Search found 241 matches
- 23 Apr 2008, 16:51
- Forum: Might and Magic
- Topic: cant reinstall might and magic 7
- Replies: 3
- Views: 2016
Does that 'sp2' mean the official game patch? I know that Mok's Windows XP patch only works after the official game patch is installed. Also, make sure you have the right windows compatability mode selected. There's a really good troubleshooting guide on this website. Here's the exact link: http://w...
- 21 Apr 2008, 16:45
- Forum: Might and Magic
- Topic: MM7Rev4modR1 a mod for might and magic 7 has been released!
- Replies: 544
- Views: 411759
MM7 Walkthroughs
Thanks, BDJ, that's the best map-based guide source I've ever seen! I know right where those signal fires are, now. I'd like to pose an idea to the community: Could someone with the right organisational/writing skills do up a brief FAQ/Walkthrough/Guide to BDJ's new mod? I wouldn't ask BDJ himself t...
- 20 Apr 2008, 22:01
- Forum: Might and Magic
- Topic: MM7Rev4modR1 a mod for might and magic 7 has been released!
- Replies: 544
- Views: 411759
Spoiler Request - Stables in Harmondale
I need help, please. I can't figure out how to get the stables in Harmondale activated. The stablemaster says something about lighting signal fires to set up an ambush for Grognar and the goblins who will appear and attack, but I don't know where to find any 'signal fires'. Also, I thought they migh...
- 20 Apr 2008, 20:13
- Forum: Might and Magic
- Topic: Should the Merchant skill effect the whole party?
- Replies: 15
- Views: 6007
Yeah, it's tedious, but that tediousity is a part of the game, that's what makes it classic. I don't think that it's fair either that a cleric, or whatever, can sell his/her goods at about the same price as a master merchant, it doesn't make any sense AT ALL! Well, maybe a little bit, but not a who...
- 19 Apr 2008, 18:24
- Forum: Might and Magic
- Topic: MM7Rev4modR1 a mod for might and magic 7 has been released!
- Replies: 544
- Views: 411759
Count Zero
Does anybody know anything about Count Zero and the lost 'ONEs". I found him on Emerald Isle and didn't understand what he wanted me to do. So far, I'm having a wonderful time with this great work of art! (Yeah, I consider mods as works of art to be admired, enjoyed, and appreciated for their c...
- 20 Dec 2007, 04:02
- Forum: Might and Magic
- Topic: Are there any joint MM/Baldur's Gate fans here? An idea.
- Replies: 3
- Views: 2132
Are there any joint MM/Baldur's Gate fans here? An idea.
Hey, friends, I got another one of my crazy ideas tonight and started trying it. I'm wondering if anybody else in the community might be interested. I'm a HUGE Might and Magic 6 and Might and Magic 7 fan, and I was thinking about making a connection to my Baldur's Gate fanaticism. What I'm doing in ...
- 20 Dec 2007, 03:59
- Forum: Might and Magic
- Topic: Might and Magic X proposal from a diffrent point of View
- Replies: 66
- Views: 43868
Why are people spending so much effort writing design ideas for a MMX for which there is no indication that it will ever be produced? Is it 'hope which springs eternal within the human breast' that someone from Ubisoft is reading all this and is planning to design a MMX? If the 'powers that be' were...
- 20 Dec 2007, 03:47
- Forum: Might and Magic
- Topic: A Public Offer to the Celestial Heavens MM Community
- Replies: 24
- Views: 12204
I am not a candidate for this 'apprenticeship', but I would be delighted if any one or two people out there were, and we the MM community actually wound up with useable mods. I have a question - Is there any chance of a legal 'cease and desist' derailing this idea, or is the MM intellectual property...
- 30 Nov 2007, 05:18
- Forum: Might and Magic
- Topic: Might and Magic X proposal from a diffrent point of View
- Replies: 66
- Views: 43868
Is there actually a chance that we'll get a MMX from Ubisoft? Even if it's not as good as MM6 and MM7, (just as HOMM V is arguably not as good as HOMM I, II, III, or even IV), I would be grateful for there to be a future for the franchise. As far as potential party interaction, my vote is for only t...
