Might and Magic 6, 7, 8 merge redone
Re: Might and Magic 6, 7, 8 merge redone
For those who might still look for the answer: bolster will overwrite your changes with values based on monster type's default ones. The only current exception is Q. See Scripts/General/AdaptiveMonstersStats.lua
Re: Might and Magic 6, 7, 8 merge redone
Hi, I have a question regarding some possibly new quests in the mod. I mistakenly posted this under the wrong thread, so X-post below:
I have a question regarding MM8 and the mergemod. I'm playing MM8 for the first time with the mergemod, I've played MM7 and MM6 before.
Does the mod add some fetch quests to some NPCs? I played through the mergemodded versions of 6 and 7 recently and didn''t remember some quests being there originally. I think some NPCs asked to bring them some basic items, cloaks and axes and such. Items that are not explicitly quest items and as such can be sold in stores. Were these a thing in the original releases or do I misremember?
I'm currently in MM8 and Hiss is asking my party to bring him a trollish shield, a longsword and a lizardman helm ("next task", after clearing the snakes from dagger wound island). I have all of the items in my inventory but the lizard just won't accept them. Is the quest bugged or am I doing something wrong?
Re: Might and Magic 6, 7, 8 merge redone
There are three items have the same name "Longsword" in the merge version, but the longsword required in the quest is the one with ItemNo=1, maybe that's the problem caused by this,you can find the right one to him.HenKon wrote: ↑30 Aug 2024, 07:51 Hi, I have a question regarding some possibly new quests in the mod. I mistakenly posted this under the wrong thread, so X-post below:
I have a question regarding MM8 and the mergemod. I'm playing MM8 for the first time with the mergemod, I've played MM7 and MM6 before.
Does the mod add some fetch quests to some NPCs? I played through the mergemodded versions of 6 and 7 recently and didn''t remember some quests being there originally. I think some NPCs asked to bring them some basic items, cloaks and axes and such. Items that are not explicitly quest items and as such can be sold in stores. Were these a thing in the original releases or do I misremember?
I'm currently in MM8 and Hiss is asking my party to bring him a trollish shield, a longsword and a lizardman helm ("next task", after clearing the snakes from dagger wound island). I have all of the items in my inventory but the lizard just won't accept them. Is the quest bugged or am I doing something wrong?
Re: Might and Magic 6, 7, 8 merge redone
Ok. Was this quest in the vanilla version of mm8?toadking wrote: ↑01 Sep 2024, 00:52There are three items have the same name "Longsword" in the merge version, but the longsword required in the quest is the one with ItemNo=1, maybe that's the problem caused by this,you can find the right one to him.HenKon wrote: ↑30 Aug 2024, 07:51 Hi, I have a question regarding some possibly new quests in the mod. I mistakenly posted this under the wrong thread, so X-post below:
I have a question regarding MM8 and the mergemod. I'm playing MM8 for the first time with the mergemod, I've played MM7 and MM6 before.
Does the mod add some fetch quests to some NPCs? I played through the mergemodded versions of 6 and 7 recently and didn''t remember some quests being there originally. I think some NPCs asked to bring them some basic items, cloaks and axes and such. Items that are not explicitly quest items and as such can be sold in stores. Were these a thing in the original releases or do I misremember?
I'm currently in MM8 and Hiss is asking my party to bring him a trollish shield, a longsword and a lizardman helm ("next task", after clearing the snakes from dagger wound island). I have all of the items in my inventory but the lizard just won't accept them. Is the quest bugged or am I doing something wrong?
Re: Might and Magic 6, 7, 8 merge redone
No I added these quests. These quests I also add to the MM8 Redone.HenKon wrote: ↑04 Sep 2024, 05:28Ok. Was this quest in the vanilla version of mm8?
