Search found 1032 matches

by Salamandre
08 Jun 2015, 18:42
Forum: Heroes I-IV
Topic: Heroes 3 over 50 Artifacts and their editions
Replies: 2
Views: 2675

Have you find a way for technically implement new artifacts in Heroes 3?

Because I also have tons of ideas for creative names about faster-than-light space ship engines but....
by Salamandre
03 Jun 2015, 20:00
Forum: Might and Magic
Topic: Legend of Erthia: Armageddon (Reborn)
Replies: 267
Views: 135186

3rd solution, place torches on the dungeon walls. Or create an artifact which acts as a light halo around the group. In Skyrim they modded a ring for that purpose. Creativity is always better than just make all caves dark then force the player to select a caster.
by Salamandre
01 Jun 2015, 17:27
Forum: Might and Magic
Topic: Legend of Erthia: Armageddon (Reborn)
Replies: 267
Views: 135186

Thanks, after playing normally the game, is always fun to test solo character. In mm6-8 is harder but also that guy becomes some Hulk and this is rewarding.
by Salamandre
01 Jun 2015, 08:36
Forum: Might and Magic
Topic: Legend of Erthia: Armageddon (Reborn)
Replies: 267
Views: 135186

I hope we can also play solo, like in mm6-8, we kill 3 characters and play with one only: more experience, more challenge.
by Salamandre
30 May 2015, 21:46
Forum: News
Topic: Marzhin and Penin Twitching in May
Replies: 27
Views: 11703

I think that H3 added exactly what was needed to H2 to become multiplayer interesting. Then the editor had much more options too. The "wait" button in battle is very important addition, then the speed advantage H2 had, where with a phoenix you could clear the map, was countered by several ...
by Salamandre
29 May 2015, 17:43
Forum: News
Topic: Marzhin and Penin Twitching in May
Replies: 27
Views: 11703

That's ok bro, Beethoven 9th symphony isn't accessible to everyone, this is refinement, profound musical education, and so on. :devil: And about h3 vs h4, I won't continue useless arguing. H3 evolved and changed over years, h4 is still where it was, not even Equilibris complete. Today h3 has mapmaki...
by Salamandre
25 May 2015, 16:14
Forum: Might and Magic
Topic: Legend of Erthia: Armageddon (Reborn)
Replies: 267
Views: 135186

What you do is amazing work. Support :applause:
by Salamandre
25 May 2015, 08:59
Forum: News
Topic: Marzhin and Penin Twitching in May
Replies: 27
Views: 11703

Re: Marzhin and Penin Twitching in May

. And in my own opinion, the comparison to Beethoven's 9th is wrong. [...etc] I don't say 9th symphony is the best, I don't say Heroes 3 is the best (however I think H3 is but this is personal stance). I say that 9th symphony has everything in that makes Beethoven unique and great. If one likes Bee...
by Salamandre
24 May 2015, 15:29
Forum: News
Topic: Marzhin and Penin Twitching in May
Replies: 27
Views: 11703

I think it depends on the definition of "die hard". Does it mean they played the game intensively multiplayer, tournaments and such? Then I bet their opinions will be similar. We have the proof with MP tournaments, bot ToH and WTL reached a point where the majority of players agreed with a...
by Salamandre
21 May 2015, 17:48
Forum: Wake of Gods
Topic: All my mods for Heroes III (43 MODS)
Replies: 7
Views: 82134

160 creatures
160 ready to use extracted creatures with 3DS max of other 3D tools
ImageImageImage
by Salamandre
21 May 2015, 17:47
Forum: Wake of Gods
Topic: All my mods for Heroes III (43 MODS)
Replies: 7
Views: 82134

http://imageshack.com/a/img540/3445/UDyBrZ.gif Disposable spell scrolls Allows copying spells to your magic book. For a fee. http://imagizer.imageshack.us/v2/280x200q90/909/GsXX0O.jpg Drop War Machines You can drop war machines now. http://imagizer.imageshack.us/v2/280x200q90/540/QHHc1S.jpg Mentori...
by Salamandre
21 May 2015, 17:46
Forum: Wake of Gods
Topic: All my mods for Heroes III (43 MODS)
Replies: 7
Views: 82134

