Some spells were omitted due to the poll option limit:
Misfortune, Protection from Earth, Force Field, Land Mine, and Mirth.
Heroes 2 & 3: Favorite Level 3 Spell
- GreatEmerald
- CH Staff
- Posts: 3330
- Joined: 24 Jul 2009
- Location: Netherlands
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- Leprechaun
- Posts: 22
- Joined: 18 Apr 2009
Agreed. Teleporting hydras into a garrison really ruins the enemy's day :p also useful for attacking with 4-digit skeleton stacks.Darmani wrote:Of the H2 spells, Teleport, no question. It's a game changer -- hydras become one of the most fearsome creatures, and taking down garrisons becomes way easier.
- Yurian Stonebow
- Archmage
- Posts: 961
- Joined: 06 Jan 2006
- Location: Vantaa, Finland
- UndeadHalfOrc
- Cyber Zombie
- Posts: 1362
- Joined: 13 Mar 2007
Yeah, if you play without my mod, Hypnotize is a crummy spell, no doubthaloswift wrote:I prefer misfortune and mirth above hypnotize actually
I doubled its effectiveness in my mod. Astral is a pretty good first hero now because of this. Controlling enemy stacks in early / mid game is actually a viable strategy now.
Mirth and Misfortune however can't really be improved, by design.
- Gaidal Cain
- Round Table Hero
- Posts: 6972
- Joined: 26 Nov 2005
- Location: Solna
Most of the spells are crap. Area-effect damage is only good when fighting clones. Air Shield harms you when in a siege. The spells that are not crap are very circumstancial; either they are exactly what's needed or useless. Forgetfullness and Teleport are the most useful ones. Teleport is the most interesting of the two.
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett
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