Search found 293 matches
- 25 Feb 2007, 04:34
- Forum: Heroes V-VI
- Topic: lol...Bug, first five minutes of playing HOF :) Rebels map
- Replies: 14
- Views: 4259
im not sure how to change zones, but i have a feelling its not the problem. i just uninstalled HOF. yah i keep forgetting HOF a totally different .exe file. glad i dont have to uninstall HOMMV. im used to expansions that are just that, not completely seperate games. i re install the game, i dont add...
- 25 Feb 2007, 04:24
- Forum: Heroes V-VI
- Topic: Computer controlled armies always retreat
- Replies: 10
- Views: 4562
ahh yes, the constantly fleeing AI heroes. it has been reported that this is bugged. if you play on hard or higher, the AI never flees. but if you play on normal or lower, you are stuck with a cowardly AI and you hardly ever get to finish a battle with the death of the enemy. ive played maps where i...
- 25 Feb 2007, 00:40
- Forum: Mapmaking Guild
- Topic: Help on Starting Resources Scripting
- Replies: 21
- Views: 7545
this post discusses how to change a multiplayer map to single player https://www.celestialheavens.com/forums/viewtopic.php?t=4191 as well as gives other good advice, and Pitsu made a document you can read too about scritping https://www.celestialheavens.com/forums/viewtopic.php?t=5430 once you get t...
- 25 Feb 2007, 00:29
- Forum: Mapmaking Guild
- Topic: Help on Starting Resources Scripting
- Replies: 21
- Views: 7545
- 25 Feb 2007, 00:25
- Forum: Heroes V-VI
- Topic: lol...Bug, first five minutes of playing HOF :) Rebels map
- Replies: 14
- Views: 4259
yah i guess no one else has had this problem. i dont have any mods of any sort. im not sure what to do. i guess i could try a complete re install. i would rather not go through the hassle of installing HOMMV, then HOF, then repatching and resetting things. anyone have any ideas what could be the pro...
- 24 Feb 2007, 19:53
- Forum: Mapmaking Guild
- Topic: Help on Starting Resources Scripting
- Replies: 21
- Views: 7545
to add a bonus to an existing number of resources, you need to do this local current; -- first declare the local variable current1 = GetPlayerResource(PLAYER_# WOOD); -- this gets the current resource amount, wood in this case SetPlayerResource(PLAYER_#, WOOD, current1 + 10); -- then this adds +10 t...
- 24 Feb 2007, 08:11
- Forum: Heroes V-VI
- Topic: lol...Bug, first five minutes of playing HOF :) Rebels map
- Replies: 14
- Views: 4259
lol...Bug, first five minutes of playing HOF :) Rebels map
Lol, so im not having a good time with HOF. I havnt even played the game five minutes, and ive found a game crashing bug. ok first off, i thought id try out one of the maps that came with HOF. i loaded up "In search of power". and its messed up. player one, which is supposed to be inferno,...
- 23 Feb 2007, 21:06
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 221621
you might want to wait until the next patch comes out, i have heard that it will finally support making campaigns. of course, who knows when nival will ever release that patch, or if the campaign editor will even work properly:) i have a question too. im trying to use the settownbuildinglimit comman...
- 23 Feb 2007, 20:32
- Forum: Mapmaking Guild
- Topic: Messages in Heroes 5 map
- Replies: 2
- Views: 2101
message boxes can be created.
the steps to do that are in this post....
viewtopic.php?t=3793&postdays=0&postorder=asc&start=30
read page three, halfway down is some nice pictures explaining it, and the actual command
the steps to do that are in this post....
viewtopic.php?t=3793&postdays=0&postorder=asc&start=30
read page three, halfway down is some nice pictures explaining it, and the actual command
- 23 Feb 2007, 20:28
- Forum: Mapmaking Guild
- Topic: Help on Starting Resources Scripting
- Replies: 21
- Views: 7545
here is the commands i use in a map for starting resources SetPlayerResource(PLAYER_#, WOOD, #); SetPlayerResource(PLAYER_#, ORE, #); SetPlayerResource(PLAYER_#, MERCURY, #); SetPlayerResource(PLAYER_#, GEM, #); SetPlayerResource(PLAYER_#, CRYSTAL, #); SetPlayerResource(PLAYER_#, SULFUR, #); gold ca...
