Search found 157 matches

by Vitirr
24 Nov 2006, 02:07
Forum: Modcrafting Guild
Topic: Initial number of neutral creatures, how to change them
Replies: 9
Views: 5915

I had a look at it but I haven't found any trace of that kind of script. I have even played it, until I got mad because I couldn't find a key master to pass the bridge just to see later in the script that you don't have to visit one at all :| . Did I miss something?
by Vitirr
24 Nov 2006, 02:01
Forum: Mapmaking Guild
Topic: problem with RemoveObject
Replies: 12
Views: 6016

I have used RemoveObject with heroes, and it works just fine. Are you sure you aren't blocking the entrance with any other thing? Is the entrance a normal subterranean gate or have you made any custom object for it?
by Vitirr
24 Nov 2006, 00:37
Forum: Mapmaking Guild
Topic: Basic scripting resources
Replies: 22
Views: 9033

Another question. Can you show messages (a message box for example) in combat? I tried with MessageBox and FlyingMessage during prepare() function but looks like it didn't recognize them.
by Vitirr
21 Nov 2006, 15:56
Forum: Mapmaking Guild
Topic: A few questions about the Heroes V map editor...
Replies: 10
Views: 6421

I haven't still used the start combat script so I don't know if you have used it properly, (don't you have to use nil for enemy hero if you want fight only neutrals for example?). The function not defined error is normal. It will say that for all your defined functions. So if it doesn't work it must...
by Vitirr
21 Nov 2006, 00:00
Forum: Mapmaking Guild
Topic: Basic scripting resources
Replies: 22
Views: 9033

GetObjectiveState is only returning 1 or -1 to me if the quest is active or inactive (completed, failed or still not started). Has anybody experienced the same with this script? I'd like to diferenciate if the quest has been completed or failed, so if this doesn't work I'll have to do it manually. E...
by Vitirr
20 Nov 2006, 18:55
Forum: Mapmaking Guild
Topic: A few questions about the Heroes V map editor...
Replies: 10
Views: 6421

My advice to learn with the scripts is to start making a map, a test map, and start using some basic scripts. To start adding them just open the map properties window, go to the script tab and start editing. This is some basic knowledge about how scripts work: - Every line of code you add is execute...
by Vitirr
13 Nov 2006, 23:04
Forum: Mapmaking Guild
Topic: My kingdom for a larger message box!!
Replies: 29
Views: 28323

This version works for me Pitsu. I will be using it in my maps for sure.
by Vitirr
13 Nov 2006, 23:00
Forum: Mapmaking Guild
Topic: Basic scripting resources
Replies: 22
Views: 9033

One more question. Any way to obscure the parts of the map that have already been cleared?
by Vitirr
13 Nov 2006, 20:37
Forum: Mapmaking Guild
Topic: Basic scripting resources
Replies: 22
Views: 9033

Ops, blind me.
by Vitirr
13 Nov 2006, 19:51
Forum: Mapmaking Guild
Topic: My kingdom for a larger message box!!
Replies: 29
Views: 28323

The image in the file is actually a link.

And it doesn't work for me. This is what I see: image

It worked with the previous version.
by Vitirr
13 Nov 2006, 19:46
Forum: Mapmaking Guild
Topic: Basic scripting resources
Replies: 22
Views: 9033

Well, sometimes it helps yes :D

Others not, because I have no idea of how to make a hero appear on the map. I've been looking at DeployReserveHero but I don't know what are the reserved heroes, or how can I reserve them. Any help is welcome.
by Vitirr
13 Nov 2006, 17:26
Forum: Mapmaking Guild
Topic: Basic scripting resources
Replies: 22
Views: 9033

Looks like ResetObjectFlashLight makes the work easier.
by Vitirr
12 Nov 2006, 20:26
Forum: Mapmaking Guild
Topic: My kingdom for a larger message box!!
Replies: 29
Views: 28323

The file Pitsu posted here is a pak file. That's the one I mean. Yes it is in fact a zip, but the name is .pak. are you saying that i open my map file with WINRAR and then place the two root folders, called textures and UI with all the files within them, directly in this folder - maps/singlemissions...
by Vitirr
12 Nov 2006, 20:11
Forum: Modcrafting Guild
Topic: Why my Mods don't work?
Replies: 11
Views: 7236

I think it is because you compress the files. You have to use the store compression mode (which is in fact no compression). That way should work.
by Vitirr
12 Nov 2006, 20:07
Forum: Mapmaking Guild
Topic: My kingdom for a larger message box!!
Replies: 29
Views: 28323

Ok, here we go. Way 1: - Copy the pak file into your data folder. That's all. This way the mod will be available for all the game always. Way 2: - Extract the pak file with winzip/winrar. - Open the map you want to attatch the mod to (with winzip/winrar). - Add the folders of the mod you have just e...
by Vitirr
12 Nov 2006, 19:57
Forum: Mapmaking Guild
Topic: My kingdom for a larger message box!!
Replies: 29
Views: 28323

myythryyn to install mods you just have to copy the pak file of the mod to the data folder. However I think you might be interested to add it to your map, so read my message above.
by Vitirr
12 Nov 2006, 19:55
Forum: Mapmaking Guild
Topic: My kingdom for a larger message box!!
Replies: 29
Views: 28323

The main annoyance I see is that mod goes to data folder while h5m type of maps to maps folder. Thus a more complex installation... Extract the pak file with winzip/winrar. Open the map you want to attatch the mod to (with winzip/winrar). Add the folders of the mod you have just extracted and save ...
by Vitirr
12 Nov 2006, 15:11
Forum: Mapmaking Guild
Topic: My kingdom for a larger message box!!
Replies: 29
Views: 28323

Pitsu wrote:To make it one map specific, not a general modification is a way harder question though...
As far as I know, there are not map specific mods. The most you can get is a mod that only affects the game when the map is in the Map folder.
by Vitirr
12 Nov 2006, 12:41
Forum: Mapmaking Guild
Topic: can someone eplain how they improved the editor in 1.4?
Replies: 17
Views: 7998

There were lots of ambient lights already to pick from. You just had to got to search for them in the game resources screen. i suppose its useful, though i actually prefer manually setting the ambient light myself for the underground with different lighted zones You mean with the point lights of the...
by Vitirr
11 Nov 2006, 20:33
Forum: Mapmaking Guild
Topic: My kingdom for a larger message box!!
Replies: 29
Views: 28323

Shesh this editor allows to do great things, but It demands such a dedication to investigate how you have to do them... Now I'll have to try making my own cut scene :D

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