Search found 1060 matches
- 11 Dec 2006, 21:50
- Forum: Heroes V-VI
- Topic: Starting resources in HOMM V
- Replies: 28
- Views: 8069
JJ, my, and the author's point was: Does anyone know how to do this or if Ubisoft is planning on offering this in a patch? and even reiterrated here: I simply wish for someone to tell me how to adjust the resources, create a mod to adjust them, or if there is any talk of a future patch creating a mu...
- 11 Dec 2006, 21:02
- Forum: Heroes V-VI
- Topic: Starting resources in HOMM V
- Replies: 28
- Views: 8069
- 11 Dec 2006, 20:56
- Forum: Modcrafting Guild
- Topic: From Dragons to Drakes
- Replies: 18
- Views: 9129
- 11 Dec 2006, 20:51
- Forum: Modcrafting Guild
- Topic: mergefile for DefaultStats.xdb
- Replies: 11
- Views: 8313
- 11 Dec 2006, 20:44
- Forum: Heroes V-VI
- Topic: High Elven Town
- Replies: 21
- Views: 6075
- 11 Dec 2006, 20:38
- Forum: Heroes V-VI
- Topic: Crystal Dragon
- Replies: 15
- Views: 3295
...that's actually an excellent idea! the ability to move a particular stack OFF the field of combat after you have started would be invaluable. Would you like to start a topic over in the Modding forum to talk about these? I kinda did, but it was specific to creating new spells. why don't you start...
- 11 Dec 2006, 20:30
- Forum: Heroes V-VI
- Topic: Starting resources in HOMM V
- Replies: 28
- Views: 8069
I'll have to figure out if someone has modded this or if online play allows some kind of cheat that will remove the resources. both. starting resource values can be modded in the defaultstats.xdb file, AND you can use the following code in the console to control your resources: @SetPlayerResource(p...
- 10 Dec 2006, 21:16
- Forum: Modcrafting Guild
- Topic: MODS in HOF
- Replies: 3
- Views: 3417
it's because they changed the lines in the underlying file the mod controls, defaultstats.xdb. so the author will have to redo the mod using the new defaultstats.xdb file from the dataa1.pak file. also, once that is done, you will need to make sure no other mods you are using also utilize the defaul...
- 10 Dec 2006, 21:11
- Forum: Modcrafting Guild
- Topic: mergefile for DefaultStats.xdb
- Replies: 11
- Views: 8313
- 10 Dec 2006, 21:09
- Forum: Modcrafting Guild
- Topic: reference ID's?
- Replies: 2
- Views: 2774
- 09 Dec 2006, 23:34
- Forum: Heroes V-VI
- Topic: Luck rolls - not so "lucky"?
- Replies: 16
- Views: 3943
- 09 Dec 2006, 23:27
- Forum: Heroes V-VI
- Topic: Crystal Dragon
- Replies: 15
- Views: 3295
You are weak.... I certainly bow to you and DL's unparalleled enthusiasm for posting on this site, that's for sure. :hoo: I cant do all your work.Go searhc one of the first few FoH threads and youll find all of these spells listed. nice try, but it was directed at you. see if you can find exactly w...
- 09 Dec 2006, 23:25
- Forum: Heroes V-VI
- Topic: Luck rolls - not so "lucky"?
- Replies: 16
- Views: 3943
yeah, being able to hugely shift the first round initiatives by altering the initial army makeup is a bit annoying, but I don't see a way around it given the way the initiative system works, all things being equal (IOW, you aren't using an artifact or skill that massively boosts your init to begin w...
- 09 Dec 2006, 23:20
- Forum: Heroes V-VI
- Topic: Fabrice's Report on the Heroes V Bugs
- Replies: 23
- Views: 10242
- 09 Dec 2006, 23:19
- Forum: Heroes V-VI
- Topic: Fabrice's Report on the Heroes V Bugs
- Replies: 23
- Views: 10242
some minor quibbles here: Skill : (Erudit in french) A hero with this specific skill can teach to other heroes the spells he knows BUT he cannot learn spells from other heroes. QAR: This is a skill description content related issue. From the English description of the skill one may understand that b...
- 09 Dec 2006, 20:10
- Forum: Heroes V-VI
- Topic: The Three Rules of Nival
- Replies: 118
- Views: 28332
- 09 Dec 2006, 20:08
- Forum: Heroes V-VI
- Topic: Crystal Dragon
- Replies: 15
- Views: 3295
yes, but go figure, i don't read every thread on this site. as to whether those will appear in the next expansion or not... i don't think simply because you find traces of them in the current data files that you can conclude that. there are other spells also hidden in the files that DO work if you a...
- 09 Dec 2006, 20:04
- Forum: Heroes V-VI
- Topic: The Three Rules of Nival
- Replies: 118
- Views: 28332
Additionally voice acting is managed and done by the ubi localizations. For example, the German voiceover is completely under the responsibility of Ubi.de: they hire the actors, they make the rehearsals and they decide who is speaking what and whether a voice is appropriate or not. Ok, so the blame...
- 09 Dec 2006, 19:49
- Forum: Heroes V-VI
- Topic: The Three Rules of Nival
- Replies: 118
- Views: 28332
- 09 Dec 2006, 19:41
- Forum: Heroes V-VI
- Topic: The Three Rules of Nival
- Replies: 118
- Views: 28332
They have nothing to do with either the story nor the voice acting. 8| so, are you saying that Ubi contracted the story writers and voice actors, and made final approval of their inclusion in game, instead of Nival? I could find that believable, if you have evidence for it. most game developers con...