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Moragauth
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Unread postby Moragauth » 06 Jun 2007, 15:27

"I think a Nival description specifically said hostile magic."



So again factions using Light Magic get away with it?



And TT, I am aware of what the words mean.



Marzhin, by immunity you must mean their ability to suppress magic. It's possible that that is where it comes from.
Edited on Wed, Jun 06 2007, 11:28 by Moragauth

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Unread postby ThunderTitan » 06 Jun 2007, 16:16

Then stop confusing ppl dammit. :D

Plus, the thing is that once activated it's not latent anymore. You didn't make it clear if you got that or not.
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Unread postby MistWeaver » 06 Jun 2007, 16:18

Also it says (the interview) that H5 was pretty successful.
And the way the question about H6 was answered makes me think that H6 is really in development.

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Unread postby okrane » 06 Jun 2007, 16:40

Invisible stalkers... nice... Here's an abusive strategy: 6 stacks of one stalker... they cast invisibility when their turn comes(pretty fast as they have high init). Then for 3 rounds the hero pounds the enemy with meteor shower, fireball or chain lightning, then if the battle is not won yet, well, reteat :D

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Moragauth
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Unread postby Moragauth » 06 Jun 2007, 16:56

"Plus, the thing is that once activated it's not latent anymore. You didn't make it clear if you got that or not."



Yes - the way I conceived of it at first would be a talent they develop, but I suppose it could just be a passive ability that triggers when in contact with magic.

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Unread postby Orfinn » 06 Jun 2007, 18:42

""Oh, and I forgot to say this: Poor Poor Goblins! Sacrificed, eaten, thrown at enemies... I hope their growth rate is adequate. Or maybe they're another Dark Energy type of mechanic: "choose carefully what you're going to do to me"...""



Yeah, gotta have pity for those poor *******s :P I guess they will have a growth increase add on for their dwelling, anyway 18+ would be realistic, but their stats may be ridiculously low.
Edited on Wed, Jun 06 2007, 14:43 by Orfinn

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Unread postby Akul » 07 Jun 2007, 07:56

if the battle is not won yet, well, reteat :D



Just the way which the Dark Elves love! Cowards! Powerful, but still cowards when they aren't wining.
I am back and ready to... ready to... post things.

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Unread postby Dave_Jame » 07 Jun 2007, 16:28

Poor Goblins, ´:-P.. NIval is traing to amuse us, that litel goblin in the DM wasnt enaught, Do you think somone from Ubival has something ageinst goblins or do thay just like to smash them around

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Unread postby Moragauth » 07 Jun 2007, 18:11

"if the battle is not won yet, well, reteat :D



Just the way which the Dark Elves love! Cowards! Powerful, but still cowards when they aren't wining."



They don't breed like rabbits, as humans do. Better to live to fight another day than kill yourself for no good reason.

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Re: More Tribes Details

Unread postby ThunderTitan » 08 Jun 2007, 09:50

Moragauth wrote:>They don't breed like rabbits, as humans do.<

Doesn't stop them from trying apparently. :devious:
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Moragauth
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Unread postby Moragauth » 08 Jun 2007, 20:32

Glad you're such an expert on these guys. ;)

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Unread postby ThunderTitan » 08 Jun 2007, 21:11

Well i am assuming that they are using at least some of those lavish beds from the artwork and aren't dresses like that because it's haloween every night in Ygg-Chal.
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Moragauth
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Unread postby Moragauth » 08 Jun 2007, 21:19

If so, I don't blame them. :P Sure you're not confusing them with Academy?



http://www.heroesofmightandmagic.com/ga ... tion.shtml



Not sure if the image will load though.
Edited on Fri, Jun 08 2007, 17:26 by Moragauth

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Unread postby Campaigner » 08 Jun 2007, 21:35

While a nice explanation of how the Barbarians can weaken magic would be nice, I don't really care if it's a good one or not. Important thing is how it works. I'd guess that they got as much abilities as there are spells in mageguilds. I predict it will be like this:
  • Three mastery reducing abilities that will reduce an enhancement mastery with one, two and three lvls
  • Four Spellwards that reduces Spellpower of directdamage spells with x (x + 2, 4 and 6 for basic, advanced and expert Spellward)
  • Four Spellwards that reduces duration of enhancements and summons with x initiative (x + 10, 20, 30 and 40 for basic, advanced and expert Spellward)
  • Ability that increases enemy spellcosts with x (x + 2, 4 and 6 for basic, advanced and expert in the ability
  • Ability that cancel all spells immedietly
  • Ability that blocks spellcasting for 10 initiative (1 round)
Spellward is just a name for an ability that lasts several turns.

How do you think the abilities will work? (Yeah, I know they're too powerful but do you think Nival will care about that?)

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Re: More Tribes Details

Unread postby ThunderTitan » 10 Jun 2007, 19:06

Moragauth wrote:>If so, I don't blame them.<
As long as you're not denying it any longer... and at least Academy has better tastes in underwear, if not by much. :P
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Moragauth
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Unread postby Moragauth » 10 Jun 2007, 22:24

I never said I changed my position. ;)

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Unread postby ThunderTitan » 11 Jun 2007, 16:10

Yeah, but i noticed anyway. :tongue: I'm attentive(sic) that way.
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Moragauth
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Unread postby Moragauth » 11 Jun 2007, 21:23

Hard to notice something that never took place though. :P

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Unread postby ThunderTitan » 12 Jun 2007, 00:09

As long as it's swimming in Da Nile it is.
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Unread postby asandir » 12 Jun 2007, 03:45

you're like a bull terrier TT, you just never let go :)
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