David
Morrowind Mod link https://www.moddb.com/mods/enchanted-ho ... een-update
CCR Link https://www.nexusmods.com/mightandmight ... escription
CCR Link https://www.nexusmods.com/mightandmight ... escription
Re: Might and Magic 6, 7, 8 merge redone
First of all, great job! As a child, I was already annoyed by empty maps, and here the cities feel alive. The first time I walked around the Emerald Isle, I was in awe of how beautiful the game could look. However, I have a question—do you guys know of another mod, MAW MM Merge? It has brilliant improvements for character development, added bosses, and a lot of other changes that make the game really well-balanced and more challenging. Does anyone have an idea of how to install this mod on top of that one, or vice versa? Combining them would literally be like a remake of the old MM games!
Re: Might and Magic 6, 7, 8 merge redone
I for one do not know nothing about "MAW MM Merge". Where is this mod posted?sirmik wrote: ↑03 Oct 2024, 12:20 First of all, great job! As a child, I was already annoyed by empty maps, and here the cities feel alive. The first time I walked around the Emerald Isle, I was in awe of how beautiful the game could look. However, I have a question—do you guys know of another mod, MAW MM Merge? It has brilliant improvements for character development, added bosses, and a lot of other changes that make the game really well-balanced and more challenging. Does anyone have an idea of how to install this mod on top of that one, or vice versa? Combining them would literally be like a remake of the old MM games!
David
Morrowind Mod link https://www.moddb.com/mods/enchanted-ho ... een-update
CCR Link https://www.nexusmods.com/mightandmight ... escription
CCR Link https://www.nexusmods.com/mightandmight ... escription
Re: Might and Magic 6, 7, 8 merge redone
https://github.com/Malekitsu/Maw-Mod-MMMerge is mainly focused on changing the game system (new skills, changed and optimized old ones, a different spell system with buffs with mana reservation system and difficulty level with generating more mobs, bosses in the dungeons, new alchemy). Add your items and a beautified world to this and it would be perfect. This is the same team from https://www.celestialheavens.com/forum/topic/17617
Re: Might and Magic 6, 7, 8 merge redone
From what you said above. All I need to do is to replace the Games.lod for all three games and them add at the bottom of the list of the following Files: SFT.txt and Declist.txt the required information. Also add the new bitmaps to the Bitmaps.lod and replace the plants, flowers, rocks, and so on in the sprites.lod. (Not monsters) There is no need to create new lod folder. I never did. Check all the redones that I made. Even for the merge redone I did not create new lod. Doing this should not mess up the things you mentioned above.sirmik wrote: ↑05 Oct 2024, 21:16 https://github.com/Malekitsu/Maw-Mod-MMMerge is mainly focused on changing the game system (new skills, changed and optimized old ones, a different spell system with buffs with mana reservation system and difficulty level with generating more mobs, bosses in the dungeons, new alchemy). Add your items and a beautified world to this and it would be perfect. This is the same team from https://www.celestialheavens.com/forum/topic/17617
David
Morrowind Mod link https://www.moddb.com/mods/enchanted-ho ... een-update
CCR Link https://www.nexusmods.com/mightandmight ... escription
CCR Link https://www.nexusmods.com/mightandmight ... escription
Re: Might and Magic 6, 7, 8 merge redone
what you write sounds to me like the level of a great master of dark magic at least But I understand that it is possibleDaveHer wrote: ↑06 Oct 2024, 01:59 From what you said above. All I need to do is to replace the Games.lod for all three games and them add at the bottom of the list of the following Files: SFT.txt and Declist.txt the required information. Also add the new bitmaps to the Bitmaps.lod and replace the plants, flowers, rocks, and so on in the sprites.lod. (Not monsters) There is no need to create new lod folder. I never did. Check all the redones that I made. Even for the merge redone I did not create new lod. Doing this should not mess up the things you mentioned above.
David
Re: Might and Magic 6, 7, 8 merge redone
Will Malekith "the lead developer" approve this? And thanks for the compliment.
David Hernandez
David Hernandez
Morrowind Mod link https://www.moddb.com/mods/enchanted-ho ... een-update
CCR Link https://www.nexusmods.com/mightandmight ... escription
CCR Link https://www.nexusmods.com/mightandmight ... escription
Re: Might and Magic 6, 7, 8 merge redone
We were just writing on discord and he said the idea looked ok, so...
