Hello Wheeler,
I think this is where it's supposed to be Lethos that goes underground. He has the artifact (if I recalled correctly).
Search found 64 matches
- 26 Aug 2017, 00:33
- Forum: Heroes V-VI
- Topic: need help on vampire lover map (Sarvi)
- Replies: 7
- Views: 7951
- 20 Jul 2017, 21:25
- Forum: Mapmaking Guild
- Topic: MAPDBT - H5_ToTE: Demonic Defense (Send for testing by mctronic)
- Replies: 12
- Views: 12828
Re: Demonic Defense (H5 map for testing by mctronic)
Thanks Pol for the update.
To all,
It's a very small update.
I've added visual effect when the Tear of Asha is built.
Comments and suggestions are welcomed.
To all,
It's a very small update.
I've added visual effect when the Tear of Asha is built.
Comments and suggestions are welcomed.
- 10 Jul 2017, 19:47
- Forum: Mapmaking Guild
- Topic: MAPDBT - H5_ToTE: Demonic Defense (Send for testing by mctronic)
- Replies: 12
- Views: 12828
Re: Demonic Defense (H5 map for testing by mctronic)
Thanks Pol for the update.
To all,
Slight increase in difficulty and shorter time to complete the mission.
I've tested the map on all difficulty settings.
The map is also compatible with the enhanced AI mod (3.1j).
Comments and suggestions are welcomed.
To all,
Slight increase in difficulty and shorter time to complete the mission.
I've tested the map on all difficulty settings.
The map is also compatible with the enhanced AI mod (3.1j).
Comments and suggestions are welcomed.
- 24 Apr 2017, 22:00
- Forum: Mapmaking Guild
- Topic: MAPDBT - H5_ToTE: Demonic Defense (Send for testing by mctronic)
- Replies: 12
- Views: 12828
Re: Demonic Defense (H5 map for testing by mctronic)
Thanks Pol for the update.
To all,
Script fixes and more dialog scenes added.
The map is only playable on the original HoMM5: TotE 3.1.
Comments and suggestions are welcomed.
To all,
Script fixes and more dialog scenes added.
The map is only playable on the original HoMM5: TotE 3.1.
Comments and suggestions are welcomed.
- 22 Apr 2017, 01:04
- Forum: Mapmaking Guild
- Topic: Heroes V Legends of the Ancients
- Replies: 317
- Views: 310692
Re: Heroes V Legends of the Ancients
Hello Markkur, Thank you so much for your contribution and I wish you all the best. With my map Demonic Defense almost completed, I am now free to help out with Heroes 5: LotA. I believe I can provide help in scripting with a minor in dialog scenes. To whomever is seeing this (if there is someone), ...
- 25 Mar 2017, 13:08
- Forum: Mapmaking Guild
- Topic: MAPDBT - H5_ToTE: Demonic Defense (Send for testing by mctronic)
- Replies: 12
- Views: 12828
Re: Demonic Defense (H5 map for testing by mctronic)
Thanks Pol for the update. To all, I've tested the map on all difficulty settings. Defending heroes may now exchange primary stats bonuses. Script fixes and balance changes as well. The map is only playable on the original HoMM5: TotE 3.1. Comments and suggestions are welcomed. Happy map testing!!!
- 28 Feb 2017, 00:41
- Forum: Mapmaking Guild
- Topic: MAPDBT - H5_ToTE: Demonic Defense (Send for testing by mctronic)
- Replies: 12
- Views: 12828
Re: Demonic Defense (H5 map for testing by mctronic)
Thanks Pol for posting the map.
To all,
There is a lot of combat on this map. Suggest adding other combat themes for variety.
Happy map testing!!!
To all,
There is a lot of combat on this map. Suggest adding other combat themes for variety.
Happy map testing!!!
- 11 Feb 2017, 13:33
- Forum: Mapmaking Guild
- Topic: Heroes 5 Mapmaking Question: Meteors on lava terrain
- Replies: 1
- Views: 3261
Heroes 5 Mapmaking Question: Meteors on lava terrain
Hello, I'm currently making a new map which involves the Inferno faction. As you may imagine, there is a lot of lava terrain. Upon testing the map I've noticed there is a lot of meteors landing on that specific terrain (similar to birds on grass terrain) which considerably slows down the performance...
