Search found 173 matches

by Le_Faucheur
13 Dec 2006, 21:58
Forum: Equilibris
Topic: Tavern question(s)
Replies: 8
Views: 6784

Re: Tavern question(s)

Dalai wrote:
4. Is it posible to give certain heroes in taverns artifacts and spells?
Same as #3.
really? that would be very cool, you would have really different heroes in the tavern!
by Le_Faucheur
29 Nov 2006, 22:18
Forum: Equilibris
Topic: Economy in Heroes-IV
Replies: 55
Views: 59354

haven: altar of light: maybe it shouldn't require the abbey knights' chapter: maybe it shouldn't require the blacksmith currently the cost of level 4 in this castle is mainly based on which level 3 you choose. it is pretty annoying if you want crusaders + angels or monks + champions preserve: treeto...
by Le_Faucheur
09 Nov 2006, 19:51
Forum: Heroes I-IV
Topic: H3 Skills
Replies: 20
Views: 8859

offense
armory
tactics
archery(not with all towns)
ballistics(not with all towns)
wisdom(but I don't play much with spells on heroes 3)
one magic element(depending on what spells I get)
leadership
luck
by Le_Faucheur
09 Nov 2006, 19:48
Forum: Heroes I-IV
Topic: HIII -----> Ballistics Skill
Replies: 34
Views: 10781

you need it if you play with town like fortress or stronghold,or your level 7 units will never attacks during a siege...(or very few times)
but if you play dungeon or inferno for example,you don't really need it as your 2 strongest units can fly/teleport.
by Le_Faucheur
04 Nov 2006, 18:13
Forum: Heroes I-IV
Topic: Cyclops Evolution
Replies: 44
Views: 25712

the one from heroes 4
by Le_Faucheur
27 Oct 2006, 19:29
Forum: Equilibris
Topic: Creature stats discusion
Replies: 38
Views: 24817

I've made some change to my list: faerie dragon:can cast misfortune(but not mass misfortune) it would allow them to do extra damages on some stacks with their lightning golem dragon:50% magic resistance(since they are golem and built by dwarves) titan:can cast chain lightning(65.8 damages per titan)...
by Le_Faucheur
27 Oct 2006, 16:47
Forum: Heroes I-IV
Topic: Dendroid Evolution
Replies: 21
Views: 15742

dendroid soldier
the treant from heroes 5 looks like an insect that I don't know its name in english.
by Le_Faucheur
20 Oct 2006, 15:13
Forum: Heroes I-IV
Topic: Ghost Evolution
Replies: 53
Views: 25538

H2 ghost
by Le_Faucheur
16 Oct 2006, 17:34
Forum: Equilibris
Topic: New Faction?
Replies: 58
Views: 31388

those creatures seem extremly powerful! 8|
by Le_Faucheur
09 Oct 2006, 18:11
Forum: Wake of Gods
Topic: I am making town, so which town shall be replaced?
Replies: 46
Views: 17710

the 3 units on your site are unbalanced.
also it would be better if at least each evolved creature had a special hability (different from flying or shooting)
by Le_Faucheur
09 Oct 2006, 17:27
Forum: Equilibris
Topic: Creature stats discusion
Replies: 38
Views: 24817

do you think the knight goblin and the gargantuan should be rebalanced?
I think a growth of 3 per week and a cost of 1100 can be better for the knight goblin.

the gargantuan seems to be much more powerful than any other creature in the game(considering the growth)it should at least be more expensive.
by Le_Faucheur
16 Sep 2006, 13:44
Forum: Equilibris
Topic: Spell discusions
Replies: 273
Views: 99006

you mean level X2 or level²? the first one would be ridiculous the second one would be ridiculous until you reach a really good level (30?40?) and insane with very strong heroes. you mean level X2 or level²? the first one would be ridiculous the second one would be ridiculous until you reach a reall...
by Le_Faucheur
16 Sep 2006, 13:39
Forum: Equilibris
Topic: New Faction?
Replies: 58
Views: 31388

maybe they can create some new neutral creatures?
by Le_Faucheur
09 Sep 2006, 12:44
Forum: Equilibris
Topic: Creature stats discusion
Replies: 38
Views: 24817

I don't see how or why a sprite should be able to attack 3 squares. Always lucky on leprachauns practically doubles their strenght, but I do like the "immune against misfortune" part. Same for satyres. for the sprite it would be like in heroes 5.always lucky and always good morale doesn't...
by Le_Faucheur
05 Sep 2006, 12:44
Forum: Equilibris
Topic: Spell discusions
Replies: 273
Views: 99006

in another way,equilibris balanced the genies but unbalanced the nagas.
by Le_Faucheur
04 Sep 2006, 12:29
Forum: Equilibris
Topic: Creature stats discusion
Replies: 38
Views: 24817

yeah,but they say it isn't possible :ill:
by Le_Faucheur
04 Sep 2006, 12:28
Forum: Equilibris
Topic: Spell discusions
Replies: 273
Views: 99006

I thought about those 3 spells,and transfer energy shouldn't be too powerful.
imagine if you use it on angels...
by Le_Faucheur
30 Aug 2006, 13:32
Forum: Equilibris
Topic: Spell discusions
Replies: 273
Views: 99006

chaos: level 3:Firewall:used like the quicksand,it has the same size,and every creature which crosses it, receives damages.does 40 + 4X the level of the hero who casts the spell (like a fireball) level 3 or 4:fog:7X7 squares.gives + 50% range defense,slows down units. we should also be able to see w...
by Le_Faucheur
30 Aug 2006, 12:53
Forum: Equilibris
Topic: Creature stats discusion
Replies: 38
Views: 24817

I changed some things since last time :D sprite:hits on 3 squares leprechaun:always lucky,immune against misfortune elf:3-5 damages,or change the prerequite for the dwelling satyr:always good morale,immune against sorrow balista:doesn't affect the morale of friendly units crusader:growth:5 monk:spel...
by Le_Faucheur
06 Aug 2006, 19:37
Forum: Equilibris
Topic: Ideas for next mods
Replies: 395
Views: 143104

not possible:the 3rd player can't play until the 2 others finish the battle.

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