Search found 98 matches
- 27 Jul 2006, 12:29
- Forum: Heroes V-VI
- Topic: Allied mode
- Replies: 2
- Views: 1542
- 27 Jul 2006, 09:20
- Forum: Heroes V-VI
- Topic: Percentage chance to get offered skill
- Replies: 9
- Views: 3443
nice site! The random seed seems to be set at begining of each map for most things(like level up).As for percentages,you can always calculate them yourself,because nival releases nothing. yeah, this is correct. also, when fighting battles twice, units will get luck and morale bonus at the same time ...
- 26 Jul 2006, 09:26
- Forum: Heroes I-IV
- Topic: HOMM2 vs. HOMM3
- Replies: 51
- Views: 23058
- 25 Jul 2006, 18:15
- Forum: Heroes V-VI
- Topic: Summon Creatures vs. Caravan
- Replies: 45
- Views: 10907
- 25 Jul 2006, 18:12
- Forum: Heroes V-VI
- Topic: Klaus too powerfull?
- Replies: 54
- Views: 15739
Also,hydras dont blow.They are even better then treants because they reganarate and are cheaper.Sure,they are slow,but TA+haste them,and your enemy is toast. when comparing units, don't take magic into account, cause the same can be said about the treants. also, when playing dungeon, you usually ha...
- 25 Jul 2006, 13:18
- Forum: Heroes V-VI
- Topic: Gating just got "interesting"
- Replies: 8
- Views: 3114
- 25 Jul 2006, 11:01
- Forum: Heroes V-VI
- Topic: HELP with patch
- Replies: 7
- Views: 2118
- 25 Jul 2006, 09:26
- Forum: Heroes V-VI
- Topic: HELP with patch
- Replies: 7
- Views: 2118
- 25 Jul 2006, 09:12
- Forum: Heroes V-VI
- Topic: Gating just got "interesting"
- Replies: 8
- Views: 3114
Re: Gating just got "interesting"
I posted this in the bug thread up top, but this was too strange to not call some attention to it. You can kill gated creatures by targeting them on the ATB bar. Before they've been gated in. In fact, any single target effect can hit them. You can slow them, lightning bolt them, attack them in mele...
- 24 Jul 2006, 21:55
- Forum: Heroes V-VI
- Topic: New here, Questions about the game.
- Replies: 7
- Views: 2487
- 23 Jul 2006, 21:41
- Forum: Heroes V-VI
- Topic: List the Underpowered tier 7 Units!!!
- Replies: 85
- Views: 21924
a 10% initiative increase for a units means they get on average 10% more turns, independent of their initiative. i don't feel like going into deep calculations, but that's the way it is, this'll give you an idea: let's say a unit has initiative of x. so it takes him 100/x rounds to get a turn. afte...
- 23 Jul 2006, 21:30
- Forum: Heroes V-VI
- Topic: The little things you miss from previous HOMM games
- Replies: 104
- Views: 25751
- 23 Jul 2006, 21:27
- Forum: Heroes V-VI
- Topic: List the Underpowered tier 7 Units!!!
- Replies: 85
- Views: 21924
a 10% initiative increase for a units means they get on average 10% more turns, independent of their initiative. i don't feel like going into deep calculations, but that's the way it is, this'll give you an idea: let's say a unit has initiative of x. so it takes him 100/x rounds to get a turn. after...
- 22 Jul 2006, 21:45
- Forum: Heroes V-VI
- Topic: So... are you glad you patched it?
- Replies: 33
- Views: 10862
- 22 Jul 2006, 20:46
- Forum: Heroes V-VI
- Topic: List the Underpowered tier 7 Units!!!
- Replies: 85
- Views: 21924
I think Inferno has lots of problems in general, especially the Demons' terrible initiative, and the almost non-existant defense of the Hell Hounds/Cerberi, and the fact they only have one shooter; though once you get to Succubus Mistresses it pretty much evens out with their chain shot. i don't th...
- 22 Jul 2006, 20:25
- Forum: Heroes V-VI
- Topic: Klaus too powerfull?
- Replies: 54
- Views: 15739
luckily, klaus ain't that powerfull in the hands of the AI, their paladins attacked my ancient treants on the first turn, lol. (and since they only seem to be nerfing things when the ai doesn't get how it works i doubt it'll be fixed anytime soon. (that's the reason the gremlins got nerfed, cause th...
- 22 Jul 2006, 20:13
- Forum: Heroes V-VI
- Topic: Academy Strategy Guide....
- Replies: 37
- Views: 11878
- 21 Jul 2006, 17:15
- Forum: Heroes V-VI
- Topic: Movement
- Replies: 10
- Views: 5692
something i have noticed, is that dimension door always uses up half of the bar. so when you have already visited the stable that week, and you use dd, you loose (2500+600)/2 movement points. and when you haven't and visit the stable later that day you loose only 2500/2 movement points, so the time ...
- 21 Jul 2006, 13:32
- Forum: Heroes V-VI
- Topic: Klaus too powerfull?
- Replies: 54
- Views: 15739
- 21 Jul 2006, 13:27
- Forum: Heroes I-IV
- Topic: Peasant Evolution
- Replies: 79
- Views: 34439