Light Magic

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Fnord
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Light Magic

Unread postby Fnord » 31 Jan 2006, 23:50

If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/468
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Fnord
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Light Magic

Unread postby Fnord » 31 Jan 2006, 23:50

Bloodlust



* Affected creature is overfilled with rage and lust for blood, it gains bonus to offense.



It's hard to imagine how this can be justified as a "Light Magic" spell. Oh well.
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umfridus
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Unread postby umfridus » 01 Feb 2006, 00:31

The so called "light magic" and "dark magic" here are mainly buff and debuff spells respectively. So Bloodlust suits "light magic" better.

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Unread postby Orfinn » 01 Feb 2006, 11:08

Bloodlust

@Fnord

* Affected creature is overfilled with rage and lust for blood, it gains bonus to offense.



It's hard to imagine how this can be justified as a "Light Magic" spell. Oh well.



The bloodlust now is some kind of holy,light spell? It just dosen fit! Its a bad excuse to include the spell under light magic.



Bloodlust and Berserk fits under the Dark Magic categhory.

Replace bloodlust with CURE instead.
Edited on Wed, Feb 01 2006, 05:04 by Orfinn

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theLuckyDragon
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Unread postby theLuckyDragon » 01 Feb 2006, 19:51

useless to say, the graphics look good... but why does the Bless goblet look like it has chips and popcorn flying out of it?
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Fnord
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Light Magic

Unread postby Fnord » 01 Feb 2006, 20:48

I realize that it's (mostly) enchantments vs. curses (or whatever you would call them) but since they named it "Light Magic", the Blood Lust spell could at least have been renamed and given a different description. Perhaps something like "Holy Warrior" or "Empowerment" would have worked. It just seems silly to keep an old spell name and description when it doesn't fit the new category name.
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Re: Light Magic

Unread postby ThunderTitan » 01 Feb 2006, 22:53

theLuckyDragon wrote:"useless to say, the graphics look good... but why does the Bless goblet look like it has chips and popcorn flying out of it?"
Product placement? Medieval movie theatres?
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Unread postby Infiltrator » 02 Feb 2006, 10:50

Look like feathers to me.
Infiltrator out.

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Orfinn
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Unread postby Orfinn » 03 Feb 2006, 11:07

Why arent there any cure spells? Healing some HP and remove poison, plague etc would be nice.

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theLuckyDragon
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Unread postby theLuckyDragon » 03 Feb 2006, 16:20

Did you notice how nearly all light spells include in their graphics that wavy-curly blue motif?
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Sandro123
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Unread postby Sandro123 » 05 Feb 2006, 22:26

Why aren't there any mass spells? Everything is directed to one stack of creatures. Anyway, the graphics are quite good!

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Re: Light Magic

Unread postby ThunderTitan » 05 Feb 2006, 23:05

Sandro123 wrote:"Why aren't there any mass spells? Everything is directed to one stack of creatures. Anyway, the graphics are quite good!"
Mass effect is back to being given by skills!
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Bethel
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Unread postby Bethel » 09 Feb 2006, 02:07

Deflect Arrows - I don't know if it's a typo here, or in the official information, but 'recieve' should be 'receive'.



And in Dispell, 'against' is missing the t.



Spell-checking (in more ways than one). :)

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Sandro123
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Light Magic

Unread postby Sandro123 » 15 Feb 2006, 21:01

"...partly drains all damage dealt to the stack." How can all the damage be partly drained???

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Unread postby Zombie_Inc » 23 Apr 2006, 14:02

Something really bothers me about the spells in the demo. When I cast either Bless or Curse, it still shows a range of damages to be dealt. That's not what I understand as min\max damage.... And besides that' there are no spells to boost speed, only initiative!
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Re: Light Magic

Unread postby DaemianLucifer » 23 Apr 2006, 14:20

Zombie_Inc wrote:Something really bothers me about the spells in the demo. When I cast either Bless or Curse, it still shows a range of damages to be dealt. That's not what I understand as min\max damage.... And besides that' there are no spells to boost speed, only initiative!
Well since those spells arent named bless and curse but weaknes and...whats the name again?...it is more logical that they influence attack and defence(which I think they do).And I like it that haste boosts just initiative.BFs are already very small,so giving speed bonus as well would be too much.

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Unread postby ThunderTitan » 23 Apr 2006, 14:29

Nope, Divine Might doubles min damage, and Weakness halves max damage. There are other spells that effect Atk/Def.
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Zombie_Inc
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Light Magic

Unread postby Zombie_Inc » 25 Apr 2006, 11:10

But the description in-games says: "causes unit to deal min.\max. damage"
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Unread postby ThunderTitan » 25 Apr 2006, 11:33

Yeah, the descriptions are wrong for other spells too. Hopefully in the final version they'll be corected.
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