Enjoying the Landscape
No question for me - the unicorn is beautiful (But I hope, differently from others here, that the golden tattoed unicorn will be in. I loved that one on first sight! )
What i don't like here is, how the trees, especially the ones on the left side (beyond the water), come out of the grass... looks very unnatural to me. Furthermore, the grass in the foreground looks just flat. Of course you can't render every leaf and for the grass it's no really big problem, but these blue and purple flowers look kind of stupid from this near.
The water is beautiful. The waterside edge as well.
The trees are okay for me, but I still hope there will be higher polygon models for those who have a graphics board to manage this data load. (Have a look at the Necro town... The rocks on the bottom are ugly. Pure polygons!)
Notice: The unicorn's back hoof intersects with the ground! They could do that better
And can you also see the Sylvan hero's movement trail? Seems like will-o-wisp-y sparkles in the air
What i don't like here is, how the trees, especially the ones on the left side (beyond the water), come out of the grass... looks very unnatural to me. Furthermore, the grass in the foreground looks just flat. Of course you can't render every leaf and for the grass it's no really big problem, but these blue and purple flowers look kind of stupid from this near.
The water is beautiful. The waterside edge as well.
The trees are okay for me, but I still hope there will be higher polygon models for those who have a graphics board to manage this data load. (Have a look at the Necro town... The rocks on the bottom are ugly. Pure polygons!)
Notice: The unicorn's back hoof intersects with the ground! They could do that better
And can you also see the Sylvan hero's movement trail? Seems like will-o-wisp-y sparkles in the air
What the #$*! do we know?
- Dragon Angel
- Peasant
- Posts: 79
- Joined: 06 Jan 2006
I won't mind small clipping problems (like the unicorn hoofs)... yep, it could be reworked, but might need a more powerful engine...
It is true trees don't meld completely well with the ground... I guess as mapmakers we should make sure we put grass around also. It's a diffcult problem... as you can't make "roots" because they won't fit all terrain slopes. (also clipping problems)
Had to go back to the screenshots page to see the poligonal rocks in necro town. It is true, they are there. I guess I can mind that (they are in the edge, so you won't notice them easily)... still, it might be nice to have them a bit more rounded.
BTW, It's just me, or it looks like the Sylvan pics are made running lower graphic settings. I see much more stair-borders (less AA) and a bit lower quality than in the other pics. Still nice, tough.
It is true trees don't meld completely well with the ground... I guess as mapmakers we should make sure we put grass around also. It's a diffcult problem... as you can't make "roots" because they won't fit all terrain slopes. (also clipping problems)
Had to go back to the screenshots page to see the poligonal rocks in necro town. It is true, they are there. I guess I can mind that (they are in the edge, so you won't notice them easily)... still, it might be nice to have them a bit more rounded.
BTW, It's just me, or it looks like the Sylvan pics are made running lower graphic settings. I see much more stair-borders (less AA) and a bit lower quality than in the other pics. Still nice, tough.
Don't be fooled by the title -- Dragons can disguise as peasants, too
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- Scout
- Posts: 170
- Joined: 06 Jan 2006
Not only is the unicorn not pretty, it is the ugliest unicorn I've ever seen. Frankly, it just looks like typical 3D - that is collision, collision, collision. Trees, rocks, unicorn, etc. look like some child toys which have been put down in a sandbox. "When will they ever learn...", the best 3D doesn't begin to compare to even mediocre 2D. I have seen nothing graphically so far that tempt's me in the least to buy Heroes V. Not only doesn't 3D buy anything esthetically, but it makes the hardware requirements insane - I'm sure as hell not upgrading for Heros V.
- Fallen Angel
- Galactic Gargle Blaster
- Posts: 42
- Joined: 06 Jan 2006
- Dragon Angel
- Peasant
- Posts: 79
- Joined: 06 Jan 2006
"I wonder if we as mapmakers set the background or if it's based on the terrain of the map?"
My guess, it's a wild guess, but might work... is it would be choosen according to the last (in horizon-direction) "terrain tile" being drawn in the current screen... so If you're looking towards a volcanic zone and are near enough, you'll have the red background... if you're still so far that the zone is not drawn but the grass you're in, you will have a blue-sky background. If you're quite near and can "see" the grass on the other side of the volcanic terrain, the background sky would be also blue, but with some layers of red mist before it.
