Search found 154 matches

by Vitirr
Jul 25 2007, 12:31
Forum: News
Topic: The Status of Warlords V
Replies: 19
Views: 4656

The Status of Warlords V

It's not such a bad moment for TBS fantasy games. Look for info on Ascension to the Throne, Fantasy Wars, Disciples 3 or King's Bounty. They all look like decent TBS fantasy games. We have H5 and probably H6, and I think Stardock (Galactic Civilizations) is developing a new one (they tried to make a...
by Vitirr
Jul 16 2007, 9:36
Forum: News
Topic: King`s Bounty Previews
Replies: 11
Views: 1965

King`s Bounty Previews

evilp what's chinajoy a web site? if so could you post a link to the demo? (which language by the way)
by Vitirr
Jul 11 2007, 11:38
Forum: News
Topic: Watch Cranky Hero Dance!
Replies: 18
Views: 2636

Watch Cranky Hero Dance!

Amazing... I hadn's seen anything like that before... fortunately!
by Vitirr
Jun 10 2007, 12:20
Forum: Modcrafting Guild
Topic: Zipping map files into a h5m file
Replies: 4
Views: 2756

The java application itself can read the files it writes, it is just H5Editor that cannot? Yes it can read them. Winrar can read them too. Can you post the script of output stream?Do you use any checksum or verification that the output is correct? You mean the method I wrote to zip the file? Do you...
by Vitirr
Jun 9 2007, 12:31
Forum: Modcrafting Guild
Topic: Zipping map files into a h5m file
Replies: 4
Views: 2756

Thanks for the tip but it didn't work. You were right that I was zipping directly into a .h5m file rather than into a zip file, but doing the second and renaming didn't change anything.

I'll have to make further investigations.
by Vitirr
Jun 8 2007, 15:46
Forum: Modcrafting Guild
Topic: Zipping map files into a h5m file
Replies: 4
Views: 2756

Zipping map files into a h5m file

Hi all. I'm working on a java application that will modify H5 maps. The process is to unzip the map to a temp directory, modify the map.xdb file and zip it again to a .h5m file. It is all working except the last part. When I zip the modified files into a new .h5m file programatically I can't get the...
by Vitirr
Jan 31 2007, 20:35
Forum: Screenshots
Topic: Hell Breaks Loose
Replies: 11
Views: 2855

Hell Breaks Loose

Simply impressive. Evilp knows to do really interesting things on his maps.
by Vitirr
Jan 23 2007, 22:53
Forum: News
Topic: There Goes My Hero... 1.4
Replies: 11
Views: 2653

There Goes My Hero... 1.4

>And I like to write filler news when nothing is going on. Things would be quite boring if the front page was left without update for a whole week. And that's why we all like CH so much ;). It was specially good to get some news during the period when there wasn't even a knwon future for HOMM, (even...
by Vitirr
Jan 22 2007, 23:04
Forum: News
Topic: There Goes My Hero... 1.4
Replies: 11
Views: 2653

There Goes My Hero... 1.4

Umm... not a lot of news lately right? :p
by Vitirr
Jan 19 2007, 20:08
Forum: Screenshots
Topic: Adventures at Gibraltar
Replies: 6
Views: 2306

Adventures at Gibraltar

Hey that mercury mine is just where I live. There are not so many peasants though :p
by Vitirr
Jan 7 2007, 1:26
Forum: Hall of the Heretics
Topic: Heroes Online
Replies: 21
Views: 12723

The underground and the dungeon units look amazing. I love those medusa and evil eyes.
by Vitirr
Nov 30 2006, 10:27
Forum: News
Topic: ForumTalk on Might and Magic RPG
Replies: 22
Views: 3837

ForumTalk on Might and Magic RPG

I have to admit that I hated those sci-fi elements when I found them in M&M6 and M&M7, (the first M&M games I played). However, with the pass of time, I've got used to it, and I find this mix of sci-fi and medieval fantasy extremely interesting. It is a essential part of the M&M universe, without th...
by Vitirr
Nov 25 2006, 11:38
Forum: Mapmaking Guild
Topic: can someone eplain how they improved the editor in 1.4?
Replies: 17
Views: 5963

myythryyn wrote:which is one of the reasons i dont think ill ever use those new underground ambient light settings, they take away the fun of setting your own lights :)

But you can use your own ambient lights too.
by Vitirr
Nov 25 2006, 0:12
Forum: Mapmaking Guild
Topic: Basic scripting resources
Replies: 22
Views: 6217

Looks like there's only a fixed number of different messages for tutorials, which are listed in the file uiconst.(UIGameConstH5).xdb in the tutorial option section. To add your own messages I think you have to edit this file. I've tried to investigate with the messages in combat in the first map of ...
by Vitirr
Nov 24 2006, 19:01
Forum: Modcrafting Guild
Topic: Initial number of neutral creatures, how to change them
Replies: 9
Views: 4155

Thanks Najibarr, I think that could work. However the players wouldn't see in the map the correct creature numbers, which is annoying. By the way to make that script it should be added to every creature in his combat script tab right? I have though about other thing though. A table with all the rand...
by Vitirr
Nov 24 2006, 18:29
Forum: Mapmaking Guild
Topic: problem with RemoveObject
Replies: 12
Views: 4397

I agree it doesn't seem like it does what should do. It's probably a bug.

So the raze town script just make the town dissappear?
by Vitirr
Nov 24 2006, 9:51
Forum: Mapmaking Guild
Topic: problem with RemoveObject
Replies: 12
Views: 4397

Shouldn't it be SetRegionBlocked( "block", false, PLAYER_1); ?

Anyway, for that to work, as Najibarr said, you should edit the object and remove the blocked tiles from it, (so that it's completely passable).
by Vitirr
Nov 24 2006, 2:07
Forum: Modcrafting Guild
Topic: Initial number of neutral creatures, how to change them
Replies: 9
Views: 4155

I had a look at it but I haven't found any trace of that kind of script. I have even played it, until I got mad because I couldn't find a key master to pass the bridge just to see later in the script that you don't have to visit one at all :| . Did I miss something?
by Vitirr
Nov 24 2006, 2:01
Forum: Mapmaking Guild
Topic: problem with RemoveObject
Replies: 12
Views: 4397

I have used RemoveObject with heroes, and it works just fine. Are you sure you aren't blocking the entrance with any other thing? Is the entrance a normal subterranean gate or have you made any custom object for it?
by Vitirr
Nov 24 2006, 0:37
Forum: Mapmaking Guild
Topic: Basic scripting resources
Replies: 22
Views: 6217

Another question. Can you show messages (a message box for example) in combat? I tried with MessageBox and FlyingMessage during prepare() function but looks like it didn't recognize them.

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