Search found 1032 matches
- 05 Jul 2008, 12:44
- Forum: Mapmaking Guild
- Topic: Heroes 3.5 Wake of Gods map in the making - need testplayers
- Replies: 9
- Views: 5227
And about the maze - I wanted it exactly like that, the player has to use the guide that comes to the Northen Castle at day 75 (or look in editor). Maybe not so artistic and beautiful as in Empire of the world II, but I wanted to make a labyrinth of my own, hehe. Basic thought was to try to give me...
- 05 Jul 2008, 09:59
- Forum: Wake of Gods
- Topic: is it possible?
- Replies: 3
- Views: 3445
ZVSE !?OB63/65; !!HE-1:Y4/1000/1/2; But it curses only once. As the curse dispell, nothing happens, unless HE-1 revisit the tower. If he remains on, doesnt work. Unless someone comes with a great idea, I guess it is not possible. To trigger an event, you need to move in, or espace bar. When sitting ...
- 05 Jul 2008, 07:05
- Forum: Mapmaking Guild
- Topic: Heroes 3.5 Wake of Gods map in the making - need testplayers
- Replies: 9
- Views: 5227
- 05 Jul 2008, 06:00
- Forum: Wake of Gods
- Topic: is it possible?
- Replies: 3
- Views: 3445
is it possible?
Emerald towers are so powerfull...But the players love them(leads to epic battles), so my idea (for the map I am working on) would be to place a regular event in front of it, which doesnt cancel and take 50 from each ressource. Would you say: excellent idea, but here comes my concern: If you put an ...
- 04 Jul 2008, 05:39
- Forum: Mapmaking Guild
- Topic: School of Sorcery - Maptesting help please :)
- Replies: 4
- Views: 2238
- 04 Jul 2008, 05:22
- Forum: Mapmaking Guild
- Topic: Heroes 3.5 Wake of Gods map in the making - need testplayers
- Replies: 9
- Views: 5227
Unfortunatelly there is not much need to test maps in WOG. The main problem is that any AI wandering HERO can create a frozen game for unknown reasons, so the first commandement is: MAKE AI heroes stand still. When you spend months to create a map with interactivity between AI and player you will ha...
- 03 Jul 2008, 18:46
- Forum: Wake of Gods
- Topic: How to curse an hero ?
- Replies: 5
- Views: 3077
- 02 Jul 2008, 21:48
- Forum: Wake of Gods
- Topic: How to curse an hero ?
- Replies: 5
- Views: 3077
Thank you for help. Any idea why from those settings only disable commander and creature stack experience works? All the others do no effect !#UN:P5/0; !#UN:P193/1; check if Warfare is enabled in WoGify Options !#UN:P191/1; Estates !#UN:P217/1; Learning !#UN:P218/0; Tactics !#UN:P203/1; Estates II !...
- 02 Jul 2008, 13:42
- Forum: Wake of Gods
- Topic: How to curse an hero ?
- Replies: 5
- Views: 3077
- 02 Jul 2008, 08:46
- Forum: Wake of Gods
- Topic: How to curse an hero ?
- Replies: 5
- Views: 3077
How to curse an hero ?
I try to make my hero look tired in the start. Want him to have movement reduced a lot first 7 days then less next 5 days then near to normal for 3 days I added curses like this ZVSE !#HE106:Y10/1500/7/2; !#HE106:Y10/1000/5/2; !#HE106:Y10/500/3/2; Unfortunatelly they add each other so I get no movem...
- 01 Jul 2008, 16:52
- Forum: Wake of Gods
- Topic: Month of the "XXX": Population is doubled!
- Replies: 5
- Views: 3614
- 01 Jul 2008, 05:26
- Forum: Wake of Gods
- Topic: Question on cave of Gerfrex
- Replies: 1
- Views: 2586
- 30 Jun 2008, 00:49
- Forum: Wake of Gods
- Topic: Question on cave of Gerfrex
- Replies: 1
- Views: 2586
Question on cave of Gerfrex
There is that awesome scrip about vampires bird killer. I moved it in a map of my own, changed ID of CragHack to Xsi, and it looks like this: ZVSE !?LE14/21/0; [Behind tree event trigger] !!IF:V1/0; [Sets flag 1 to 0] !!HE77:A=63; [Check to see if Lydorie has Bird of Perception] !!IF&1:Q1^Do you...
- 29 Jun 2008, 16:54
- Forum: Wake of Gods
- Topic: Sorsha !!HE5
- Replies: 4
- Views: 2859
I noticed it. I made her to upgrade sharphooters to lava sharpsooters. The only problem so far is that it offers me to upgrade again the lava s to...lava again, without fee. I missed somewhere the code to stop the procesus ZVSE [Hero screen mouse click] !?CM2; !!HE5:N?v1; [Get current hero #] !!VRz2...
- 28 Jun 2008, 00:22
- Forum: Wake of Gods
- Topic: Sorsha !!HE5
- Replies: 4
- Views: 2859
Sorsha !!HE5
I want Sorsha to upgrade marksmans/sharpshooters to lava sharpshooters. I read the tutorial by Quirquish and imagined this code, but gives an error. What I miss? ZVSE _WARNING_#1=IMPORTANT! This file is not in a plain text format. NEVER use any editor except ERM_S for making any kind of changes! ERM...
- 27 Jun 2008, 21:57
- Forum: Wake of Gods
- Topic: scripting an hero with more than 150 defense
- Replies: 6
- Views: 3275
No way. Fnord created a unique script THUNK where all its lifted movement, antimagic abilities, invincibility and other stuff were put together. I could easier win the lotery than find the line code where THUNK has altered defense:) Maybe a better way would be to reduce yours hero attack when attack...
- 27 Jun 2008, 19:20
- Forum: Wake of Gods
- Topic: scripting an hero with more than 150 defense
- Replies: 6
- Views: 3275
- 27 Jun 2008, 00:23
- Forum: Wake of Gods
- Topic: scripting an hero with more than 150 defense
- Replies: 6
- Views: 3275
scripting an hero with more than 150 defense
Sorry to bother anyone, but I am a bit lost at this. I see THUNK comes with great defense, Chaser too. I assume there is a script there which boost their stats above 200 or so. But coudnt find it...Is it possible?
- 27 Jun 2008, 00:19
- Forum: Wake of Gods
- Topic: modify script
- Replies: 5
- Views: 2937
I got the script to work with azure and mithril instead of gold but the mithril pile comes always by 5 units and I wanted only 1. I fixed the quantity (in the map) to 1 but comes again 5. Any idea how to restrict pile of mithril at one unit? ZVSE ** Valley Of Gold script for my Show Off map !#VRv80:...
- 26 Jun 2008, 17:13
- Forum: Wake of Gods
- Topic: modify script
- Replies: 5
- Views: 2937