Heroes 2 & 3: Favorite Level 1 Spell
- UndeadHalfOrc
- Cyber Zombie
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Heroes 2 & 3: Favorite Level 1 Spell
The list is based on Heroes 3 mage guilds, but I included Heroes 2 too in the topic title because the spells offered are very similar. Most of the Heroes 2-exclusive spells are just upgrades of weaker spells: Blind->Paralyze, StoneSkin->Steelskin, Bless->Mass Bless, and H3 replaced that with elemental skills.
The fire & water elemental protection spells and adventure spells (view air, view earth, summon boat) are omitted due to the poll option limit.
The fire & water elemental protection spells and adventure spells (view air, view earth, summon boat) are omitted due to the poll option limit.
Last edited by UndeadHalfOrc on 02 Jan 2010, 21:34, edited 1 time in total.
- Salamandre
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- Leprechaun
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- UndeadHalfOrc
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Hi!Darmani wrote:I voted Bless, but that's only because I somehow didn't see Slow on the list. It's even more important to my start playing with UHH's patch which speed up many of the very slow creatures.
I appreciate that you still play with my patch BTW, but as far as I remember I only buffed the speed of Peasants and basic Zombies from very slow to slow.
Hydras, Iron Golems, Ogres, Archers and Orcs retain their very slow speed.
- Yurian Stonebow
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Voted Dispel. It's a hidden gem really. You can do wonders with this spell, such as seriously damaging Tower player's defence system, removing a whole lot of spells and their effects (excluding Poison), just ruining your enemy's battle plans etc etc. It's quite a versatile spell.
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- Salamandre
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Dispel is a "lose turn" spell IMO. Usually a hard battle is played with mass spells and dispel remove them all, so its like a turn for setting back values to zero and starting again.
I never could find a good usage for it, except giving it to AI heroes, as in WoG they fight much better than SOD and actually they use it a lot against human (they will always remove your force field).
As for haste, it is a good spell but slow is the faster(<--funny, no?) way to level up with minimal casualties. And the difference between levels is the key to win.
But all the spell usage greatly depends of the game played, vs computer or vs human. They are two different worlds, with different behaviors.
I never could find a good usage for it, except giving it to AI heroes, as in WoG they fight much better than SOD and actually they use it a lot against human (they will always remove your force field).
As for haste, it is a good spell but slow is the faster(<--funny, no?) way to level up with minimal casualties. And the difference between levels is the key to win.
But all the spell usage greatly depends of the game played, vs computer or vs human. They are two different worlds, with different behaviors.
- GreatEmerald
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Indeed, I never understood why mass Dispel works on both sides. It should work only on enemies (since we have Cure for our own troops) - then it would be very, very useful.Salamandre wrote:Dispel is a "lose turn" spell IMO. Usually a hard battle is played with mass spells and dispel remove them all, so its like a turn for setting back values to zero and starting again.
Maybe they wanted you to consider pros and cons of such action, or maybe the ability to remove all the enemy's beneficial spells just like that was considered being too OP.GreatEmerald wrote: Indeed, I never understood why mass Dispel works on both sides.
Imagine removing for example mass prayer, mass bless and mass haste with one spell just like that, without consequences on your side (if your units have some buffs like haste or such).
Of course, this can happen with might hero, who will not rely on magic buffs that much like a magic hero, but most of people I know rely on magic heroes, but that is another story.
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Still, I don't see what advantage would be to remove bonuses from opponent only. It only bring them back to a healthy condition, while casting slow has a much better effect, removing their most important boost, the speed.
But of course, there are situations when haste or dispel win a game, no doubt. As for multiplayer, shield is a must to cast, as you don't have time to resurrect. The first big battle is the last. A good Tazar with expert shield is like hitting a wall.
But of course, there are situations when haste or dispel win a game, no doubt. As for multiplayer, shield is a must to cast, as you don't have time to resurrect. The first big battle is the last. A good Tazar with expert shield is like hitting a wall.
- Gaidal Cain
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Vote Cure. (Mass) Slow is better, but I like Cure.
And mass Haste might be better against shooters, but I'm not using it anyway since earth has so many other good spells. Air has exactly three spells that you might want to pick the shool for and two of them are most often disabled.
And mass Haste might be better against shooters, but I'm not using it anyway since earth has so many other good spells. Air has exactly three spells that you might want to pick the shool for and two of them are most often disabled.
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