My guess, it's a wild guess, but might work... is it would be choosen according to the last (in horizon-direction) "terrain tile" being drawn in the current screen... so If you're looking towards a volcanic zone and are near enough, you'll have the red background... if you're still so far that the zone is not drawn but the grass you're in, you will have a blue-sky background. If you're quite near and can "see" the grass on the other side of the volcanic terrain, the background sky would be also blue, but with some layers of red mist before it.
Don't be fooled by the title -- Dragons can disguise as peasants, too
- Dragon Angel
- Peasant
- Posts: 79
- Joined: 06 Jan 2006
I really, really like the Unicorns in the game, and especially the golden tatooed one (with his marvelous Indian decorations) and hope he will look like this in the game...
As for the backgrounds. Maybe it would be good to make elements of decoration like in Heroes III, I mean not a single tree or bush but a couple of greens sticked to each other that form a bigger module. It would look realistic and it would be simplier to make a map in the editor.
As for the backgrounds. Maybe it would be good to make elements of decoration like in Heroes III, I mean not a single tree or bush but a couple of greens sticked to each other that form a bigger module. It would look realistic and it would be simplier to make a map in the editor.
"Thou shall feel the wrath of the Dragons! Tremble in fear, your end is nigh!" - The Dragon Prophet
"Do you like fire? I'm full of it..." - Deathwing
"Do you like fire? I'm full of it..." - Deathwing
@dragonn
I think they will put some kind of 'tree brush' into the map editor. Using this, you could just 'paint' the landscape with maybe randomly created trees of the same, currently selected kind.
And I'm sure the skybox will be selected and blended by taking the ground type(s) in the horizon.
I think they will put some kind of 'tree brush' into the map editor. Using this, you could just 'paint' the landscape with maybe randomly created trees of the same, currently selected kind.
And I'm sure the skybox will be selected and blended by taking the ground type(s) in the horizon.
What the #$*! do we know?
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- Leprechaun
- Posts: 1
- Joined: 06 Jan 2006
- Mad Dog McKill
- Leprechaun
- Posts: 7
- Joined: 06 Jan 2006
@Orfinn "BTW: H5 dont look like freaking anime,i havent seen any wide-eyed,big headed weirdos or other anime like creatures,objects etc."
ermm.. the angel.. don't tell me that the sword (or whatever it is that the creature is holding) is not out of an anime..
So far the sylvan town's elf are exactly what you will expect in an anime - long pointy ears.. bah.. so much exagerration..
Oh and take a look at the angel.. look at his face - once again.. an anime figure in a HOMM world.. what a disgrace
And since when vampires where fighters with swords.. seriously this is bad..
To top off it all there is a middle eastern Academy.. great..
To tell you the truth, I am currently playing HOMM4 and I am very happy with what it is.. semi-3d or not.. it is FINE.
[sarcasm]All hail O Great Heroes of Anime, Might and Magic![/sarcasm]
p.s. yes yes.. I know, can't judge the became before it is... I agree, but so far the game is dissapointing graphics and artwork wise.
ermm.. the angel.. don't tell me that the sword (or whatever it is that the creature is holding) is not out of an anime..
So far the sylvan town's elf are exactly what you will expect in an anime - long pointy ears.. bah.. so much exagerration..
Oh and take a look at the angel.. look at his face - once again.. an anime figure in a HOMM world.. what a disgrace
And since when vampires where fighters with swords.. seriously this is bad..
To top off it all there is a middle eastern Academy.. great..
To tell you the truth, I am currently playing HOMM4 and I am very happy with what it is.. semi-3d or not.. it is FINE.
[sarcasm]All hail O Great Heroes of Anime, Might and Magic![/sarcasm]
p.s. yes yes.. I know, can't judge the became before it is... I agree, but so far the game is dissapointing graphics and artwork wise.
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- Leprechaun
- Posts: 18
- Joined: 06 Jan 2006
Is anyone really going to be playing the game at this level of zooming (at least after the first few games of zooming in to see things)? I mean, we can bash the polygons and image quality etc., but surely gameplay is the most crucial element.
Besides, I actually think the images are great, If H5 was a FPS, then no, the images would be crap, but darn, this is Heroes, I am in awe of playing my favourite strategy game, in such vivid 3D quality.
Ewwwww, I can't wait!!
Besides, I actually think the images are great, If H5 was a FPS, then no, the images would be crap, but darn, this is Heroes, I am in awe of playing my favourite strategy game, in such vivid 3D quality.
Ewwwww, I can't wait!!
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