Skills

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Symeon Star-Eyes
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Skills

Unread postby Symeon Star-Eyes » 12 Feb 2006, 17:34

If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/495

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Symeon Star-Eyes
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Skills

Unread postby Symeon Star-Eyes » 12 Feb 2006, 17:34

So War Machines seems like a very good skill indeed!

I'm a bit surprised that Defence and Offence has switched stat-bonuses from HIII. I like the fact that Defence gives more...defence ;) but I'm not sure I like the downgrade of Offence.

Nice icons, though. But perhaps a bit few skills?

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dragonn
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Unread postby dragonn » 12 Feb 2006, 17:37

Catapult damage? Does it mean that walls of castles have hitpoints?
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LordHoborgXVII
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Unread postby LordHoborgXVII » 12 Feb 2006, 19:11

It's not too few skills, since remember this system is similar to H4, in that the 'Skills' on this page are akin to 'primary skills,' and each one has 'abilities' assoicated with it, akin to 'secondary skills.' A bit surprising they would use an H4-style system, but it looks like it will work out just fine.
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Unread postby ThunderTitan » 12 Feb 2006, 19:27

Ur hero can learn just 6 skills and 25 abilities. And some of the abilities can only be learned if you have certain other skills and abilities. It's an interesting system.
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Orfinn
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Unread postby Orfinn » 12 Feb 2006, 19:40

Indeed and I hope the skill/ability tree will stay as it is, with some last improvements.

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Cleanpea
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Unread postby Cleanpea » 12 Feb 2006, 21:30

This is cool! One skill improves many attributes. Which finally makes it important to choose. And it seems that, finally, ALL(or most) the skills are good in a way, and add different strategies to the game. Diversity will be the only option...

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Unread postby King Imp » 13 Feb 2006, 07:00

One thing doesn't seem right to me.



Why does Defense increase 10%, 20%, & 30% but Offense only increases 5%, 10%, & 15%? They should be even.

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Gaidal Cain
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Unread postby Gaidal Cain » 13 Feb 2006, 09:10

Probably because offense is better than defense anyway in this game...
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Orfinn
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Unread postby Orfinn » 13 Feb 2006, 09:27

yeah.... Its not Heroes of Preserve and Magic =p

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Symeon Star-Eyes
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Unread postby Symeon Star-Eyes » 13 Feb 2006, 09:54

Well, after looking at all the different abilities, I certainly take back my previous opinion of there being too few skills :)



I'm actually very pleased with the skill system as it appears now. Looks fun!

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igoraki
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Re: Skills

Unread postby igoraki » 13 Feb 2006, 11:52

Symeon Star-Eyes wrote:Well, after looking at all the different abilities, I certainly take back my previous opinion of there being too few skills :)



I'm actually very pleased with the skill system as it appears now. Looks fun!
i would prefer skills with five levels from basic to grandmaster like in h4,and also maybe some levels for "common" abilities,those every hero can get

but this also look good,have to agree,very good system that can develope in some interesting directions

heroes skills and iniciative bar are my favorite inovations in h5 so far...
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Re: Skills

Unread postby ThunderTitan » 13 Feb 2006, 12:36

igoraki wrote:"i would prefer skills with five levels from basic to grandmaster like in h4,and also maybe some levels for "common" abilities,those every hero can get"
There are no comon Abilities, you only get them if you have a certain skill.
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igoraki
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Unread postby igoraki » 13 Feb 2006, 13:14

ThunderTitan : yes,but every hero can get 3 abilities from one skill for sure and few others,one or two depending on other skills he picked or his racial skill or something else,that is what am talkinga about



example

every hero can get Master of Curses,

Master of Mind and Master of Sickness from Dark Magic

if am not wrong
Edited on Mon, Feb 13 2006, 06:15 by igoraki
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Gaidal Cain
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Unread postby Gaidal Cain » 13 Feb 2006, 13:21

Every skill (including the ones associtaed with one hero type only) has three basic abilities. Certain combinations of skills and abiloities then unlcoks more. There are no abilities that everyone can learn independant of their other choices.
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Unread postby ThunderTitan » 13 Feb 2006, 13:21

@igoraki:
Oh, yeah. But if they had lvl they would be skills, not abilities.
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igoraki
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Unread postby igoraki » 13 Feb 2006, 13:43

thats why i wrote "maybe some levels for "common" abilities"

lets say skills have 5,basic abilities 3 and other abilities dont have levels,or maybe just certain combination of skills and abilities and recial abilities unlock some levels for those basic abilities,not necessary 3 levels,maybe just one or two...



example again



necro hero can have second level for Master of Curses with some special effect,like curse also lower hp or some other stat of creeture,other heroes cant get that
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dragonn
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Unread postby dragonn » 13 Feb 2006, 13:52

@igoraki:



>i would prefer skills with five levels from basic to grandmaster like in h4



No that's a bad idea. In Heroes IV, in order to get all Grandmasteries your hero would have to advance to level 125! Yeah, I know, there were altars, but it was too complicated, because you didn't always recieved the desired ability...



The system in H5 is good, but it needs balancing in order to make every ability worthy of teaching your hero (you know what I mean, don't you!?). In H3 there were abilities which I never even bother to choose...



But because you explained how you would see the system I must say it's not a bad idea afterall :P
Edited on Mon, Feb 13 2006, 06:54 by dragonn
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igoraki
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Skills

Unread postby igoraki » 13 Feb 2006, 15:06

dragonn :

yes but in h4 we had families of skills where you couldn't get grandmaster order magic without having having at last master enchantment and wizardry,not 100% sure but something like that.



here in h5 that is not the case,you can have expert dark magic without taking any master of .... ability,that is the main difference,you dont need that much levels to reach grandmaster.

am great fan of h4 but this is something they improved in very good direction,as i said already,interesting mix of h3 and h4,where some not so usefull skills are now abilities,but they are connected to skills to have something like those h4 skills families,i prefer 5 levels to avoid first two levels of magic can be used by any hero,and its more fun to have more levels,imo....



but again,i agree they did good job in this area,and still have alot of potencial to develope it even further.
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DaemianLucifer
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Unread postby DaemianLucifer » 13 Feb 2006, 15:23

@dragonn

But it is way better not to have maxed out heroes.It adds to the strategy.If you know that youll max out all of your skill,it looses a lot on suspense.If you know that youll be able to max just one,or maybe two skills,than youll need to choose your path wisely.

But this system is nice too,although it might even be better if you had 4,or 5 levels instead of just 3.And yes,it needs a lot of balancing(eagle eye and grail vision are almost useless,for example).


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