Search found 108 matches
- 21 Sep 2006, 06:34
- Forum: Heroes V-VI
- Topic: 1.3 Academy
- Replies: 179
- Views: 51691
And Caradoc, do try to note when you're modding Academy's creatures that they are intentionally weaker than average. The Artificer ability makes the current ones slightly more powerful than average even in the mid-game. If they were already as powerful and then you added +2 speed/+25% initiative/+75...
- 21 Sep 2006, 06:24
- Forum: Heroes V-VI
- Topic: Let's balance Academy...
- Replies: 26
- Views: 7874
Sorry Cornellian, we seem to be ignored in this thread. That's basically fine, because he's trying to find out what to change if anything for Academy to make it better. As far as that goes, I would like to see more use of the Djinn and Rakshasas. While I know their stats are decent, and they can be ...
- 20 Sep 2006, 20:51
- Forum: Heroes V-VI
- Topic: 1.3 Academy
- Replies: 179
- Views: 51691
The problem I still see with people complaining about Academy now is that they're stuck on one strategy, and it's mostly similar to their old strategy. If you're stuck with the idea that there's one best strategy for every single game, that's part of the problem right there. As far as balancing for ...
- 20 Sep 2006, 20:38
- Forum: Heroes V-VI
- Topic: Let's balance Academy...
- Replies: 26
- Views: 7874
- 20 Sep 2006, 20:34
- Forum: Heroes V-VI
- Topic: Are Ghosts / Spectres TOO strong now?
- Replies: 64
- Views: 14855
Well, if you're really talking about a player controlling both the Pixie and Zombies, the Pixie goes down as soon as their hero's turn comes up. So the non-hero AI is really the problem. Zombies have it about the worst, because they can't get good morale. Treants move fairly far and can get good mor...
- 20 Sep 2006, 03:25
- Forum: Heroes V-VI
- Topic: Are Ghosts / Spectres TOO strong now?
- Replies: 64
- Views: 14855
Ermm... do you know how the initiative formula works? If you've got double initiative, you go twice as many times. So: Init 8 Squires vs. Init 16 Blood Furies = Init 100 Squires vs. Init 200 Blood Furies Putting higher numbers would change very little. 100 vs. 101 would mean that every 100 turns, on...
- 19 Sep 2006, 03:12
- Forum: Heroes V-VI
- Topic: Are Ghosts / Spectres TOO strong now?
- Replies: 64
- Views: 14855
- 18 Sep 2006, 20:46
- Forum: Heroes V-VI
- Topic: Sea neutral Monsters at the Ashan ocean
- Replies: 42
- Views: 18081
- 18 Sep 2006, 19:18
- Forum: Heroes V-VI
- Topic: 1.3 Academy
- Replies: 179
- Views: 51691
With the generally lower gold costs now, I'll usually grab an extra hero for taking out an extra mine or two. Especially on higher difficulty levels, I'll often build the Artifact Merchant and get one of the good cheaper (<10k gold) artifacts. They can make a difference, and gold isn't the major con...
- 18 Sep 2006, 18:58
- Forum: Heroes V-VI
- Topic: Sea neutral Monsters at the Ashan ocean
- Replies: 42
- Views: 18081
- 18 Sep 2006, 18:51
- Forum: Heroes V-VI
- Topic: Are Ghosts / Spectres TOO strong now?
- Replies: 64
- Views: 14855
One of the things I do miss from Heroes IV was the combined neutral encounters. Stick a few Archers with the Peasants and you're less likely to win with no casualties. Same with a few Druids to go with the Treants. It doesn't have to happen all the time, but it could go a long way to balance out the...
- 18 Sep 2006, 02:28
- Forum: Heroes V-VI
- Topic: Are Ghosts / Spectres TOO strong now?
- Replies: 64
- Views: 14855
- 16 Sep 2006, 20:38
- Forum: Heroes V-VI
- Topic: Will you purchase any more products made by Nival?
- Replies: 31
- Views: 8288
Buying a game really should be more on a case-by-case basis. I loved Asheron's Call for about 2 years after it came out. It eventually got insanely overpowered and lost it's touch for me, but all MMOs do that eventually. Still a good game. I liked AC2 as well, but most of Turbine's newer games have ...
- 16 Sep 2006, 20:26
- Forum: Heroes V-VI
- Topic: Magic compared to earlier series
- Replies: 21
- Views: 5881
So it's definitely better in my opinion than the old ones where you could have one Black Dragon, spend 20 out of 200 spell points and win large battles. Now you have to have some army and spend most of your mana on a large battle. I do wonder where exactly that was the case... ;| Heroes 2 was like ...
- 16 Sep 2006, 20:23
- Forum: Heroes V-VI
- Topic: Persistent problem in Heroes games-lack of scaling
- Replies: 9
- Views: 2887
- 16 Sep 2006, 05:46
- Forum: Heroes V-VI
- Topic: Persistent problem in Heroes games-lack of scaling
- Replies: 9
- Views: 2887
Well no, I'm not saying the game should be a cakewalk, but not everything has to be a strategic fight. While I do like that part of it in general, it would be horrible especially for multiplayer. And since the game still doesn't have a great AI, it's not that interesting to fight the computer regard...
- 16 Sep 2006, 04:40
- Forum: Hall of the Heretics
- Topic: Until death gets you away from the monitor
- Replies: 36
- Views: 15274
I think the longest for me was Final Fantasy 2 (English version), which I finished in one sitting. 40 hours or something like that. I had to fit it within the weekend while the parental figures were gone :). I still play pretty long sessions sometimes, but nothing like that, even if a good game does...
- 16 Sep 2006, 04:17
- Forum: Hall of the Heretics
- Topic: missing MoO
- Replies: 24
- Views: 11807
- 16 Sep 2006, 03:52
- Forum: Heroes V-VI
- Topic: Persistent problem in Heroes games-lack of scaling
- Replies: 9
- Views: 2887
Well, that's what the enemy players are for. They give you a constant challenge through the whole game. Besides the fact that, if things scaled too much, Diplomacy would be better than it already is. You know that quest in the campaign that spawns so many critters? I often go in to the big battle on...
- 16 Sep 2006, 03:46
- Forum: Heroes V-VI
- Topic: Magic compared to earlier series
- Replies: 21
- Views: 5881
While I do agree about mass-buff spells being more potent, I do think the Destruction spells are way under-powered. I remember back in Heroes 2, once you got Chain Lightning with decent spell power, you could really put a hurtin' on your opponents. Now, even Armegeddon and Meteor shower is under-po...