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by Salamandre
05 Jul 2008, 12:44
Forum: Mapmaking Guild
Topic: Heroes 3.5 Wake of Gods map in the making - need testplayers
Replies: 9
Views: 5227

And about the maze - I wanted it exactly like that, the player has to use the guide that comes to the Northen Castle at day 75 (or look in editor). Maybe not so artistic and beautiful as in Empire of the world II, but I wanted to make a labyrinth of my own, hehe. Basic thought was to try to give me...
by Salamandre
05 Jul 2008, 09:59
Forum: Wake of Gods
Topic: is it possible?
Replies: 3
Views: 3445

ZVSE !?OB63/65; !!HE-1:Y4/1000/1/2; But it curses only once. As the curse dispell, nothing happens, unless HE-1 revisit the tower. If he remains on, doesnt work. Unless someone comes with a great idea, I guess it is not possible. To trigger an event, you need to move in, or espace bar. When sitting ...
by Salamandre
05 Jul 2008, 07:05
Forum: Mapmaking Guild
Topic: Heroes 3.5 Wake of Gods map in the making - need testplayers
Replies: 9
Views: 5227

Your map is very nicely designed. Too good to remain without scripts:) WOG without any script is a pitifull hack&slash. The labyrinth remembers me the "maze of death" from Unleashing the Bloodthirsty . Once exception, in your map one error is fatal, so the player will be forced to swit...
by Salamandre
05 Jul 2008, 06:00
Forum: Wake of Gods
Topic: is it possible?
Replies: 3
Views: 3445

is it possible?

Emerald towers are so powerfull...But the players love them(leads to epic battles), so my idea (for the map I am working on) would be to place a regular event in front of it, which doesnt cancel and take 50 from each ressource. Would you say: excellent idea, but here comes my concern: If you put an ...
by Salamandre
04 Jul 2008, 05:39
Forum: Mapmaking Guild
Topic: School of Sorcery - Maptesting help please :)
Replies: 4
Views: 2238

Obviously this map is for TOH and their crying nuts:)


The kind of map where if red player has his wood mine 1 step farther then blue there is a no game. Looks nice :D


A map where the shackless are on is a joke game. But dont take me too seriously, I am a TOH fugitive. :devil:
by Salamandre
04 Jul 2008, 05:22
Forum: Mapmaking Guild
Topic: Heroes 3.5 Wake of Gods map in the making - need testplayers
Replies: 9
Views: 5227

Unfortunatelly there is not much need to test maps in WOG. The main problem is that any AI wandering HERO can create a frozen game for unknown reasons, so the first commandement is: MAKE AI heroes stand still. When you spend months to create a map with interactivity between AI and player you will ha...
by Salamandre
03 Jul 2008, 18:46
Forum: Wake of Gods
Topic: How to curse an hero ?
Replies: 5
Views: 3077

Thank you, I PM ed you, hope I can get some help, big big map in way
by Salamandre
02 Jul 2008, 21:48
Forum: Wake of Gods
Topic: How to curse an hero ?
Replies: 5
Views: 3077

Thank you for help. Any idea why from those settings only disable commander and creature stack experience works? All the others do no effect !#UN:P5/0; !#UN:P193/1; check if Warfare is enabled in WoGify Options !#UN:P191/1; Estates !#UN:P217/1; Learning !#UN:P218/0; Tactics !#UN:P203/1; Estates II !...
by Salamandre
02 Jul 2008, 13:42
Forum: Wake of Gods
Topic: How to curse an hero ?
Replies: 5
Views: 3077

Please another question

I want to enable tactics +3 speed option . The command to use is

ZVSE
!#UN:P218/1;


Why, once in game, tactics get not bonuses?
by Salamandre
02 Jul 2008, 08:46
Forum: Wake of Gods
Topic: How to curse an hero ?
Replies: 5
Views: 3077

How to curse an hero ?

