Heroes 2 & 3: Favorite Level 3 Spell

The old Heroes games developed by New World Computing. Please specify which game you are referring to in your post.

Favourite Level 3 spell

Air Shield
0
No votes
Animate Dead
3
14%
Anti-Magic
2
9%
Earthquake
0
No votes
Fireball
1
5%
Forgetfulness
7
32%
Frost Ring
0
No votes
Hypnotize
0
No votes
Teleport
9
41%
 
Total votes: 22

User avatar
UndeadHalfOrc
Cyber Zombie
Cyber Zombie
Posts: 1362
Joined: 13 Mar 2007

Heroes 2 & 3: Favorite Level 3 Spell

Unread postby UndeadHalfOrc » 02 Jan 2010, 21:18

Some spells were omitted due to the poll option limit:
Misfortune, Protection from Earth, Force Field, Land Mine, and Mirth.

User avatar
GreatEmerald
CH Staff
CH Staff
Posts: 3330
Joined: 24 Jul 2009
Location: Netherlands

Unread postby GreatEmerald » 02 Jan 2010, 23:02

Tough choice here... Fireball, Forgetfulness, Teleport, Anti-magic are all very nice spells. I choose Forgetfulness - to keep those pesky ranged enemies from spoiling your plans.

User avatar
Darmani
Blood Fury
Blood Fury
Posts: 479
Joined: 06 Jan 2006
Location: Cambridge, MA

Unread postby Darmani » 03 Jan 2010, 02:21

Of the H2 spells, Teleport, no question. It's a game changer -- hydras become one of the most fearsome creatures, and taking down garrisons becomes way easier.

Heroes_Veteran
Leprechaun
Leprechaun
Posts: 22
Joined: 18 Apr 2009

Unread postby Heroes_Veteran » 03 Jan 2010, 06:50

Darmani wrote:Of the H2 spells, Teleport, no question. It's a game changer -- hydras become one of the most fearsome creatures, and taking down garrisons becomes way easier.
Agreed. Teleporting hydras into a garrison really ruins the enemy's day :p also useful for attacking with 4-digit skeleton stacks.

User avatar
klaymen
Hunter
Hunter
Posts: 532
Joined: 06 Jan 2006
Location: Piestany (Slovakia)

Unread postby klaymen » 03 Jan 2010, 11:10

Teleport FTW!
"The only good is knowledge and the only evil is ignorance."
-Ahzek Ahriman

User avatar
Yurian Stonebow
Archmage
Archmage
Posts: 961
Joined: 06 Jan 2006
Location: Vantaa, Finland

Unread postby Yurian Stonebow » 03 Jan 2010, 14:04

Voted Teleport. It's simply a must have. Thinking of all the nasty results one can achieve with the correct usage of this spell... Just perfect!
Don't worry if things are going badly today. They will be much worse tomorrow.

User avatar
Mirez
Moderator
Moderator
Posts: 1512
Joined: 28 Aug 2006
Location: in the core of the hart of the centre of everything

Unread postby Mirez » 03 Jan 2010, 17:31

I prefer misfortune and mirth above hypnotize actually
treants are dendrosexual 0_o

User avatar
UndeadHalfOrc
Cyber Zombie
Cyber Zombie
Posts: 1362
Joined: 13 Mar 2007

Unread postby UndeadHalfOrc » 03 Jan 2010, 18:16

haloswift wrote:I prefer misfortune and mirth above hypnotize actually
Yeah, if you play without my mod, Hypnotize is a crummy spell, no doubt :)

I doubled its effectiveness in my mod. Astral is a pretty good first hero now because of this. Controlling enemy stacks in early / mid game is actually a viable strategy now.

Mirth and Misfortune however can't really be improved, by design.

User avatar
Gaidal Cain
Round Table Hero
Round Table Hero
Posts: 6972
Joined: 26 Nov 2005
Location: Solna

Unread postby Gaidal Cain » 03 Jan 2010, 19:18

Most of the spells are crap. Area-effect damage is only good when fighting clones. Air Shield harms you when in a siege. The spells that are not crap are very circumstancial; either they are exactly what's needed or useless. Forgetfullness and Teleport are the most useful ones. Teleport is the most interesting of the two.
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett

User avatar
Corelanis
War Dancer
War Dancer
Posts: 359
Joined: 20 May 2006

Unread postby Corelanis » 05 Jan 2010, 01:39

Teleport whos gonna get blocked next? :D
Corelanis used baton pass The Heroes Round Table sent out [the poster below me]


Return to “Heroes I-IV”

Who is online

Users browsing this forum: No registered users and 19 guests