My mod has been released

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
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asterix15
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My mod has been released

Unread postby asterix15 » 08 Nov 2007, 07:19

Hello Might & Magic Fans!


Do you people remember that mod I have made a few months ago?
Well I made alot of progress so a new version of the mod is released now!

Choose Mirror 1 or Mirror 2; the files included are the same But make sure you download the patch!


Mirror 1 Private server: http://chlala.dk/mightandmagic/mm7/PascualMOD/MM7.rar

Mirror 2 Public server: http://files.filefront.com/MM7rar/;8989 ... einfo.html

PATCH: DOWNLOAD THIS PATCH! ARCOMAGE WILL WORK NOW!!!! ARCOMAGE DIDNT WORKED BEFORE.

Mirror 1 Public server: PATCH

http://files.filefront.com/Eventslod/;9 ... einfo.html

Mirror 2 Private server: PATCH

http://chlala.dk/mightandmagic/mm7/Pasc ... Events.rar

Extra includes modified skilltable. Moks patch + Windows xp patch are also included.


The skilltable


1. The skilltable will make the Druid an excellent class now. They can grandmaster all magical skills. However Light and Dark magic is still beyond their reach.

2. The Knight can now be a master with the bow.

3. The ranger is no longer worthless. He can learn:

- Grandmaster Bow.
- Master Bodybuilding, Armmaster and also sword mastery.

4. Sorcerer can learn grandmaster staff.

5. Alot of things have been changed. The things above were just an example.

6. Paladin can NO longer learn dark magic spells! He can now learn more Light magic spells. He can also learn Sword Mastery because Paladins always carry swords!


Some mod changes


1. I have changed monsters in some places/dungeons.

2. Npc's locations have been changed.

3. Weapons have been changed; included new weapons.

4. Prices of goods have been doubled.

5. New sounds and video files; imported from mm6 and mm8.

6. New npc portraits; imported from mm8

7. MM7 is now much more colorfull; maps,
characters, etc look different.

8. Npc's get more money now.

9. New Loadscreens

10. Monsters are stronger now.


BUGS/FAULTS/MISTAKES
-----------------------------

1. Grammatical errors.

2. Catalysts don't seem to work.

3. Zombies are friendly in some areas.
Last edited by asterix15 on 20 Nov 2007, 17:34, edited 23 times in total.

MeaCulpa
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kool

Unread postby MeaCulpa » 08 Nov 2007, 14:08

Though having trouble DKing, thank ya for the work!

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darknessfood
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Unread postby darknessfood » 08 Nov 2007, 14:14

Yeah, i've downloaded it too. Thanks for the work and ill tell you what i think of it when i got the time to play it B-)

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UndeadHalfOrc
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Unread postby UndeadHalfOrc » 08 Nov 2007, 15:11

Asterix, your last mod have a weapon bug in it, rendering Dual Wielding weapons useless (apart from two swords, the only non-buggy combination). Dif you find a way to fix it?

Read this
viewtopic.php?t=7459

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accabear
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Unread postby accabear » 09 Nov 2007, 10:32

Awesome. I'll give it a try once exams are over...

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asterix15
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Unread postby asterix15 » 10 Nov 2007, 19:41

woOot ARCOMAGE isnt working :mad: :devil: :devil:

I will need to fix that lol

ANSWER

Line number 160 Learn New Skills

That was the big problem!
It have to be: Line number 160 Learn Skills
Then it will work!

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asterix15
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Unread postby asterix15 » 10 Nov 2007, 20:53

DOWNLOAD THIS PATCH!

http://files.filefront.com/Eventslod/;9 ... einfo.html

ARCOMAGE WILL WORK NOW!!!!

YOU DONT HAVE TO START A NEW GAME! JUST LOAD A SAVED GAME!

B-) B-) B-) :D :D ;) :D :D :) :-D

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asterix15
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Unread postby asterix15 » 13 Nov 2007, 10:27

I am now "Hex Editing" Trying to add or replace some items.
So far.. I have changed some trees and items on E-Isles.


Image


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