Search found 884 matches
- 22 Sep 2011, 14:08
- Forum: Might and Magic
- Topic: Might & Magic X: Character Races?
- Replies: 72
- Views: 29301
- 22 Sep 2011, 14:05
- Forum: Heroes V-VI
- Topic: Question on Archery penalty
- Replies: 3
- Views: 3150
- 22 Sep 2011, 13:36
- Forum: News
- Topic: Hardcore Might and Magic
- Replies: 7
- Views: 3916
Re: Hardcore Might and Magic
Not a bad article, but I have to snort derisively at this, about MM 6: "There are also no arrows on the map to tell you where you need to go (as in the latest Elder Scrolls and Fallout games) either, making it difficult to find out exactly where you need to go." Oh noes, how did anyone ev...
- 20 Sep 2011, 13:58
- Forum: Heroes V-VI
- Topic: heroes V collectors edition keyboard and mouse not respondin
- Replies: 27
- Views: 19945
I got lucky and figured out the administrator password, thank god I really did not feel like reinstalling windows. The problem I have now is getting the administrator option to show up when I boot my PC in regular mode right now it only shows up in safe mode. Thanks for your help so far. What OS is...
- 14 Sep 2011, 14:27
- Forum: Heroes V-VI
- Topic: Heroic: town borders
- Replies: 12
- Views: 11474
Several of these ideas seem to be directly from Disciples. Cases in point: Terraforming area that is controlled / towns ranges of influence: this has been a staple of the disciples games. Every turn that you own a town or control point, its influence spreads. Higher level towns spread faster. If you...
- 14 Sep 2011, 14:17
- Forum: Heroes V-VI
- Topic: A goodbye to HOMM! Heroes VI has ended my love for this game
- Replies: 121
- Views: 94670
- 14 Sep 2011, 13:54
- Forum: Heroes V-VI
- Topic: A goodbye to HOMM! Heroes VI has ended my love for this game
- Replies: 2
- Views: 1999
- 11 Sep 2011, 13:45
- Forum: Heroes V-VI
- Topic: Heroic: heroes
- Replies: 28
- Views: 12124
What Pitsu says seems like a good way to go, imho. How it will look like, it's another matter. But taking from that grid from FFX, I was trying to say that every level you achieved, you would have access to a primary cell (a main Skill or a Spell Level). This cell would give means to activate other...
- 10 Sep 2011, 13:58
- Forum: Hall of the Heretics
- Topic: MMHK launches in the UK and US
- Replies: 10
- Views: 8488
- 10 Sep 2011, 13:47
- Forum: Heroes V-VI
- Topic: Heroic: heroes
- Replies: 28
- Views: 12124
Re: Heroic: heroes
Just a little note: you weren't around when 3DO wanted to offer the Artifact Forge back in Heroes III were you? All hell broke loose. I don't think the artifact forge here is the same as the forge town. @ Panda: Do you mean a really extensive grid, with specific paths (as FFX), more free-flowing gr...
- 10 Sep 2011, 13:40
- Forum: Screenshots
- Topic: A Customer Service
- Replies: 6
- Views: 3296
- 10 Sep 2011, 13:38
- Forum: News
- Topic: Heroes Kingdoms Season 3
- Replies: 6
- Views: 3153
So you actually arrange an alliance outside the game first? You don't have to, but if one member of an alliance invites another into the game, they are guaranteed to start fairly close to each-other on the world map. If you just enter the game, you may not be near anyone who wants you / can accommo...
- 09 Sep 2011, 13:25
- Forum: Heroes V-VI
- Topic: Heroic: spells
- Replies: 22
- Views: 10130
Furthermore I would make it more like the MM spell system in general. By casting spells of one school you earn proficiency and at a point you receive a new grade (basic> expert > master) With every grad new spells of the school are available and already learned spells are stronger/have additional e...
- 09 Sep 2011, 13:21
- Forum: News
- Topic: Heroes Kingdoms Season 3
- Replies: 6
- Views: 3153
- 08 Sep 2011, 13:33
- Forum: Might and Magic
- Topic: Replaying Might and Magic VII (Finally Beat MM7)
- Replies: 42
- Views: 22669
- 07 Sep 2011, 14:10
- Forum: Heroes V-VI
- Topic: Heroic: town creatures
- Replies: 13
- Views: 7279
I did once consider a building where you could, in a siege, recruit all unrecruited creatures for half their normal cost, but they'd only stick around for the one battle. Another idea I'd had (you couldn't do it now) was being able to recruit for free a stack of tier 1 creatures whose strength was ...
- 07 Sep 2011, 14:04
- Forum: Heroes V-VI
- Topic: Heroic: artefacts
- Replies: 27
- Views: 10122
Regarding the way to stack or show artifacts in town, imho, that could be arranged by having a Hall of Trophies - a fictional building - to arrange monuments and spoils of war. Adding to the monument idea (which is a longing of mine for rather a while :) ), there are prizes people can praise, proba...
- 07 Sep 2011, 14:00
- Forum: Screenshots
- Topic: Haven Fort Converted
- Replies: 5
- Views: 2843
- 29 Aug 2011, 01:14
- Forum: News
- Topic: Recommended Games: Suggestions?
- Replies: 24
- Views: 11394
- 20 Aug 2011, 12:11
- Forum: Heroes V-VI
- Topic: Why Should I Buy HoMM 6?
- Replies: 27
- Views: 17348
Heroes 6 seems to be slower paced than previous games. Creatures have a lot more hit points and they no longer have the attack skill so they do a lot less damage. For example, in previous Heroes games, a level 7 creature can kill 10 to 20 level 1 creatures in one hit. Even the weakest level 7 creat...