Search found 117 matches
- 13 Jul 2006, 18:15
- Forum: Heroes V-VI
- Topic: initiative - testing
- Replies: 16
- Views: 6520
- 08 Jul 2006, 07:02
- Forum: Heroes V-VI
- Topic: raise dead
- Replies: 50
- Views: 15612
I still don't understand fully how it works though. I played single recently, Jhora/Academy, and Vladimir attacked me in my town with his troops. I had 3 giants, some golems and gremlins, and mages divided in three stacks. I lost all the mages, my gremlins were never targeted so I ressurected the go...
- 05 Jul 2006, 14:39
- Forum: Heroes V-VI
- Topic: PLENTY questions
- Replies: 33
- Views: 11436
- 04 Jul 2006, 22:50
- Forum: Heroes V-VI
- Topic: PLENTY questions
- Replies: 33
- Views: 11436
- 04 Jul 2006, 09:38
- Forum: Heroes V-VI
- Topic: Light or Destructive magic for (long) Sylvan games?
- Replies: 15
- Views: 6354
- 04 Jul 2006, 08:06
- Forum: Heroes V-VI
- Topic: PLENTY questions
- Replies: 33
- Views: 11436
- 03 Jul 2006, 17:01
- Forum: Heroes V-VI
- Topic: The things that we really LIKE about H5
- Replies: 46
- Views: 12619
Gameplay of H5 is light years ahead of H3; hero development, town equality, spell system... 10 times better. The interface could be (much) better, music themes as well, I feel that the battle view could be larger, the units seem to small, and I really hate the need and must to rotate/zoom all the ti...
- 02 Jul 2006, 21:37
- Forum: Heroes V-VI
- Topic: PLENTY questions
- Replies: 33
- Views: 11436
- 02 Jul 2006, 10:23
- Forum: Heroes V-VI
- Topic: PLENTY questions
- Replies: 33
- Views: 11436
- 01 Jul 2006, 16:18
- Forum: Heroes V-VI
- Topic: Sylvan vs Necropolis: How do you win?
- Replies: 5
- Views: 3271
Take destruction magic and possibly sorcery and master of ice/storms and you won't have to worry too much about the skeletons. As for other stacks and raise dead, this you simply have to outmatch him. Necromancers suck totaly in knowledge, so if it's a map with no knowledge objects and +knowledge ar...
- 30 Jun 2006, 08:07
- Forum: Heroes I-IV
- Topic: H3: Magic schools
- Replies: 12
- Views: 5568
With all spells enabled: 1. Earth (clearly the nr. 1 in 90% of the cases; slow, ressurect, TP, shield, you name it). 2. Air (if you can get DD and enough mana Air is number one, unless, pehaps, when playing XL. DD is so overpowered that it is simply hilarious) 3. Water (very good school, but it real...
- 30 Jun 2006, 06:22
- Forum: Heroes V-VI
- Topic: Luck in getting the right stacks
- Replies: 9
- Views: 3721
- 29 Jun 2006, 16:02
- Forum: Heroes V-VI
- Topic: Luck in getting the right stacks
- Replies: 9
- Views: 3721
Luck in getting the right stacks
I consider this really to be a major factor on heroic. Not so much for some castles, such as haven that needs only ore and wood, but if you play some other town and there is like lots of archmages (seen plenty times) guarding some crucial mine you could well be screwed. The archamages especially, th...
- 21 Jun 2006, 15:57
- Forum: Heroes V-VI
- Topic: PLENTY questions
- Replies: 33
- Views: 11436
- 18 Jun 2006, 10:05
- Forum: Heroes V-VI
- Topic: Arcane Omniscience
- Replies: 20
- Views: 6839
- 18 Jun 2006, 09:41
- Forum: Heroes V-VI
- Topic: Arcane Omniscience
- Replies: 20
- Views: 6839
- 18 Jun 2006, 09:20
- Forum: Heroes V-VI
- Topic: Arcane Omniscience
- Replies: 20
- Views: 6839
- 18 Jun 2006, 08:43
- Forum: Heroes V-VI
- Topic: Arcane Omniscience
- Replies: 20
- Views: 6839
- 17 Jun 2006, 21:53
- Forum: Heroes V-VI
- Topic: PLENTY questions
- Replies: 33
- Views: 11436
- 17 Jun 2006, 17:29
- Forum: Heroes V-VI
- Topic: PLENTY questions
- Replies: 33
- Views: 11436
How do they work... Mark of the Damned (formula) Consume corpse (how much mana/damage with Soulfire) Hellfire (and with Hellwrath/Searing Fires) Fiery Wrath Spirit link Cold Death Cold steel/Chilling bones Plague tent Flaming Arrows Battle Commander (how many dancers, is it the same as Haunted Mines...