Search found 42 matches
- 23 May 2006, 22:50
- Forum: Heroes V-VI
- Topic: Do you miss stronghold?
- Replies: 194
- Views: 38320
- 23 May 2006, 22:47
- Forum: Heroes V-VI
- Topic: Haunting Mines
- Replies: 35
- Views: 9732
A nice solution would be increasing this to 10xhero level,and making it unmovable from the mine. BTW,did any of you ever guard a mine(except if it was some victory condition or a joke)? in h4 MP this was a bit of a trick.. leave a small army split into many stacks (so it can't be killed with 2 or 3...
- 23 May 2006, 22:26
- Forum: Heroes V-VI
- Topic: You find it nigh impossible to get the right abilities to?
- Replies: 15
- Views: 5617
- 21 May 2006, 06:51
- Forum: Heroes V-VI
- Topic: Annoying thing I noticed
- Replies: 23
- Views: 7722
- 21 May 2006, 06:40
- Forum: Heroes V-VI
- Topic: Annoying thing I noticed
- Replies: 23
- Views: 7722
Well hey, about the terrible English throughout the campaigns and custom scenarios.. why don't a few english CH'ers divide up all the campaign maps and scenarios among themselves, and fix all the spelling and grammar. Then have Angelspit or somebody send all the corrections in a nice, tidy, little w...
- 19 May 2006, 07:00
- Forum: Heroes V-VI
- Topic: Battlefield discussion
- Replies: 43
- Views: 9143
the battlefield is not smaller so much as the slowest creatures were slower in h4 compared to the fastest.. i.e. in h4 you had dwarves with only a speed of 3, but in h5 even slow stuff like zombies has movement which, if translated to h4, would be something like speed of 4-5 i think. battlefield is ...
- 18 May 2006, 19:07
- Forum: Heroes V-VI
- Topic: USA gamers, Your local stores may not get Limited Edition
- Replies: 24
- Views: 9133
- 15 May 2006, 23:27
- Forum: Heroes V-VI
- Topic: Strategic AI + memory leaks: worrying stuff
- Replies: 84
- Views: 30670
- 12 May 2006, 06:31
- Forum: Heroes V-VI
- Topic: Preliminary request for mapmakers
- Replies: 5
- Views: 2693
- 30 Apr 2006, 19:43
- Forum: Heroes V-VI
- Topic: The Demo thread
- Replies: 353
- Views: 82482
- 29 Apr 2006, 18:21
- Forum: Heroes V-VI
- Topic: Ultimate Abilities
- Replies: 44
- Views: 30192
- 27 Apr 2006, 19:03
- Forum: Heroes V-VI
- Topic: Heroes V: A Gamble?
- Replies: 11
- Views: 5052
- 27 Apr 2006, 06:04
- Forum: Heroes V-VI
- Topic: Heroes in combat charge attacks enemies behind walls..
- Replies: 49
- Views: 16929
- 27 Apr 2006, 06:00
- Forum: Heroes V-VI
- Topic: luck bonus???
- Replies: 34
- Views: 9278
- 27 Apr 2006, 05:59
- Forum: Heroes V-VI
- Topic: Heroes V: A Gamble?
- Replies: 11
- Views: 5052
there's a somewhat similar thing posted at the very bottom of the first page of this HC thread.. concerning creature damage http://heroescommunity.com/viewthread.php3?TID=17725
- 26 Apr 2006, 06:02
- Forum: Heroes V-VI
- Topic: The Demo thread
- Replies: 353
- Views: 82482
Bad things: -balance! -weak seven-levels (I remember how hard a decision it was to attack a Black Dragon pack in H3, even with a strong army) i like the weaker seventh level creatures.. it's no longer just a race for L7 dwelling.. back in h3 you could sacrifice all just to get the L7 dwelling built...
- 26 Apr 2006, 05:54
- Forum: Heroes V-VI
- Topic: luck bonus???
- Replies: 34
- Views: 9278
- 25 Apr 2006, 21:17
- Forum: Heroes V-VI
- Topic: Does Anyone Miss the Creature Selector from the Beta?
- Replies: 33
- Views: 9021
- 25 Apr 2006, 21:12
- Forum: Heroes V-VI
- Topic: luck bonus???
- Replies: 34
- Views: 9278
i agree, luck seems overpowered.. i've taken it whenever it's been offered to one of my heroes in the beta. in 3 levels you can quickly get it up to expert luck.. and with expert luck your stacks get lucky almost all the time it seems. that's not a scientific fact i know, but luck seems to increase ...
- 25 Apr 2006, 21:07
- Forum: Heroes V-VI
- Topic: Does Anyone Miss the Creature Selector from the Beta?
- Replies: 33
- Views: 9021