Search found 562 matches
- 16 Dec 2011, 15:35
- Forum: Heroes V-VI
- Topic: very frustrating mission
- Replies: 13
- Views: 6493
My impression is that each step the hero makes costs different amount of movement points. For example, on a paved road, if the hero carries no army, each step may cost 0.5 movement points. If the hero is loaded with army, each step may cost 1.0 movement points. (I don't know the exact numbers). So t...
- 16 Dec 2011, 15:00
- Forum: Articles
- Topic: Might & Magic: Heroes VI - Sanctuary - The Winding Star
- Replies: 15
- Views: 9411
Might & Magic: Heroes VI - Sanctuary - The Winding Star
Honestly, I haven't figured out how to open a campaign scenario with the editor, so I don't have the set artifacts' location readily available and can't confirm whether any particular artifact will always spawn. Good news for Haven and Sanctuary is that we can easily buy the most powerful artifact f...
- 15 Dec 2011, 21:23
- Forum: News
- Topic: Patch 1.2 on December 20th
- Replies: 41
- Views: 20723
Patch 1.2 on December 20th
It is good to have a date on the patch.
But I only care about which bugs will be fixed. (I want to see Puppet Master crashing bug fixed!)
Edited on Thu, Dec 15 2011, 17:03 by maltz
But I only care about which bugs will be fixed. (I want to see Puppet Master crashing bug fixed!)
Edited on Thu, Dec 15 2011, 17:03 by maltz
- 15 Dec 2011, 18:19
- Forum: Heroes V-VI
- Topic: very frustrating mission
- Replies: 13
- Views: 6493
- 15 Dec 2011, 17:06
- Forum: Heroes V-VI
- Topic: very frustrating mission
- Replies: 13
- Views: 6493
Those AI invasion armies are chickens, they will run away from Anton. In my game I used the empty Fort beside the underground entrance (in the walkthrough, Fort B) as a bait (as they tend to go after it if Anton is not nearby). When I see a Red hero appear from the portal exit, I town portal Anton b...
- 15 Dec 2011, 17:00
- Forum: Heroes V-VI
- Topic: Help! Necro campaign 3 oddness
- Replies: 7
- Views: 3609
- 14 Dec 2011, 20:32
- Forum: Heroes V-VI
- Topic: "Hard" difficulty does not work
- Replies: 1
- Views: 1490
"Hard" difficulty does not work
Well, technically speaking, the hard difficulty does work. It gives us less army and resources to start a mission, with more powerful and enemies to fight. All of the above are proven good ways to make the mission harder. But many of us feel this is not enough. ;| In my walkthrough, I assign a diffi...
- 14 Dec 2011, 20:08
- Forum: Heroes V-VI
- Topic: Haven Campaign-final mission
- Replies: 2
- Views: 1646
- 13 Dec 2011, 20:16
- Forum: Heroes V-VI
- Topic: Chronological order of missions? (spoilers)
- Replies: 39
- Views: 33386
I am a little confused with Mother Namtaru's plot in the posted order on page 1. Inferno - defeated in Mission 2 by Inferno invasion (Kiril), but spared with Anastasya's arrival Necropolis - alive and well in Mission 4, but warns about Inferno invasion It seems to me that Inferno 2 happens just befo...
- 12 Dec 2011, 02:20
- Forum: News
- Topic: H6 Patching Policy
- Replies: 40
- Views: 16237
H6 Patching Policy
Actually there is a faster way to farm EXP for Dynasty weapons - simply use the editor to make a scenario where you can get a ton of free units, and use that to beat a ton of free untis in a quick combat. You will earn millions of EXP that instantly max out any Dynasty weapon in seconds. And even be...
- 08 Dec 2011, 20:32
- Forum: News
- Topic: Play With the Devs
- Replies: 10
- Views: 4683
Play With the Devs
I thought they are supposed to work on Patch 1.2... Or does that mean the patch will be released before 15th?
- 08 Dec 2011, 20:17
- Forum: Heroes V-VI
- Topic: 2D vs. 3D
- Replies: 38
- Views: 15921
- 07 Dec 2011, 18:59
- Forum: Articles
- Topic: Might & Magic: Heroes VI - Sanctuary - Death-In-Life and Lif
- Replies: 25
- Views: 20922
Might & Magic: Heroes VI - Sanctuary - Death-In-Life and Lif
Sanctuary and Haven do not have access to Dark Magic.
- 06 Dec 2011, 23:22
- Forum: Articles
- Topic: Might & Magic: Heroes VI - Sanctuary - The Fury and the Mire
- Replies: 12
- Views: 14764
Might & Magic: Heroes VI - Sanctuary - The Fury and the Mire
Ice bolt (fixes a melee stack at exactly where it is) does look very sexy especially for the optional battles in mission 4. I just hope that we can teleport a hostile stack around, too. And thanks for other information.
Edited on Tue, Dec 06 2011, 18:23 by maltz
Edited on Tue, Dec 06 2011, 18:23 by maltz
- 06 Dec 2011, 23:20
- Forum: Articles
- Topic: Might & Magic: Heroes VI - Sanctuary - Death-In-Life and Lif
- Replies: 25
- Views: 20922
Might & Magic: Heroes VI - Sanctuary - Death-In-Life and Lif
Thanks for the information on the Anniversary Achievement. I wonder why would one keep waiting if no enemy remains on the map - looks more like a bug than a feature.
- 06 Dec 2011, 03:15
- Forum: Heroes V-VI
- Topic: The best artifacts in the game
- Replies: 6
- Views: 7343
- 05 Dec 2011, 21:48
- Forum: Heroes V-VI
- Topic: Tactics Skill Very Poorly Done
- Replies: 14
- Views: 8753
- 05 Dec 2011, 14:57
- Forum: Heroes V-VI
- Topic: The best artifacts in the game
- Replies: 6
- Views: 7343
- 03 Dec 2011, 20:04
- Forum: Heroes V-VI
- Topic: Spending Dynasty Seals in the Altar of Wishes
- Replies: 3
- Views: 4761
- 02 Dec 2011, 17:26
- Forum: Heroes V-VI
- Topic: Simple Questions Simple Answers thread
- Replies: 310
- Views: 154602