Dark Magic

Feedback for the articles that appear on Celestial Heavens.
User avatar
Aspiriins
Leprechaun
Leprechaun
Posts: 46
Joined: 06 Jan 2006
Location: Aspiriins

Dark Magic

Unread postby Aspiriins » 01 Feb 2006, 00:31

If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/467

User avatar
Aspiriins
Leprechaun
Leprechaun
Posts: 46
Joined: 06 Jan 2006
Location: Aspiriins

Dark Magic

Unread postby Aspiriins » 01 Feb 2006, 00:31

Beserk or BERSERK??

User avatar
umfridus
Leprechaun
Leprechaun
Posts: 38
Joined: 05 Jan 2006

Dark Magic

Unread postby umfridus » 01 Feb 2006, 00:32

Berserk



Another typo: disrupting ray will make defense go "lower", not "lover" :)
Edited on Tue, Jan 31 2006, 17:34 by umfridus

User avatar
Pol
Admin
Admin
Posts: 10056
Joined: 29 Nov 2005
Location: IN SOMNIS VERITAS
Contact:

Dark Magic

Unread postby Pol » 01 Feb 2006, 11:40

Anyway it would be cool idea to add one spell for creating Lover on the battlefield, almost better than boring Disrupting Ray/Bloodlust.



"The enemy unit possesed with Lover will protect one of your units with its own life. After combat you may hire this unit or it will disappear. Applicable only on living units with opposite gender, probability for success may vary. Once cast cannot be removed."



That as Holy Spell could be way better than Bloodlust....
Edited on Wed, Feb 01 2006, 04:41 by Pol
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet

User avatar
Orfinn
Round Table Hero
Round Table Hero
Posts: 3325
Joined: 06 Jan 2006
Location: Norway

Dark Magic

Unread postby Orfinn » 01 Feb 2006, 12:02

@Aspiriins



Its berserk ;) And bloodlust fits also under Dark Magic, cant see that spell under Light Magic.

There was mentioned in a interwiev or whatever that there were some misspellings to be found, the english translations werent complete. I bet everything will be checked and corrected before the realese.

weaponx
Leprechaun
Leprechaun
Posts: 3
Joined: 30 Jan 2006

Dark Magic

Unread postby weaponx » 01 Feb 2006, 12:34

I think that all magic schools should have a few spells which inflict damage, otherwise all players will be forced to learn essential chaos magic.



....a herosi to moja ulubiona gra wszechczasów:)

User avatar
DaemianLucifer
Round Table Hero
Round Table Hero
Posts: 11282
Joined: 06 Jan 2006
Location: City 17

Re: Dark Magic

Unread postby DaemianLucifer » 01 Feb 2006, 14:13

weaponx wrote:I think that all magic schools should have a few spells which inflict damage, otherwise all players will be forced to learn essential chaos magic.



....a herosi to moja ulubiona gra wszechczasów:)
Nah,you need just summoning magic and no other.You have a damage spell in there,a few summons,and adventure spells that are a must.

User avatar
Gaidal Cain
Round Table Hero
Round Table Hero
Posts: 6972
Joined: 26 Nov 2005
Location: Solna

Re: Dark Magic

Unread postby Gaidal Cain » 01 Feb 2006, 14:44

weaponx wrote:I think that all magic schools should have a few spells which inflict damage, otherwise all players will be forced to learn essential chaos magic.
Why? Damage spells have previously (H3 and H4) usually been the weakest of their tier (obvious exception is Lightning and Ice bolt in H3, but that's more to lack of competition than anything). Of course, damage spells seems to be stronger now, but it can always be balanced out.
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett

User avatar
Corribus
Round Table Knight
Round Table Knight
Posts: 4994
Joined: 06 Jan 2006
Location: The Duchy of Xicmox IV

Unread postby Corribus » 01 Feb 2006, 14:56

Damage spells lose their effectiveness against enormous stacks of creatures. In those cases, spells which reduce the effectiveness of the stack (i.e., weakness, curse, etc.) are much more useful. E.g., a powerful lightning bolt may only kill 10 creatures in a 100 creature stack (effectively reducing the damage the stack does by 10%), but a weakness spell reduces the damage such stack does by 25%.
"What men are poets who can speak of Jupiter if he were like a man, but if he is an immense spinning sphere of methane and ammonia must be silent?" - Richard P. Feynman

User avatar
theLuckyDragon
Round Table Knight
Round Table Knight
Posts: 4883
Joined: 06 Jan 2006

Dark Magic

Unread postby theLuckyDragon » 03 Feb 2006, 16:40

Ooo, more wavy-curly motifs... Hypnotize uses them especially nice.



