Search found 1060 matches
- 20 Dec 2006, 05:01
- Forum: Hall of the Heretics
- Topic: going retro
- Replies: 19
- Views: 7884
going retro
I recently found I was getting a bit burned out on games with flashy graphics and poor storylines, so I dug up some old rpgs... naww, still too much graphic intensity... went farther back... ahh the original kings quest games... played a couple... nope, must go further. all of a sudden i find myself...
- 18 Dec 2006, 04:25
- Forum: Heroes V-VI
- Topic: How often your ultimate helped you ?
- Replies: 13
- Views: 4176
- 17 Dec 2006, 00:08
- Forum: Heroes V-VI
- Topic: Pissed off laptop owner!
- Replies: 6
- Views: 2259
- 17 Dec 2006, 00:04
- Forum: Heroes V-VI
- Topic: Question about AI Quality
- Replies: 234
- Views: 40664
As for dig the tear VC,you could simply put in a failsafe that AI has to visit 90%/75%/55%/30% of all the obilisks on the map(depending on difficulty level)before it can start digging. bit of clarification: that is already programmed into the difficulty levels for the AI. It has to find far less ob...
- 15 Dec 2006, 23:18
- Forum: Heroes V-VI
- Topic: Pissed off laptop owner!
- Replies: 6
- Views: 2259
don't know what kind of graphics card is in your laptop, but typically I find 3rd party video drivers to be far better for most laptop cards.
example: the omega drivers.
check and see if your card is covered:
http://www.omegadrivers.net/
example: the omega drivers.
check and see if your card is covered:
http://www.omegadrivers.net/
- 15 Dec 2006, 00:18
- Forum: Heroes V-VI
- Topic: I hate this game (long rant)
- Replies: 69
- Views: 16136
- 13 Dec 2006, 23:33
- Forum: Modcrafting Guild
- Topic: changes to skill requirements for ultimate skills
- Replies: 73
- Views: 64023
- 13 Dec 2006, 23:31
- Forum: Modcrafting Guild
- Topic: Skill Modding
- Replies: 8
- Views: 6100
- 13 Dec 2006, 07:44
- Forum: Heroes V-VI
- Topic: Starting resources in HOMM V
- Replies: 28
- Views: 8003
At least try to grasp the concept of reading, will you? more projection on your part. Again, where in ANY part of the author's intitial post does he ask for an opinion on the subject? nowhere. I just don't know what to say. not only did the original author NOT ask for your opinion on the subject, b...
- 12 Dec 2006, 22:16
- Forum: Heroes V-VI
- Topic: Starting resources in HOMM V
- Replies: 28
- Views: 8003
That's a quote of a post that involved a lot more than that. actually, it didn't at all, until you projected your own opinions on the matter into it. funny, i didn't see anywhere in the original post where the author was asking for your, or anyone's, opinion on whether zero resources was a good ide...
- 12 Dec 2006, 22:10
- Forum: Heroes V-VI
- Topic: Dark Ritual
- Replies: 26
- Views: 5643
- 12 Dec 2006, 21:51
- Forum: Modcrafting Guild
- Topic: Dark Ritual Mod
- Replies: 2
- Views: 2945
- 12 Dec 2006, 21:31
- Forum: Modcrafting Guild
- Topic: Spells?
- Replies: 11
- Views: 5681
- 12 Dec 2006, 06:39
- Forum: Heroes V-VI
- Topic: Starting resources in HOMM V
- Replies: 28
- Views: 8003
in your HOF install directory: dataa1\a1-data.pak (use winzip or winrar to view) in that file: \GameMechanics\RPGStats\defaultstats.xdb you will have to extract the file from the a1-data.pak file to edit it. use a text editor and search the file for the data to change. use winrar or zip to recompres...
- 12 Dec 2006, 06:32
- Forum: Modcrafting Guild
- Topic: mergefile for DefaultStats.xdb
- Replies: 11
- Views: 8270
yes, that sounds familiar. I think there was a bit of discussion on the issue a couple of months back. can't recall what the consesus was off the top of my head though. you might try searching the archives. I can forsee at some point that someone is going to go in and mod all the names back to what ...
- 12 Dec 2006, 03:40
- Forum: Modcrafting Guild
- Topic: mergefile for DefaultStats.xdb
- Replies: 11
- Views: 8270
it seems a lot of spell and skill effects that are not damage related can't be modded at all yup. It seems pretty random as to which aspects of any given skill or ability are moddable, too. spells are more consistent, in that so far the only thing that I haven't figured out how to do is change the ...
- 11 Dec 2006, 22:28
- Forum: Heroes V-VI
- Topic: Dark Ritual
- Replies: 26
- Views: 5643
well, think about it and then post whatever you decide in the modcrafting guild area, and I'll take a gander and see if it's feasible. the only question in my mind is that since it's a skill, instead of a spell, it might not be as easy to mod. some skills and abilities have moddable parts, and some ...
- 11 Dec 2006, 22:08
- Forum: Heroes V-VI
- Topic: Dark Ritual
- Replies: 26
- Views: 5643
- 11 Dec 2006, 22:02
- Forum: Modcrafting Guild
- Topic: mergefile for DefaultStats.xdb
- Replies: 11
- Views: 8270
- 11 Dec 2006, 21:55
- Forum: Heroes V-VI
- Topic: Dark Ritual
- Replies: 26
- Views: 5643