Might & Magic Warlords Project

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
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DrakeBD
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Unread postby DrakeBD » 02 Jun 2008, 09:08

Yep and there will the terminators from might and magic 7

lol
on another note welcome to the beta testing team Deadguy118.

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darknessfood
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Unread postby darknessfood » 02 Jun 2008, 22:33

Well, i'm gonna sign myself up reall soon. Really look forward of playing this :)
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Unread postby DrakeBD » 17 Jun 2008, 10:14

Another update and thank you for the support everyone we are working on the release as fast as we can.

Necropolis Zombie

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Last edited by DrakeBD on 30 Jun 2008, 09:19, edited 1 time in total.

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Unread postby darknessfood » 17 Jun 2008, 10:21

Nice screen man :D! Looks amazing!
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Unread postby DrakeBD » 30 Jun 2008, 09:20

More update lol
This is far from the finished product just a little taster of the land of the titans map along with the user useing a rusted sword

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Unread postby darknessfood » 30 Jun 2008, 09:45

Yet again, it looks nice :D. Can you maybe post some more pictures/screenshots?
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Unread postby DrakeBD » 01 Jul 2008, 19:18

There will be more screenshots released soon enough :D

Here is yet another update lol

Necropolis Mages Guild Levels 1 to 5

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Unread postby DrakeBD » 03 Aug 2008, 21:08

HyperGames2k8 (Future News)

HyperEngine 1.0

The Teams Programmers have begun construction of the hyperEngine 1,0
This 3D Engine will be a DirectX 10 & 11 supported
It will makes it first appearance in 2 Titles

1: Life After Humans
2: Universe & Beyond

That is all we can tell about it for now We are also recruiting programmers to take part in the development of this 3D engine

Engine features comeing soon.


More Might & Magic Warlords updates comeing soon codeing is underway and not much to show picture wise without giveing too much away

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Zombie animation

Unread postby DrakeBD » 09 Aug 2008, 14:13

Here is a small update
we would like to show you all 1 of the zombie's animations just to set you all drooling lol

http://www.youtube.com/watch?v=x4maAQpElHw

Enjoy B-)

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2009 update

Unread postby DrakeBD » 07 Jan 2009, 18:27

Well what can i say

that we are still working on warlords or be it we have taken a different look at how it will turn and what it is based on

we will be finishing the prototype within this year all being well as for now we are useing the sprites from the origonal games for the creatures untill we have modelled the creatures needed mapping is unerway with some heroes 3 style maps but in gorgous 3d :D

as a result of useing sprites player will have access to far bigger ammounts of troops than when we add the 3d versions in as 2 many 3d creatures will cause alot of lag on a network

As we are useing content from the origonal might and magics we can not release it but we will make it available to this community only and the beta testers signed up to our forum

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DrakeBD

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Unread postby DrakeBD » 30 Jan 2009, 19:16

darknessfood wrote:Yeah, what is the status about Warlords, you say you have dificulties, when can we expect a beta? And you say this is done soon, on what timescale must we think?
Ok this is for the warlords side of the question the difficulties are the engine its not allowing what we want it to do

with huge maps and streaming of maps so instead for the prototype we are cutting back on alot of the features and makeing it basic you know start small lol

hope that has answered your question

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Unread postby darknessfood » 30 Jan 2009, 23:06

Yes, it does. Thank you. Perhaps you should start small indeed, and later on, build mods for it?
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