- 21 Feb 2007, 04:15
- Forum: Heroes V-VI
- Topic: Battle for Androna Map Mishap Pic... Funny
- Replies: 5
- Views: 3245
darn i thought i fixed that....well at least it gave you a laugh :) the same kind of thing happend in one of my tests. here is the post with a screenshot of a beached elf....luckily it was the AI hero, and not mine. https://www.celestialheavens.com/forums/viewtopic.php?t=4071 hmmm, i wonder what i n...
- 17 Feb 2007, 15:59
- Forum: Heroes V-VI
- Topic: Nival's latest spelling error :)
- Replies: 29
- Views: 9323
- 17 Feb 2007, 05:14
- Forum: Heroes V-VI
- Topic: Nival's latest spelling error :)
- Replies: 29
- Views: 9323
- 16 Feb 2007, 20:50
- Forum: Heroes V-VI
- Topic: Nival's latest spelling error :)
- Replies: 29
- Views: 9323
lol, i havnt encountered the spare the hero problem, though now that i think about it, i remember thinking how funny that question sounds. i just dont understand how such obvious spelling errors can happen im sure there must have been lots of internal testing on the necromancy changes, how could the...
- 16 Feb 2007, 20:43
- Forum: Heroes V-VI
- Topic: Nival's latest spelling error :)
- Replies: 29
- Views: 9323
Nival's latest spelling error :)
maybe this has been noticed already, i didnt see any posts about this, but Nival has done it once again with another spelling error. when you are playing undead and you are given the screen where you confirm if you want to use your dark energy, you are asked "you can rise this many things it wi...
- 16 Feb 2007, 20:28
- Forum: Mapmaking Guild
- Topic: HOF : custom PWL load screen files messed up
- Replies: 4
- Views: 4138
would i be able to send you my map file neckie? this is one thing im not very sure about is the proper settings for the PWL files. as well its very confusing that all my PWL loading screens worked fine up till i installed the expansion pack,now they are warped. so i dont understand what the expansio...
- 16 Feb 2007, 20:25
- Forum: Mapmaking Guild
- Topic: ToTE -Transform Town Values Changed(HOF as well)
- Replies: 12
- Views: 7521
- 16 Feb 2007, 14:42
- Forum: Mapmaking Guild
- Topic: ToTE -Transform Town Values Changed(HOF as well)
- Replies: 12
- Views: 7521
so im totally stuck. as far as i can tell, there is nothing wrong with the syntax of the command and i cant get any town to transform. it worked before the expansion and patch, now it doesnt work. can anyone with HOF please check to see if the TransformTown command works? open the console and type i...
- 15 Feb 2007, 15:48
- Forum: Mapmaking Guild
- Topic: ToTE -Transform Town Values Changed(HOF as well)
- Replies: 12
- Views: 7521
ToTE -Transform Town Values Changed(HOF as well)
ok here is my story... im working on a necromancy story map. there is a town that for very important plot/story reasons becomes converted to a necropolis. so i used this command TransformTown ("townname", TOWN_NECROMANCY); before i upgraded to HOF and installed the patch, the above command...
- 15 Feb 2007, 15:40
- Forum: Mapmaking Guild
- Topic: HOF : custom PWL load screen files messed up
- Replies: 4
- Views: 4138
ok thxs pitsu, ill try to do those things tonight. im just suprised no one else has replied. maybe im the only one with this problem? i would think that alot of people would have had this happen by now. anyone with HOF out there? are you PWL loading files working ok? maybe its somehow a graphics thi...