Search found 110 matches
- 08 Jul 2006, 01:24
- Forum: Heroes V-VI
- Topic: Heroes V Lore Discussion *Spoiler*
- Replies: 137
- Views: 30500
One of the faults of traditional storytelling is the lack of character development on the part of the evil villian. However, once writers begin to explore how evil villians are developed, they found out that it all goes back to the age-old idea that circumstances and upbringing are what causes someo...
- 29 Jun 2006, 00:00
- Forum: Heroes V-VI
- Topic: Heroes V Lore Discussion *Spoiler*
- Replies: 137
- Views: 30500
- 19 Jun 2006, 19:01
- Forum: Heroes V-VI
- Topic: Manual for skills and spells?
- Replies: 5
- Views: 2108
Just read the fan-made manual - this is absolutely amazing. Just wondering one thing though: why would the AI only have half income and half population growth, even in Heroic? Is it there to prevent the human players to gain too much experience off AI players during multiplayer games, or is it simpl...
- 18 Jun 2006, 04:45
- Forum: Heroes V-VI
- Topic: Skills question and the inflexible, unjust choices
- Replies: 32
- Views: 8720
The concept of video games as a predominantly multiplayer entertainment is an American concept, not a European one. One would be wise to remember that Heroes V is not an American game. Do you still remember the old days of primitive single-player, when players played missions, died on that tough lev...
- 16 Jun 2006, 14:43
- Forum: Heroes V-VI
- Topic: enraged creature ability
- Replies: 19
- Views: 5999
- 15 Jun 2006, 14:03
- Forum: Heroes V-VI
- Topic: did you ever get ultimate in campaign?
- Replies: 30
- Views: 10777
The problem with rage of the elements is that it was designed for how the elemental chains worked in the beta, not the way it works now. Before, you could build up elemental chains and blow them for multiples of base damage, and doubling *that* would indeed be ultimate ownage. Now, it's basically a ...
- 14 Jun 2006, 13:55
- Forum: Heroes V-VI
- Topic: Protecting Shooters...
- Replies: 33
- Views: 11037
- 13 Jun 2006, 23:21
- Forum: Heroes V-VI
- Topic: Protecting Shooters...
- Replies: 33
- Views: 11037
I kind of missed the idea of having friendly units blocking ranged attacks too. Actually, I miss a lot of things from Heroes 4, such as the caravan, and first-strike ability for some troops. About the whole Heroes dying thing... here's what I thought Nival could've done: - Heroes have defense and hi...
- 11 Jun 2006, 20:32
- Forum: Heroes V-VI
- Topic: Do you miss stronghold?
- Replies: 194
- Views: 38239
A stronghold idea seems plausible, but one has to be careful how to manage it. One of the characteristics of a stronghold town is barbarism, or having less characteristics of civilization than the average kingdom or nation. The problem with that is who's standards do you use. Especially in Ashan, wh...
- 11 Jun 2006, 20:07
- Forum: Heroes V-VI
- Topic: Serious question for those who play Single Player
- Replies: 48
- Views: 13132
Two suggestions for Nival: 1.) collect replays from top players, and follow their build orders and tactics, rather than trying to come up with their own. Blizzard patches the starcraft and warcraft AI's all the time. 2.) Give it omniscience, ie see the whole map. For example, if two-thirds of the bu...