Final Fantasy I - X(pt2).
- Omega_Destroyer
- Round Table Hero
- Posts: 6939
- Joined: 28 Feb 2006
- Location: Corner of your Eye
I had a hard time playing FFIII. I dunno, but I often died for very silly reasons. It is as if those games were harder than the actual ones. Or maybe I'm growing old for these stuff.
NO WAY!
I have finished FF III/VI just once (which is something not normal, since I usually go through a game like that 3 or 4 times, for my own reasons) and I left the ninja behind when we are at the floating site (he died, of course), I think I left another character behind whom I don't recall. And then, late in the game, I died many times fighting a monster which was immune to physical strikes. The problem was that I had just 1 real magician in the group, so it was a really wearing battle. Just after that, I was told that if you let the berserk creature fight, he would inflict damage nevertheless, even by physical means. That'd save a lot of elixirs. Then Kefka was also really tough. I get there at low levels, then I had problems.
I think I'll play again to do side quests, raise chocobos and, most important, develop all the characters fairly well.
NO WAY!
I have finished FF III/VI just once (which is something not normal, since I usually go through a game like that 3 or 4 times, for my own reasons) and I left the ninja behind when we are at the floating site (he died, of course), I think I left another character behind whom I don't recall. And then, late in the game, I died many times fighting a monster which was immune to physical strikes. The problem was that I had just 1 real magician in the group, so it was a really wearing battle. Just after that, I was told that if you let the berserk creature fight, he would inflict damage nevertheless, even by physical means. That'd save a lot of elixirs. Then Kefka was also really tough. I get there at low levels, then I had problems.
I think I'll play again to do side quests, raise chocobos and, most important, develop all the characters fairly well.
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2.
that last line basically describes my FF philosophy .... sidequests are key (and I include minigames - blitzball, choco breeding etc) since they give great rewards - attack reels and KoTR anyone??? I always spend time levelling, and killing a lot of creeps, this is not a game I rush at all
normally by the time I get to the real end guy, he's a pushover! FFVII I had taken out Ruby and Emerald Weapon and they were much more difficult than Sephiroth .... FFX I did the monster arena to the end if memory serves, and had enough ribbons to go round, str's of 255, def 255, magic 255 etc .... was a cake walk (did invest 150+ hours in the game though )
FFXII is going a similar direction, but that's for another thread
normally by the time I get to the real end guy, he's a pushover! FFVII I had taken out Ruby and Emerald Weapon and they were much more difficult than Sephiroth .... FFX I did the monster arena to the end if memory serves, and had enough ribbons to go round, str's of 255, def 255, magic 255 etc .... was a cake walk (did invest 150+ hours in the game though )
FFXII is going a similar direction, but that's for another thread
Human madness is the howl of a child with a shattered heart.
Stefan, in FFX, could you manage getting to fight Nemesis? There were monsters I could never ever find to capture. As a matter of fact, 10 of each of those were needed to unlock the final Arena Boss!
Of those tough bosses, the only one I tried fighting more than once (because I died at first lol) was Catastrophe. I killed him even before my Aeons reached a bit more than 9.999 HP, so it was a rather long fight, around 2 hours maybe. Masamune saved me, as well as Auto-life - Tidus, Lulu and Yuna had it, so it wasn't that difficult surviving.
Earth Eater was the most stupidly hard boss.
Shinryu was also something blatant to beat.
But I was always curious about Nemesis. The fun is that it just counters Overdrives, so Attack Heels must be used wisely.
Of those tough bosses, the only one I tried fighting more than once (because I died at first lol) was Catastrophe. I killed him even before my Aeons reached a bit more than 9.999 HP, so it was a rather long fight, around 2 hours maybe. Masamune saved me, as well as Auto-life - Tidus, Lulu and Yuna had it, so it wasn't that difficult surviving.
Earth Eater was the most stupidly hard boss.
Shinryu was also something blatant to beat.
But I was always curious about Nemesis. The fun is that it just counters Overdrives, so Attack Heels must be used wisely.
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2.
well there is a trick to nemesis, which I admit to stealing off a walkthru .... since he was handing me my ass for a while, you need a few things before attacking the sucker, very high agility (better than 200 is good - I went in with about 230 from memory) and str right up at max, so you hit for 99,999 damage .... basically all you do is go into battle, use Hastega for your first character (and have Yuna in the attacking party) and then Quick Hit then boss til it's his turn, then use yuna to summon an Aeon, Nemesis will kill the Aeon and then you go back to Quick Hitting .... rinse and repeat til he goes down - sure you may lose your Aeons, but they always come back
don't overdrive him
don't overdrive him
Human madness is the howl of a child with a shattered heart.