I try to make my hero look tired in the start. Want him to have movement reduced a lot first 7 days then less next 5 days then near to normal for 3 days I added curses like this ZVSE !#HE106:Y10/1500/7/2; !#HE106:Y10/1000/5/2; !#HE106:Y10/500/3/2; Unfortunatelly they add each other so I get no movem...
by Salamandre
01 Jul 2008, 16:52
Forum: Wake of Gods
Topic: Month of the "XXX": Population is doubled!
Replies: 5
Views: 3614

If you have WOG installed you will notice a box to check and disable all that
by Salamandre
01 Jul 2008, 05:26
Forum: Wake of Gods
Topic: Question on cave of Gerfrex
Replies: 1
Views: 2586

It was a simple typo mistake


Should be MO not M

!!MO17/21/0&1: etc


Done
by Salamandre
30 Jun 2008, 00:49
Forum: Wake of Gods
Topic: Question on cave of Gerfrex
Replies: 1
Views: 2586

Question on cave of Gerfrex

There is that awesome scrip about vampires bird killer. I moved it in a map of my own, changed ID of CragHack to Xsi, and it looks like this: ZVSE !?LE14/21/0; [Behind tree event trigger] !!IF:V1/0; [Sets flag 1 to 0] !!HE77:A=63; [Check to see if Lydorie has Bird of Perception] !!IF&1:Q1^Do you...
by Salamandre
29 Jun 2008, 16:54
Forum: Wake of Gods
Topic: Sorsha !!HE5
Replies: 4
Views: 2859

I noticed it. I made her to upgrade sharphooters to lava sharpsooters. The only problem so far is that it offers me to upgrade again the lava s to...lava again, without fee. I missed somewhere the code to stop the procesus ZVSE [Hero screen mouse click] !?CM2; !!HE5:N?v1; [Get current hero #] !!VRz2...
by Salamandre
28 Jun 2008, 00:22
Forum: Wake of Gods
Topic: Sorsha !!HE5
Replies: 4
Views: 2859

Sorsha !!HE5

I want Sorsha to upgrade marksmans/sharpshooters to lava sharpshooters. I read the tutorial by Quirquish and imagined this code, but gives an error. What I miss? ZVSE _WARNING_#1=IMPORTANT! This file is not in a plain text format. NEVER use any editor except ERM_S for making any kind of changes! ERM...
by Salamandre
27 Jun 2008, 21:57
Forum: Wake of Gods
Topic: scripting an hero with more than 150 defense
Replies: 6
Views: 3275

No way. Fnord created a unique script THUNK where all its lifted movement, antimagic abilities, invincibility and other stuff were put together. I could easier win the lotery than find the line code where THUNK has altered defense:) Maybe a better way would be to reduce yours hero attack when attack...
by Salamandre
27 Jun 2008, 19:20
Forum: Wake of Gods
Topic: scripting an hero with more than 150 defense
Replies: 6
Views: 3275

I am sure Fnord did it with Thunk. The question is, where is Fnord?:)

From readme of THUNK:

"A word about taking on the THUNK. It's not an easy fight, as his defense is absurdly high"
by Salamandre
27 Jun 2008, 00:23
Forum: Wake of Gods
Topic: scripting an hero with more than 150 defense
Replies: 6
Views: 3275

scripting an hero with more than 150 defense

Sorry to bother anyone, but I am a bit lost at this. I see THUNK comes with great defense, Chaser too. I assume there is a script there which boost their stats above 200 or so. But coudnt find it...Is it possible?
by Salamandre
27 Jun 2008, 00:19
Forum: Wake of Gods
Topic: modify script
Replies: 5
Views: 2937

I got the script to work with azure and mithril instead of gold but the mithril pile comes always by 5 units and I wanted only 1. I fixed the quantity (in the map) to 1 but comes again 5. Any idea how to restrict pile of mithril at one unit? ZVSE ** Valley Of Gold script for my Show Off map !#VRv80:...
by Salamandre
26 Jun 2008, 17:13
Forum: Wake of Gods
Topic: modify script
Replies: 5
Views: 2937

That was a fast answer:)

Thank you, I got them

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