Simple Question
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- Leprechaun
- Posts: 37
- Joined: 20 Mar 2009
Simple Question
I just want to see if I got this right..
2d3 meens that I throw 2 x three sided dices. min 2 max 6
5d2 meens that I throw 5 x 2 sided dices. min 5 max 10
right?
2d3 meens that I throw 2 x three sided dices. min 2 max 6
5d2 meens that I throw 5 x 2 sided dices. min 5 max 10
right?
- Sure Valla
- Swordsman
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Re: Simple Question
I'm sure that is (2D3): you can use dices two times with amount 1-3 of any dicing. I.e you are right. It seens yours 5D2 (righly: from 2 to 10) is wrong. Or I mistaked?Holloweyee wrote:I just want to see if I got this right..
2d3 meens that I throw 2 x three sided dices. min 2 max 6
5d2 meens that I throw 5 x 2 sided dices. min 5 max 10
right?
Last edited by Mn on 26 Jan 2010, 17:15, edited 1 time in total.
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- Leprechaun
- Posts: 37
- Joined: 20 Mar 2009
Re: Simple Question
3D3 = 3-9
10D2 = 10-20
2D5 = 2-10
4D4 = 4-16
right? because I got alittle confuesed now
10D2 = 10-20
2D5 = 2-10
4D4 = 4-16
right? because I got alittle confuesed now
"xDy" is "x - x*y". But note that the game directly simulates dice rolls, calling "rand" x times. This makes things less random. For example, for 10d10 = 10 - 100 most of time the damage would be pretty close to 55.
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- Leprechaun
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Yeah. If you would rand 100 times it would be like 30-70. Maybe 3DO did it on purpose to get a more avarage damage.GrayFace wrote:"xDy" is "x - x*y". But note that the game directly simulates dice rolls, calling "rand" x times. This makes things less random. For example, for 10d10 = 10 - 100 most of time the damage would be pretty close to 55.
- Macros the Black
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Is this also true for spell damage? Because in spells it is always written as 1-6 instead of 1d6. Following this logic, it would seem that 1-6 means there's an equal chance of doing 1,2,3,4,5 or 6 damage. Instead of doing mostly 3 or 4 damage.GrayFace wrote:"xDy" is "x - x*y". But note that the game directly simulates dice rolls, calling "rand" x times. This makes things less random. For example, for 10d10 = 10 - 100 most of time the damage would be pretty close to 55.
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- GreatEmerald
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Not sure, actually, any X - Y value can be only converted to XdY/X I think. But monsters all attack in the XdY style.Macros the Black wrote:Is this also true for spell damage? Because in spells it is always written as 1-6 instead of 1d6. Following this logic, it would seem that 1-6 means there's an equal chance of doing 1,2,3,4,5 or 6 damage. Instead of doing mostly 3 or 4 damage.
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- Qurqirish Dragon
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- HodgePodge
- Round Table Knight
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tolich wrote:Certainly!
The distribution is:
2d3: 2(1/9), 3(2/9), 4(3/9), 5(2/9), 6(1/9)
5d2: 5(1/32), 6(5/32), 7(10/32), 8(10/32), 9(5/32), 10(1/32)
Yikes!GrayFace wrote:"xDy" is "x - x*y". But note that the game directly simulates dice rolls, calling "rand" x times. This makes things less random. For example, for 10d10 = 10 - 100 most of time the damage would be pretty close to 55.
The spells are used in form of <skill>Dy + z, where y is 6 if it's "1 - 6 per point of skill".Macros the Black wrote:Is this also true for spell damage? Because in spells it is always written as 1-6 instead of 1d6. Following this logic, it would seem that 1-6 means there's an equal chance of doing 1,2,3,4,5 or 6 damage. Instead of doing mostly 3 or 4 damage.
Interesting thing is additional weapon damage. Most of it is calculated in a single dice roll (6-15 Cold is 1d10 + 5 for example), but Fire damage is not. 1-6 is done in a single dice roll, but 2-12 is done in 2 (2d6) and 3-18 is done in 3 rolls (3d6).
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- Macros the Black
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[quote="Macros the Black"]... which means that a fire damage bonus should do more damage on average than an equal other type of bonus? And I already thought fire enchantments were overpowered in comparison to the others.. /quote]
Nope, all enchantments have the same average damage, except poison. It means that Fire is as predictable as others. So, it only matters how many Fire/Water/Air resistant monsters there are. I don't think Fire wins. Sure, I don't consider the 10-20 enchantment - it's a special one.
Nope, all enchantments have the same average damage, except poison. It means that Fire is as predictable as others. So, it only matters how many Fire/Water/Air resistant monsters there are. I don't think Fire wins. Sure, I don't consider the 10-20 enchantment - it's a special one.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
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