really? that would be very cool, you would have really different heroes in the tavern!Dalai wrote:Same as #3.4. Is it posible to give certain heroes in taverns artifacts and spells?
Search found 173 matches
- 13 Dec 2006, 21:58
- Forum: Equilibris
- Topic: Tavern question(s)
- Replies: 8
- Views: 6784
Re: Tavern question(s)
- 29 Nov 2006, 22:18
- Forum: Equilibris
- Topic: Economy in Heroes-IV
- Replies: 55
- Views: 59354
haven: altar of light: maybe it shouldn't require the abbey knights' chapter: maybe it shouldn't require the blacksmith currently the cost of level 4 in this castle is mainly based on which level 3 you choose. it is pretty annoying if you want crusaders + angels or monks + champions preserve: treeto...
- 09 Nov 2006, 19:51
- Forum: Heroes I-IV
- Topic: H3 Skills
- Replies: 20
- Views: 8859
- 09 Nov 2006, 19:48
- Forum: Heroes I-IV
- Topic: HIII -----> Ballistics Skill
- Replies: 34
- Views: 10781
- 04 Nov 2006, 18:13
- Forum: Heroes I-IV
- Topic: Cyclops Evolution
- Replies: 44
- Views: 25712
- 27 Oct 2006, 19:29
- Forum: Equilibris
- Topic: Creature stats discusion
- Replies: 38
- Views: 24817
I've made some change to my list: faerie dragon:can cast misfortune(but not mass misfortune) it would allow them to do extra damages on some stacks with their lightning golem dragon:50% magic resistance(since they are golem and built by dwarves) titan:can cast chain lightning(65.8 damages per titan)...
- 27 Oct 2006, 16:47
- Forum: Heroes I-IV
- Topic: Dendroid Evolution
- Replies: 21
- Views: 15742
- 20 Oct 2006, 15:13
- Forum: Heroes I-IV
- Topic: Ghost Evolution
- Replies: 53
- Views: 25538
- 16 Oct 2006, 17:34
- Forum: Equilibris
- Topic: New Faction?
- Replies: 58
- Views: 31388
- 09 Oct 2006, 18:11
- Forum: Wake of Gods
- Topic: I am making town, so which town shall be replaced?
- Replies: 46
- Views: 17710
- 09 Oct 2006, 17:27
- Forum: Equilibris
- Topic: Creature stats discusion
- Replies: 38
- Views: 24817
do you think the knight goblin and the gargantuan should be rebalanced?
I think a growth of 3 per week and a cost of 1100 can be better for the knight goblin.
the gargantuan seems to be much more powerful than any other creature in the game(considering the growth)it should at least be more expensive.
I think a growth of 3 per week and a cost of 1100 can be better for the knight goblin.
the gargantuan seems to be much more powerful than any other creature in the game(considering the growth)it should at least be more expensive.
- 16 Sep 2006, 13:44
- Forum: Equilibris
- Topic: Spell discusions
- Replies: 273
- Views: 99006
you mean level X2 or level²? the first one would be ridiculous the second one would be ridiculous until you reach a really good level (30?40?) and insane with very strong heroes. you mean level X2 or level²? the first one would be ridiculous the second one would be ridiculous until you reach a reall...
- 16 Sep 2006, 13:39
- Forum: Equilibris
- Topic: New Faction?
- Replies: 58
- Views: 31388
- 09 Sep 2006, 12:44
- Forum: Equilibris
- Topic: Creature stats discusion
- Replies: 38
- Views: 24817
- 05 Sep 2006, 12:44
- Forum: Equilibris
- Topic: Spell discusions
- Replies: 273
- Views: 99006
- 04 Sep 2006, 12:29
- Forum: Equilibris
- Topic: Creature stats discusion
- Replies: 38
- Views: 24817
- 04 Sep 2006, 12:28
- Forum: Equilibris
- Topic: Spell discusions
- Replies: 273
- Views: 99006
- 30 Aug 2006, 13:32
- Forum: Equilibris
- Topic: Spell discusions
- Replies: 273
- Views: 99006
chaos: level 3:Firewall:used like the quicksand,it has the same size,and every creature which crosses it, receives damages.does 40 + 4X the level of the hero who casts the spell (like a fireball) level 3 or 4:fog:7X7 squares.gives + 50% range defense,slows down units. we should also be able to see w...
- 30 Aug 2006, 12:53
- Forum: Equilibris
- Topic: Creature stats discusion
- Replies: 38
- Views: 24817
I changed some things since last time :D sprite:hits on 3 squares leprechaun:always lucky,immune against misfortune elf:3-5 damages,or change the prerequite for the dwelling satyr:always good morale,immune against sorrow balista:doesn't affect the morale of friendly units crusader:growth:5 monk:spel...
- 06 Aug 2006, 19:37
- Forum: Equilibris
- Topic: Ideas for next mods
- Replies: 395
- Views: 143104