This is not QUITE what I said. I did say, that a game is modelling something and the main aim of the model doesn't have to be real life similarity. This is true especially when real life similarity clashes with the inherent logic of the model (which was the case for the example). I mean, no one would want to make chess a rts-strategy game to make it more similar to real life, right?igoraki wrote:this is really interestingJolly Joker wrote: Why Homm IV's HoBF didn't work as well as the others? Because Odysseus didn't fight a hundred Medusae at the same time, but just one, to answer on some people's points here. And Siegfried didn't beat a DOZEN Wyverns, but just ONE. And so on. A hero may beat a dozen thugs, but not a dozen Wyverns in one battle. That doesn't make sense.
if i recall correct,we did argue about simultaneous retaliation once long time ago and my argument was that it makes no sense that defending unit in real battle will wait for attacker to strike it first and then retaliate, and you said that games dont have to follow real life logic and give me good example with single peasant defending stack of archers,in real life no army(stack in games language) will stop to kill single peasant and then in the next turn attack archers,they would simple walk over it...and that is the truth and good example that in-game logic dont need to be exactly as the one in real life
however i still think sim-retaliation makes more sense in game
so you where the one who didnt want reality in game back then,so am suprised you are using it as an argument against heroes on battlefield
In the case of heroes the stacking model has a simplifying effect and you can easily fight large battles.
The problem is, that having single heroes on the battlefield is exactly against the strength of the initial model (fighting battles with lots of creatures in a simple way.
The initial Master of Orion has the same stack-based combat system.
In Master of Orion II things got more personal (Heroes!) and THEY abandoned the stack based combat for that because the model wasn't the best for it.
And that's what the concept is. Having Heroes 1-3 stack-based combat model isn't that compatible with having single creature hero stacks on the same bf, a conceptional flaw.