Does "living non-infernal" creatures refer to the 'good' factions + Dark Elves? If so, why would Dark Elves be affected by Unholy Word? (by the way the spell's name would sound better if it were something like "Unholy Song/Chant")
"Not all those who wander are lost." -- JRRT

User avatar
DaemianLucifer
Round Table Hero
Round Table Hero
Posts: 11282
Joined: 06 Jan 2006
Location: City 17

Unread postby DaemianLucifer » 03 Feb 2006, 18:37

Destroy undead is far better than unholy word.And putting demons in the same set with necromancers is such a stupid cliche.HIII evaded this rather well.

User avatar
Sandro123
Pixie
Pixie
Posts: 105
Joined: 05 Feb 2006

Dark Magic

Unread postby Sandro123 » 16 Feb 2006, 12:30

"attacks the nearest one with redoubled rage." That sounds scary! But does it mean that the enchanted unit attacks with double damage?

User avatar
Sandro123
Pixie
Pixie
Posts: 105
Joined: 05 Feb 2006

Dark Magic

Unread postby Sandro123 » 27 Feb 2006, 20:54

and would the undead be affected by the unholy word? till now, it was only NOT affecting the undead. But now that power is transfered to the infernal creatures.



Who is not affected? Please choose the correct answer

a/ only the infernals

b/ infernals+undead

c/ undead ony

d/ all evil reces(Dungeon+inferno+necropolis)

User avatar
Skullmane
Conscript
Conscript
Posts: 200
Joined: 06 Jan 2006
Location: LT

Dark Magic

Unread postby Skullmane » 30 Apr 2006, 18:33

All LIVING and non-infernal, so obviously it doesnt affect the undead.

User avatar
LordErtz
Demon
Demon
Posts: 348
Joined: 07 Jun 2006
Location: Philadelphia, PA

Dark Magic

Unread postby LordErtz » 12 Jun 2006, 19:50

Guys, I have a serious question here.



Can anybody tell me why we have



1. Suffering

2. Weakness

3. Confusion



????



THEY ARE THE SAME THING!!!



Sure suffering lowers attack, weakness lowers damage, and confusion limits damage by reducing stack #'s that fire. ARENT THESE THE SAME RESULT???? Why not remove the one (weakness or sufferering) that does the least effect and keep the better one while making another unique spell instead! I don't use either because they make no sense to me! Sure, you can use suffering over and over again, so why even use weakness? It just seems that the dark spells are redundant and need some unique ones like HOMM III forgetfullness.

User avatar
Akul
Round Table Hero
Round Table Hero
Posts: 1544
Joined: 06 Jan 2006

Dark Magic

Unread postby Akul » 12 Jun 2006, 19:57

How are they called in this list? I didn't play H5 long enough to remember the names.
I am back and ready to... ready to... post things.

User avatar
LordErtz
Demon
Demon
Posts: 348
Joined: 07 Jun 2006
Location: Philadelphia, PA

Dark Magic

Unread postby LordErtz » 12 Jun 2006, 20:06

Weakness = weakness

confusion = "forgetfullness"

suffering isn't on this list I don't believe. Unless weakness = curse and suffering = weakness.



it doesnt matter, theyre the same thing :P It's so stupid!



That's 4 potential spells that are the SAME THING!!! HAHAHA...dark magic is pretty good with the higher spells, but the lower spells are stupid, imo.
Edited on Mon, Jun 12 2006, 14:07 by LordErtz

User avatar
Akul
Round Table Hero
Round Table Hero
Posts: 1544
Joined: 06 Jan 2006

Dark Magic

Unread postby Akul » 12 Jun 2006, 20:15

Curse and Weaknes are no way the same. Curse makes unit always deal the MIN damage, with means: no dice throwing.

Weaknes reduces the attack so that it can be even smaller then MIN.
I am back and ready to... ready to... post things.

User avatar
Gaidal Cain
Round Table Hero
Round Table Hero
Posts: 6972
Joined: 26 Nov 2005
Location: Solna

Re: Dark Magic

Unread postby Gaidal Cain » 12 Jun 2006, 21:58

LordErtz wrote:That's 4 potential spells that are the SAME THING!!! HAHAHA...dark magic is pretty good with the higher spells, but the lower spells are stupid, imo
Isn't it destructive Magic you really want to complain about? I mean, it's all damage spells, so the whole school is just one "same thing".
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett

User avatar
ThunderTitan
Perpetual Poster
Perpetual Poster
Posts: 23270
Joined: 06 Jan 2006
Location: Now/here
Contact:

Dark Magic

Unread postby ThunderTitan » 12 Jun 2006, 22:16

You guys migth want update the names of the spells. Most of them don't apply anymore.


And about the spells being the same: Curse is good in the short run, and Weakness in the long run, when you can cast it multiple times. And Confusion is used against ranged troops to stop them from shooting.
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti

Alt-0128: €

Image


Return to “Articles”

Who is online

Users browsing this forum: No registered users and 20 guests