- 20 Oct 2007, 20:03
- Forum: Heroes V-VI
- Topic: Where do you put downloaded maps?
- Replies: 2
- Views: 1178
- 20 Oct 2007, 02:35
- Forum: Heroes V-VI
- Topic: Where do you put downloaded maps?
- Replies: 2
- Views: 1178
Where do you put downloaded maps?
I just downloaded a map to see if I could get it to work. The mapmaker's readme says to copy the file into the Homm5 maps folder.
But there is no 'maps' folder anywhere I can find in the Ubisoft/Heroes5 directory.
Help, please. Where do I extract downloaded maps?
But there is no 'maps' folder anywhere I can find in the Ubisoft/Heroes5 directory.
Help, please. Where do I extract downloaded maps?
- 17 Oct 2007, 03:57
- Forum: Heroes I-IV
- Topic: Homm I Soundtracks
- Replies: 9
- Views: 3228
Homm I Soundtracks
The best game music I've ever heard is in the Homm I soundtracks, and I still play Homm I regularly just so I can groove to these marvelous orchestrations. I would love to know the original source material of each castle theme. I''ve found one of them: The warlock music is based on the Bach Gavotte ...
- 17 Oct 2007, 03:45
- Forum: Heroes I-IV
- Topic: Heroes II Soundtrack
- Replies: 25
- Views: 49887
Way cool to find a long overdue thread about the superlative HOMM music tracks! I'm starting a separate thread about HOMMI, but I have one thing to contribute here, maybe. I don't listen to the original HOMMII tracks, I only listen to the music from the expansions. And, I'm pretty sure the Sorceress...
- 14 Oct 2007, 18:08
- Forum: Might and Magic
- Topic: You knew it was coming... favorite M&M game!
- Replies: 60
- Views: 21356
- 07 Oct 2007, 19:52
- Forum: Might and Magic
- Topic: No walking sounds for MM6 or MM7
- Replies: 5
- Views: 4106
I'm all too familiar with this frustrating problem, though I only have it in MM6 - in MM7 my walksounds work just fine. What I've discovered with my particular computer, strangely, is that I get full walksound in MM6 spontaneously after leaving the computer on for 24 to 48 hours. If I must restart o...
- 24 Sep 2007, 02:14
- Forum: Might and Magic
- Topic: Starting to play M&M
- Replies: 17
- Views: 6094
- 19 Sep 2007, 04:19
- Forum: Might and Magic
- Topic: MM7: I'll start my first "No Elemental magic" game
- Replies: 15
- Views: 7442
Undead HO, I see what you mean about substituting Alchemy skill and buying scrolls and potions in place of actually casting the spells. I'm not saying it's not possible, just that it seems like it would be tedious, at least to me. I'm not a fan of attack magic, (too much of a Yodaphile, I guess), bu...
- 18 Sep 2007, 23:18
- Forum: Might and Magic
- Topic: They just don't make games this good anymore!
- Replies: 12
- Views: 5427
They just don't make games this good anymore!
I've recently started replaying MM6 and MM7 after several months (years?) playing Neverwinter Nights, Titan Quest, and Sacred. Once again I am struck by how darn GOOD MM6 and MM7 are! They have the most addictive character progression system I've encountered in 10 years of gaming. (Oh, just one more...
- 18 Sep 2007, 22:58
- Forum: Might and Magic
- Topic: MM7: I'll start my first "No Elemental magic" game
- Replies: 15
- Views: 7442
- 15 Feb 2007, 02:57
- Forum: Heroes I-IV
- Topic: HOMM III in 1024 Resolution?
- Replies: 4
- Views: 2978
HOMM III in 1024 Resolution?
Please help, anybody. I play my games on a 70 inch JVC hi-def D-ILA television that only accepts 1024 by 72? resolution. Is there any way to play HOMM III on my 70 inch using the required 1024 res? I saw an earlier thread that implied that it's impossible, but I was wondering if anyone's created a n...