http://imagizer.imageshack.us/a/img911/8018/AtHA4m.gif Adventure map reminder Adds an custom sign which can store a reminder you write your self. Ctrl + left click on adventure map to create one, then right-click on its shadow to see the options. The reminder is passable, rewritable and removable. ...
by Salamandre
21 May 2015, 17:46
Forum: Wake of Gods
Topic: All my mods for Heroes III (43 MODS)
Replies: 7
Views: 82134

http://imageshack.com/a/img907/7688/e4x7aw.gif Advanced Battle Hints Displays up to 10 spells affecting one stack, also its state (retaliated, casts, defending). http://imagizer.imageshack.us/v2/280x200q90/911/D0VXKx.jpg Estates II Displays your real income from Estates II script. Allows to setup a...
by Salamandre
21 May 2015, 17:46
Forum: Wake of Gods
Topic: All my mods for Heroes III (43 MODS)
Replies: 7
Views: 82134

http://imagizer.imageshack.us/a/img661/8851/U8F6B7.gif Composed objects and 3D Npcs 1876 objects for adventure map http://imageshack.us/a/img849/5599/001ysb.th.jpg http://imageshack.us/a/img837/8005/002fsm.th.jpg http://imageshack.us/a/img23/6986/003umoh.th.jpg http://imageshack.us/a/img152/4808/00...
by Salamandre
21 May 2015, 17:44
Forum: Wake of Gods
Topic: All my mods for Heroes III (43 MODS)
Replies: 7
Views: 82134

All my mods for Heroes III (43 MODS)

All the mods I wrote for Heroes III during the last 3 years. Only playable under Era platform. http://imageshack.com/a/img673/7152/Yasipm.gif Safe SoD (2.2 MB) The mod purpose is to allow SoD maps (and campaigns in next era 2.55) to be played in safe WoG environment, within limited and selectable wo...
by Salamandre
18 May 2015, 12:24
Forum: Heroes I-IV
Topic: Call to H-IV mapmakers - AI enchancing scripts
Replies: 231
Views: 101795

Dalai wrote:I have never heard about your mod
This is because we don't update anymore at CH the wog section, there is no demand/visits to that forum to worth the effort. but maybe I'll update a bit when holidays come, in july :ill:

But all 150+ mods for Heroes III are detailed and available at HC community
by Salamandre
17 May 2015, 20:58
Forum: Heroes I-IV
Topic: Call to H-IV mapmakers - AI enchancing scripts
Replies: 231
Views: 101795

Here is exactly what my mod does for H3, in order to make AI more challenging (ofc is cheating but the result is similar to what a better player will show you in MP) AI players will be given each one 3 super heroes and can't recruit more. (I had to limit heroes as they take up to 1 min each when hav...
by Salamandre
17 May 2015, 17:35
Forum: Mapmaking Guild
Topic: Cake Kingdoms Map Improvments Ideas Bug Fixes
Replies: 3
Views: 3507

Day 662 means the 10k money will be given to human player month 25. I think that by then, he will not need it so much, as unique event 8|
by Salamandre
17 May 2015, 16:37
Forum: Mapmaking Guild
Topic: Cake Kingdoms Map Improvments Ideas Bug Fixes
Replies: 3
Views: 3507

Umm not sure what to say, the map has no scripts and no dat file, so it can be played in 1500 ways, with all or none of the wog options, how can you balance a map in such conditions? Also you place the border guards in the most weird way I ever saw... why block the road when 3 steps left is open? Th...
by Salamandre
17 May 2015, 11:16
Forum: Heroes I-IV
Topic: Call to H-IV mapmakers - AI enchancing scripts
Replies: 231
Views: 101795

Be careful with tripling AI fight value before battle then return to normal: I already tried it and is headache to keep track of battle loses. I mean, you must have access to also internal battle rounds codes, so you can keep each round track of what died on AI side then consider it when recalculati...

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