Re: Might and Magic 6, 7, 8 merge redone
I just downloaded all the necessary files today. I need to put things together.
David
Morrowind Mod link https://www.moddb.com/mods/enchanted-ho ... een-update
CCR Link https://www.nexusmods.com/mightandmight ... escription
CCR Link https://www.nexusmods.com/mightandmight ... escription
Re: Might and Magic 6, 7, 8 merge redone
@sirmik
It can be a success but one of the developers is going to have to put back any structure, shines, or pedestals that were placed in maps because when I replace the games.lod they will disappear. Before I get stared, find out if one of the developers is willing to do that.
David
It can be a success but one of the developers is going to have to put back any structure, shines, or pedestals that were placed in maps because when I replace the games.lod they will disappear. Before I get stared, find out if one of the developers is willing to do that.
David
Morrowind Mod link https://www.moddb.com/mods/enchanted-ho ... een-update
CCR Link https://www.nexusmods.com/mightandmight ... escription
CCR Link https://www.nexusmods.com/mightandmight ... escription
Re: Might and Magic 6, 7, 8 merge redone
Hi, new forum member here.
I am a linux user since approx 2005 and kept playing MM7 & MM IX hrough wine .
Took a break around 2016, but got interested again a few days ago while looking for party-based RPGs I didn't know.
The screenshots for 7 from this mod looked very good, so I got MM8 from gog.
I have things running with this mod now in wine and am looking to make things harder & get more xp from kills .
In mm7 I manually edited monsters.txt to give all creatures double HP and 8x experience.
(8x may seem very high but kit means every char gets double the xp they'd have gotten in a solo run.)
Can something similar be done with this mod ?
I am a linux user since approx 2005 and kept playing MM7 & MM IX hrough wine .
Took a break around 2016, but got interested again a few days ago while looking for party-based RPGs I didn't know.
The screenshots for 7 from this mod looked very good, so I got MM8 from gog.
I have things running with this mod now in wine and am looking to make things harder & get more xp from kills .
In mm7 I manually edited monsters.txt to give all creatures double HP and 8x experience.
(8x may seem very high but kit means every char gets double the xp they'd have gotten in a solo run.)
Can something similar be done with this mod ?
Re: Might and Magic 6, 7, 8 merge redone
Yes, there is a monster.txt found in mmmerge.T.lod where you can do those changes.Lone_Wolf wrote: ↑10 Oct 2024, 21:21 Hi, new forum member here.
I am a linux user since approx 2005 and kept playing MM7 & MM IX hrough wine .
Took a break around 2016, but got interested again a few days ago while looking for party-based RPGs I didn't know.
The screenshots for 7 from this mod looked very good, so I got MM8 from gog.
I have things running with this mod now in wine and am looking to make things harder & get more xp from kills .
In mm7 I manually edited monsters.txt to give all creatures double HP and 8x experience.
(8x may seem very high but kit means every char gets double the xp they'd have gotten in a solo run.)
Can something similar be done with this mod ?
David
Morrowind Mod link https://www.moddb.com/mods/enchanted-ho ... een-update
CCR Link https://www.nexusmods.com/mightandmight ... escription
CCR Link https://www.nexusmods.com/mightandmight ... escription
Re: Might and Magic 6, 7, 8 merge redone
Thanks, I guess I have to use mmarchive to re-insert the changes in the lod ?
(For now I've switched to mm7rev4mod redone final )
(For now I've switched to mm7rev4mod redone final )
Re: Might and Magic 6, 7, 8 merge redone
You can, but for text files MMPatch also allows just putting them in the DataFiles directory instead of the archive.
Re: Might and Magic 6, 7, 8 merge redone
There is now "MM7Rev4modR1 A Radical redone. Which is the best ever. You will find it on page two.
David
Morrowind Mod link https://www.moddb.com/mods/enchanted-ho ... een-update
CCR Link https://www.nexusmods.com/mightandmight ... escription
CCR Link https://www.nexusmods.com/mightandmight ... escription
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