Have you find a way for technically implement new artifacts in Heroes 3?
Because I also have tons of ideas for creative names about faster-than-light space ship engines but....
Search found 1032 matches
- 08 Jun 2015, 18:42
- Forum: Heroes I-IV
- Topic: Heroes 3 over 50 Artifacts and their editions
- Replies: 2
- Views: 2675
- 03 Jun 2015, 20:00
- Forum: Might and Magic
- Topic: Legend of Erthia: Armageddon (Reborn)
- Replies: 267
- Views: 135186
- 01 Jun 2015, 17:27
- Forum: Might and Magic
- Topic: Legend of Erthia: Armageddon (Reborn)
- Replies: 267
- Views: 135186
- 01 Jun 2015, 08:36
- Forum: Might and Magic
- Topic: Legend of Erthia: Armageddon (Reborn)
- Replies: 267
- Views: 135186
- 30 May 2015, 21:46
- Forum: News
- Topic: Marzhin and Penin Twitching in May
- Replies: 27
- Views: 11703
- 29 May 2015, 17:43
- Forum: News
- Topic: Marzhin and Penin Twitching in May
- Replies: 27
- Views: 11703
That's ok bro, Beethoven 9th symphony isn't accessible to everyone, this is refinement, profound musical education, and so on. :devil: And about h3 vs h4, I won't continue useless arguing. H3 evolved and changed over years, h4 is still where it was, not even Equilibris complete. Today h3 has mapmaki...
- 25 May 2015, 16:14
- Forum: Might and Magic
- Topic: Legend of Erthia: Armageddon (Reborn)
- Replies: 267
- Views: 135186
- 25 May 2015, 08:59
- Forum: News
- Topic: Marzhin and Penin Twitching in May
- Replies: 27
- Views: 11703
Re: Marzhin and Penin Twitching in May
. And in my own opinion, the comparison to Beethoven's 9th is wrong. [...etc] I don't say 9th symphony is the best, I don't say Heroes 3 is the best (however I think H3 is but this is personal stance). I say that 9th symphony has everything in that makes Beethoven unique and great. If one likes Bee...
- 24 May 2015, 15:29
- Forum: News
- Topic: Marzhin and Penin Twitching in May
- Replies: 27
- Views: 11703
- 21 May 2015, 17:48
- Forum: Wake of Gods
- Topic: All my mods for Heroes III (43 MODS)
- Replies: 7
- Views: 82134
- 21 May 2015, 17:47
- Forum: Wake of Gods
- Topic: All my mods for Heroes III (43 MODS)
- Replies: 7
- Views: 82134
http://imageshack.com/a/img540/3445/UDyBrZ.gif Disposable spell scrolls Allows copying spells to your magic book. For a fee. http://imagizer.imageshack.us/v2/280x200q90/909/GsXX0O.jpg Drop War Machines You can drop war machines now. http://imagizer.imageshack.us/v2/280x200q90/540/QHHc1S.jpg Mentori...
- 21 May 2015, 17:46
- Forum: Wake of Gods
- Topic: All my mods for Heroes III (43 MODS)
- Replies: 7
- Views: 82134
http://imagizer.imageshack.us/a/img911/8018/AtHA4m.gif Adventure map reminder Adds an custom sign which can store a reminder you write your self. Ctrl + left click on adventure map to create one, then right-click on its shadow to see the options. The reminder is passable, rewritable and removable. ...
- 21 May 2015, 17:46
- Forum: Wake of Gods
- Topic: All my mods for Heroes III (43 MODS)
- Replies: 7
- Views: 82134
http://imageshack.com/a/img907/7688/e4x7aw.gif Advanced Battle Hints Displays up to 10 spells affecting one stack, also its state (retaliated, casts, defending). http://imagizer.imageshack.us/v2/280x200q90/911/D0VXKx.jpg Estates II Displays your real income from Estates II script. Allows to setup a...
- 21 May 2015, 17:46
- Forum: Wake of Gods
- Topic: All my mods for Heroes III (43 MODS)
- Replies: 7
- Views: 82134
http://imagizer.imageshack.us/a/img661/8851/U8F6B7.gif Composed objects and 3D Npcs 1876 objects for adventure map http://imageshack.us/a/img849/5599/001ysb.th.jpg http://imageshack.us/a/img837/8005/002fsm.th.jpg http://imageshack.us/a/img23/6986/003umoh.th.jpg http://imageshack.us/a/img152/4808/00...
- 21 May 2015, 17:44
- Forum: Wake of Gods
- Topic: All my mods for Heroes III (43 MODS)
- Replies: 7
- Views: 82134
All my mods for Heroes III (43 MODS)
All the mods I wrote for Heroes III during the last 3 years. Only playable under Era platform. http://imageshack.com/a/img673/7152/Yasipm.gif Safe SoD (2.2 MB) The mod purpose is to allow SoD maps (and campaigns in next era 2.55) to be played in safe WoG environment, within limited and selectable wo...
- 18 May 2015, 12:24
- Forum: Heroes I-IV
- Topic: Call to H-IV mapmakers - AI enchancing scripts
- Replies: 231
- Views: 101795
This is because we don't update anymore at CH the wog section, there is no demand/visits to that forum to worth the effort. but maybe I'll update a bit when holidays come, in julyDalai wrote:I have never heard about your mod
But all 150+ mods for Heroes III are detailed and available at HC community
- 17 May 2015, 20:58
- Forum: Heroes I-IV
- Topic: Call to H-IV mapmakers - AI enchancing scripts
- Replies: 231
- Views: 101795
Here is exactly what my mod does for H3, in order to make AI more challenging (ofc is cheating but the result is similar to what a better player will show you in MP) AI players will be given each one 3 super heroes and can't recruit more. (I had to limit heroes as they take up to 1 min each when hav...
- 17 May 2015, 17:35
- Forum: Mapmaking Guild
- Topic: Cake Kingdoms Map Improvments Ideas Bug Fixes
- Replies: 3
- Views: 3507
- 17 May 2015, 16:37
- Forum: Mapmaking Guild
- Topic: Cake Kingdoms Map Improvments Ideas Bug Fixes
- Replies: 3
- Views: 3507
Umm not sure what to say, the map has no scripts and no dat file, so it can be played in 1500 ways, with all or none of the wog options, how can you balance a map in such conditions? Also you place the border guards in the most weird way I ever saw... why block the road when 3 steps left is open? Th...
- 17 May 2015, 11:16
- Forum: Heroes I-IV
- Topic: Call to H-IV mapmakers - AI enchancing scripts
- Replies: 231
- Views: 101795
Be careful with tripling AI fight value before battle then return to normal: I already tried it and is headache to keep track of battle loses. I mean, you must have access to also internal battle rounds codes, so you can keep each round track of what died on AI side then consider it when recalculati...