- 28 Oct 2016, 23:20
- Forum: Mapmaking Guild
- Topic: H5 map: pre-alpha version upload
- Replies: 13
- Views: 10319
Re: H5 map: pre-alpha version upload
Just finished your map. Overall it's very good. Nothing to say other than suggesting disabling AI turn when heroes is not on player's island for faster plays. I would also remove your walkthrough. Did the game King Bounty came with a walkthrough :D. More discovery because of this. Again, your mapmak...
- 23 Oct 2016, 19:16
- Forum: Mapmaking Guild
- Topic: H5 map: pre-alpha version upload
- Replies: 13
- Views: 10319
Re: H5 map: pre-alpha version upload
Hello Milos,
Just started to play the map and it looks promising. I noticed there are 7 CPUs players. Have you ever considered to disable the AI for several weeks for faster turns ?
Just started to play the map and it looks promising. I noticed there are 7 CPUs players. Have you ever considered to disable the AI for several weeks for faster turns ?
- 22 Oct 2016, 19:56
- Forum: Campfire
- Topic: The Absence Thread II
- Replies: 116
- Views: 68172
Re: The Absence Thread II
I was offline for a while... and went back to playing Heroes 3 and then Heroes 5. I'm still playing Heroes 5 after downloading Quantomas enhanced AI. Even started to make maps but the quality is nowhere near Fiur, Sarvi and rdeford. Perhaps they should work together and make a campaign. I'm sure it ...
- 22 Oct 2016, 01:20
- Forum: Mapmaking Guild
- Topic: MAPDB - H5_ToTE: The Initiation (by mctronic)
- Replies: 5
- Views: 8999
Re: Maptesting: The Initiation (H5TotE)
Thanks Kalah.
To all,
Some minor balance changes have been added and dialog scenes too.
To all,
Some minor balance changes have been added and dialog scenes too.
- 19 Oct 2016, 00:25
- Forum: Mapmaking Guild
- Topic: MAPDB - H5_ToTE: The Initiation (by mctronic)
- Replies: 5
- Views: 8999
Re: Maptesting: The Initiation (H5TotE)
I haven't received any comments during the maptesting phase and I'm about to officially release it as is (no news is good news).
Any final comments ?
Any final comments ?
- 16 Oct 2016, 22:44
- Forum: Mapmaking Guild
- Topic: [H5] Custom objects tutorial
- Replies: 13
- Views: 14395
Re: [H5] Custom objects tutorial
Can someone help me.
I downloaded the Abysmal and I can't revert back to the old manticore and wolf.
Can someone list what I need to do ?
Thx
I downloaded the Abysmal and I can't revert back to the old manticore and wolf.
Can someone list what I need to do ?
Thx
- 28 Sep 2016, 23:22
- Forum: Campfire
- Topic: Ex-Ubisoft Employee Exposes Ubisoft
- Replies: 19
- Views: 14366
Re: Ex-Ubisoft Employee Exposes Ubisoft
I agree as well... Look at Diablo 3 from Blizzard. Lots of bugs when it came out. Diablo 2 was delayed twice for a proper finish. Now it's all about shareholders... I believe one day gamers will vote with their wallets. I have done just that with Heroes 7.
- 07 Sep 2016, 23:07
- Forum: Mapmaking Guild
- Topic: MAPDB - H5_ToTE: The Initiation (by mctronic)
- Replies: 5
- Views: 8999
Re: Maptesting: The Initiation (H5TotE)
Hello All,
Those who have tested my map may also post comments here as well.
Have fun
Those who have tested my map may also post comments here as well.
Have fun
- 21 Jan 2008, 03:56
- Forum: Heroes V-VI
- Topic: Heroes VI Wishlist And Engine Poll
- Replies: 75
- Views: 20268
- 08 Dec 2006, 00:30
- Forum: Heroes V-VI
- Topic: Buglist
- Replies: 142
- Views: 260610
- 22 Oct 2006, 23:58
- Forum: Heroes V-VI
- Topic: AI tweaks in HOF ?
- Replies: 41
- Views: 7807
Don't know why they do not focus on AI tweaks. I think I've made a good choice to not buy the game since I'm not encouraging bad AI on the Heroes series. Like H4, H5 had so much potential but unbalanced gamplay and bad AI makes me forget more and more how I used to be up late and play HOMM. To be ho...
- 22 Oct 2006, 14:54
- Forum: Heroes V-VI
- Topic: AI tweaks in HOF ?
- Replies: 41
- Views: 7807
AI tweaks in HOF ?
Hi guys,
you think the AI will be better with the expansion ? Was it something that Fabrice promised ?
Thx
you think the AI will be better with the expansion ? Was it something that Fabrice promised ?
Thx