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- Leprechaun
- Posts: 44
- Joined: 06 Jan 2006
-
- Leprechaun
- Posts: 44
- Joined: 06 Jan 2006
The World map is gone. The upgrade system is bad, I missed exp. and level ups. The Dark Aeons were gay. The last boss was far too easy (hey you couldn't even get killed). That Seymor character's voice was annoying. You could get more than 9999 hp. It was way too troublesome to get these Ultimate Weapons. They made a stupid sequel.stefan.urlus wrote:you didn't like FFX??!!! wth?
I liked the battle system and the story though.
I didn't find the ultimate weapons that difficult, even the thunder plains wasn't that bad once you got the hang of dodging, I agree about the end guy, but that was usually only if you went for the extras, if you go straight thru it's not too bad ....
as for the dark aeons, gay isn't the word I'd use
as for the dark aeons, gay isn't the word I'd use
Human madness is the howl of a child with a shattered heart.
Too true. Missed that too.yourworstnightmare wrote: The World map is gone.
I really liked that system, giving you enough freedom to choose upon a magic, strength, agility or armory path, beside the unique abilities. You did have level ups, that were correspondly to one cell you could walk more.The upgrade system is bad, I missed exp. and level ups.
Not really understandable.The Dark Aeons were gay.
Probably because it wasn't the last boss at all, but Tidus' father. That rounded ant was just a matter of plot, to make you finish every each of your aeons, showing that you must destroy him with your own hands. If it was a real fight, later in game, you would never beat Magus Sisters.The last boss was far too easy (hey you couldn't even get killed).
Indeed. It was as if he was always alergic.That Seymor character's voice was annoying.
Quite difficult beating those arena beasts having such low HP.You could get more than 9999 hp.
It was way too troublesome to get these Ultimate Weapons.
It was kinda fun grabbing these weapons, actually. Way better than running down a dungeon and killing a beast for the "ultimate sword". But not that fun when it comes to dodge those lightnings or catching those butterflies - these were the ones I left to do later.
Let's say it's too colorful and somewhat meaningless. It could be way much better developed. I sensed it was a FF toward female players - oh, not because it looked silly, but because it showed many things that I felt like girls would like the most.They made a stupid sequel.
Changing characters to and fro was really nice! I got puzzled here and there in the story. I was somewhat surprised about Tidus origins - he was just a dream.I liked the battle system and the story though.
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2.
- Infiltrator
- CH Staff
- Posts: 1071
- Joined: 06 Jan 2006
- winterfate
- Round Table Hero
- Posts: 6191
- Joined: 26 Nov 2006
- Location: Puerto Rico
For the PC?
VII and VIII.
I'm not sure if there are any others for the PC...besides those and XI (but that's the online one).
VII and VIII.
I'm not sure if there are any others for the PC...besides those and XI (but that's the online one).
The Round Table's birthday list!
Proud creator of Caladont 2.0!
You need to take the pain, learn from it and get back on that bike... - stefan
Sometimes the hearts most troubled make the sweetest melodies... - winterfate
Proud creator of Caladont 2.0!
You need to take the pain, learn from it and get back on that bike... - stefan
Sometimes the hearts most troubled make the sweetest melodies... - winterfate
- Infiltrator
- CH Staff
- Posts: 1071
- Joined: 06 Jan 2006
- winterfate
- Round Table Hero
- Posts: 6191
- Joined: 26 Nov 2006
- Location: Puerto Rico
Yup...that game with Vincent as the protagonist.
I've heard some unflattering reviews of that game...to be honest.
Not to mention, it's more of a shoot-em-up than a normal FF rpg.
I've heard some unflattering reviews of that game...to be honest.
Not to mention, it's more of a shoot-em-up than a normal FF rpg.
The Round Table's birthday list!
Proud creator of Caladont 2.0!
You need to take the pain, learn from it and get back on that bike... - stefan
Sometimes the hearts most troubled make the sweetest melodies... - winterfate
Proud creator of Caladont 2.0!
You need to take the pain, learn from it and get back on that bike... - stefan
Sometimes the hearts most troubled make the sweetest melodies... - winterfate
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