Search found 217 matches
- 03 Sep 2006, 15:44
- Forum: Heroes V-VI
- Topic: List the Underpowered tier 7 Units!!!
- Replies: 85
- Views: 22414
I personally think their are a few wrong with the tier 7s. 1. The unupgraded forms have NO abilities and the upgraded forms generally have too few and are not strong enough. My changes would be Haven 1. Angels can forfeit their turn to give a unit +5 to morale. This can also be given to themselves a...
- 02 Sep 2006, 16:50
- Forum: Heroes V-VI
- Topic: What a letdown!
- Replies: 8
- Views: 3773
- 02 Sep 2006, 16:47
- Forum: Heroes I-IV
- Topic: Balance Between Factions In HoMM 2-4?
- Replies: 83
- Views: 29287
Heroes II was close. Then they added the Well. That building screwed everything up. When Warlocks are eventually building 3 Black Dragons per week, a Knight's 4 Crusaders don't have a prayer. That's why Knights always have to capture something else to survive in an extra large map. If the growth ra...
- 02 Sep 2006, 16:37
- Forum: Heroes I-IV
- Topic: Inferno Evolution
- Replies: 40
- Views: 18603
- 02 Sep 2006, 05:05
- Forum: Heroes I-IV
- Topic: Genie Evolution
- Replies: 55
- Views: 33584
I guess I'm the only one who likes the H5 djinn sultans. Although the in-game one doesn't look very nice, I think the high-def model of the djinn looks incredible. I like the mystical markings all over it's body, I like how it is covered in jewels, and I like it's arabic style clothing and sword. T...
- 02 Sep 2006, 04:29
- Forum: Heroes V-VI
- Topic: We want nagas,but how?
- Replies: 48
- Views: 12723
To be honest all you really need is 2-3 different variations of nagas. A buffer naga blademaster-type unit that has 'blade dance' moves that give him big bonus' as long as he doesn't move. Moving will break the bonus. Tier 4 or 5 sounds about right for that. A naga spellcaster with the ability to do...
- 29 Aug 2006, 03:44
- Forum: News
- Topic: Heroes V Expansion Announced
- Replies: 110
- Views: 28059
Heroes V Expansion Announced
Wow the mods in this forum are a lot more controlling than in most forums I frequent. Ah well if it makes them feel better then go for it. Anyways honestly ubisoft is acting like electronic arts as far as game support goes. When a game is released incomplete missing VITAL features you promised then ...
- 28 Aug 2006, 05:29
- Forum: News
- Topic: Heroes V Expansion Announced
- Replies: 110
- Views: 28059
Heroes V Expansion Announced
I definitely will be getting a hacked version of the expansion. And every expansion released for homm5 thereafter. When they release all the features promised and start showing some half decent support will I even bother purchasing the expansion for such a rushed game. That last comment from the niv...
- 23 Aug 2006, 16:08
- Forum: News
- Topic: Nival Answers, Episode IV: A New Hope
- Replies: 90
- Views: 41857
Are the guys from nival mentally retarded? Seriously? You know nival you still have to sell an expansion? If this is the kind of crap support I can expect from nival forget it. If you released your game relatively finished and polished then I can understand poor support but unfortunately that is not...
- 17 Aug 2006, 03:38
- Forum: Heroes V-VI
- Topic: Haven strategy and hints
- Replies: 16
- Views: 8136
Haven Strategy - 1. Use Klaus 2. The following skills are mandatory - Expert Logistics, Tactics, Expert Trainer 3. The following skills are recommended - Expert Luck, Magic Resistance, Expert Defense, Protection 4. Convert every unit you have into a Paladin. 5. Split your cavalier stack into 2-3 arm...
- 17 Aug 2006, 03:13
- Forum: Heroes V-VI
- Topic: Are war machines of any significant use?
- Replies: 37
- Views: 11748
Your ballista will be repaired if you have ballistics,so Im not sure about this.But maybe they should get an HP bonus along with damage bonus with your heros strenght. The point is why get all the skills that improve ballistas when a single fireball or creature attack will kill it. Same also applie...
- 16 Aug 2006, 03:40
- Forum: Heroes V-VI
- Topic: Why do Zombies have Enraged?
- Replies: 13
- Views: 3995
You can't give zombie stacks for other stacks losing HP. Otherwise you could keep raising dead and getting more damage to your units and raising zombies. Say you can raise 1000k HP, then you will get 100HP zombies every time you raised the dead and they damaged them. Not balanced. Yeah makes sense ...
- 15 Aug 2006, 12:28
- Forum: Heroes V-VI
- Topic: New 'towns' and 'hero types' and asking a little help
- Replies: 59
- Views: 16437
Here would be my good race. Based on a mix of muslim/egyptian mythology. A different look on this type of culture in a game. Tier 1 - Giant Beetle/Scarab. Stats like a conscript except a little tougher that can at the expense of its attack use the flight ability(double movement with flight) with the...
- 15 Aug 2006, 12:08
- Forum: Heroes V-VI
- Topic: Are war machines of any significant use?
- Replies: 37
- Views: 11748
I find ballistas fairly useful the only problem being their pitiful hp that would allow players to kill them in 1-2 casts thus nullifying their use against anything other than the AI. Ballistas(and all the other war machines for that matter) should have purchaseable hp upgrades at a significant cost...
- 15 Aug 2006, 05:54
- Forum: Heroes V-VI
- Topic: Why do Zombies have Enraged?
- Replies: 13
- Views: 3995
Why do Zombies have Enraged?
It just doesn't make any sense logically speaking. Same thing would apply to the mechanical gargoyles. If the purpose is to discourage players from killing the slow tank stacks last why not spice up the abilities a little bit. Instead nival decided to take the lazy approach. If it were up to myself ...
- 15 Aug 2006, 05:32
- Forum: Heroes V-VI
- Topic: Favorite Skill Combinations ...
- Replies: 37
- Views: 11013
Logistics is the only must for me.The rest depend on the race.Luck or/and leadership is also what I usually take.War machines are good for sylvan.Summon magic is alway nice to have,but it can be replaced by destruction or light.Dark is also nice,but Ill usually couple it with another school.Sorcery...
- 31 Jul 2006, 06:49
- Forum: Heroes V-VI
- Topic: Simultaneous Turns?
- Replies: 30
- Views: 10408
Ubisoft claimed they wanted to have a strong internet community by having fast multiplayer. This feature would speed up gameplay 10 times more than every other meaningless one they added. I am just as shocked it wasn't introduced as yourself. The lack of this feature has doomed this game to be singl...
- 29 Jul 2006, 16:43
- Forum: Heroes V-VI
- Topic: raise dead
- Replies: 50
- Views: 15591
I personally think raise dead for undead simply needs a nerf. Although raise dead is uber in the hands of vlad its outrageous with every necromancer army. The only reason vlad is imbalanced is because it makes a spell thats already too strong WAY too strong. I'd probably change it to require a fully...
- 27 Jul 2006, 13:56
- Forum: Heroes V-VI
- Topic: So many Unupgraded Units are so Worthless
- Replies: 28
- Views: 6526
Scattershot is also good for killing phantom forces *and* attacking the original at the same time. If the PF are hit, you did extra damage. If not, you didn't waste the whole attack. Since PF only take 1 point of damage to destroy, the reduced damage to them doesn't matter. Not to mention you can h...
- 26 Jul 2006, 15:32
- Forum: Heroes V-VI
- Topic: so... who would u rather have to take over the HOMM series
- Replies: 47
- Views: 11105