripts. It's also compatible with my earlier Halflings script.
Feedback is welcome, especially if you notice some bugs. I'm aware some features are imba, but I'm more interested in the fun factor - meaning I'll edit only exploits. Needless to say, most options are intended for the human player in singleplayer.
Itzii'bitzii
specialty: increases the Attack and Defense of any kind of Hydra she commands
starting skills: Wisdom, Water
starting spell: Teleport
Gorn
specialty: grants his troops Fire Shield when attacking
starting skills: Wisdom, Fire
starting spell: Fireball
Gila
specialty: poisons the enemy creatures when attacking
starting skills: Wisdom, Water
starting spell: Weakness
Vex
specialty: disease (infects the enemy creatures when attacking)
starting skills: Wisdom, Fire
starting spell: Curse
Tenehuini
specialty: produces 1 wood and 1 ore per day
starting skills: Logistics, Earth
starting spell: Slow
Sotek
specialty: upgrades Gnolls and Gnoll Marauders to Werewolves
starting skills: Pathfinding, Fire
starting spell: Bloodlust
Lamia
specialty: mobile darkness
starting skills: Wisdom, Air
starting spell: Disrupting Ray
Glycon
specialty: keeps his army when retreating
starting skills: Luck, Air
starting spell: Haste
TEMPORARY DOWNLOAD MIRRORS:
yousendit
sendspace
megaupload
mediafire
Unpack the script84.erm and script84.ers files to your Data/s folder, while all the pictures go to your Data folder.
Thanks to Salamandre and Fnord for help.
All the portraits are taken from Age of Wonders.
New Witches (WoG script)
New Witches (WoG script)
Cartographer - maps and mapmaking
- Salamandre
- Genie
- Posts: 1032
- Joined: 13 May 2006
- Location: France
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