Search found 173 matches

by Le_Faucheur
May 20 2007, 13:00
Forum: Wake of Gods
Topic: I need help.
Replies: 13
Views: 6870

ok, but can you give more explanations? I see what spell and power means, and I'm not sure about the other. I tried to change the percentage of chances to get the spell working, and what happened is creatures would either not cast their spell, or cast them several time while attacking. (for example,...
by Le_Faucheur
May 19 2007, 12:19
Forum: Wake of Gods
Topic: I need help.
Replies: 13
Views: 6870

does anyone know what are the parameters for this function?

!!FU7061&v7000<20/v7002>-1/v7001=80:P54////2/2/2/v7008/0/v7002;
[20% resistance check - slow if manticore attacked]

(script n°50)
by Le_Faucheur
May 11 2007, 13:39
Forum: Equilibris
Topic: Ideas for next mods
Replies: 395
Views: 103193

I've just found an idea for spellcasting creatures. since tactics increase the melee and ranged damages of the creatures, the mastery in magic could increase the power of spells casted by creatures. for exemple, a warlock with advanced piromancy, and grand master sorcery would increase the damages o...
by Le_Faucheur
May 11 2007, 13:16
Forum: Equilibris
Topic: Spell discusions
Replies: 273
Views: 70679

what would happen with the magic mirror of the fairy dragon?
by Le_Faucheur
May 10 2007, 14:39
Forum: Equilibris
Topic: Spell discusions
Replies: 273
Views: 70679

for fun, spells level 6 : :D Death : Army of deads : Every single dead creature on the battlefield gets resurrected (may be as a ghost). Chaos : Meteor shower : Casts a massive area attack (bigger than inferno) which deals insane damages, decreases the defense badly and ignores magic resistances and...
by Le_Faucheur
May 10 2007, 13:54
Forum: Equilibris
Topic: Ideas for next mods
Replies: 395
Views: 103193

Tactic is strong enough
by Le_Faucheur
May 2 2007, 18:41
Forum: Wake of Gods
Topic: I need help.
Replies: 13
Views: 6870

ok thank you
by Le_Faucheur
May 2 2007, 11:54
Forum: Wake of Gods
Topic: I need help.
Replies: 13
Views: 6870

is there any way I can read the ERM scripts written by the wog team? (I mean finding then openning them)
by Le_Faucheur
Apr 30 2007, 12:10
Forum: Wake of Gods
Topic: New Town(s) Idea- Refugeess!!!
Replies: 6
Views: 4455

stone golems, the 2 centaurs, the 2 swordmans and the messenger of death (but not his upgrade) look good.
by Le_Faucheur
Apr 30 2007, 11:27
Forum: Equilibris
Topic: Let's change the advanced classes!
Replies: 45
Views: 20858

+10% for hypnotise means nothing.
hum yeah, not a big problem if every combo haven't the same power.
but they should at least all be useful. who goes for beastmaster for the bonus when summoning wolves? ;|
by Le_Faucheur
Apr 29 2007, 14:34
Forum: Equilibris
Topic: Let's change the advanced classes!
Replies: 45
Views: 20858

Re: balancing

Siegfried wrote:or +10% in whatever.


it depends, +10% for magic fist isn't the same thing than +10% for all fire spells.
by Le_Faucheur
Apr 28 2007, 19:00
Forum: Equilibris
Topic: The Necromancy skill in Equilibris
Replies: 49
Views: 17051

summoning is linked to nature. summoning demons is good, cause the speciality of the demonologist is the summoning of demons, so why not. but if everyone can use it to raise what he wants, it isn't linked to nature anymore. in that case I should also be able to raise crusaders with necromancy... by ...
by Le_Faucheur
Apr 28 2007, 18:55
Forum: Equilibris
Topic: Let's change the advanced classes!
Replies: 45
Views: 20858

okrane wrote:Some of these are overpowered...


yeah maybe, but some were already unbalanced like demonologist, crusader or lord commander. after, it's just playing with numbers like siegfried said.
by Le_Faucheur
Apr 28 2007, 12:34
Forum: Equilibris
Topic: New Faction?
Replies: 58
Views: 21843

Spell scrolls: A nice idea would be to add any spell to the ogre mages if they carry the appropriate scroll. Not increasing their spell points, though. Could be interesting and sometimes surprising :) I don't know if adding any artifact effects to non-heroes is possible, though. already asked somet...
by Le_Faucheur
Apr 28 2007, 12:22
Forum: Equilibris
Topic: Let's change the advanced classes!
Replies: 45
Views: 20858

ok, more details : Might heroes 1. Tactics/Combat: GENERAL - All units gain +1 Morale basic combat and tactics : current effect advanced : +1morale +1 speed expert : +1 morale +1 speed +1 movement master : +1 morale +2 speed +1 movement grand master : +1morale +2 speed +2 movement 2. Tactics/Nobilit...
by Le_Faucheur
Apr 28 2007, 9:57
Forum: Equilibris
Topic: New Faction?
Replies: 58
Views: 21843

is it possible to add a level to the blacksmith?
the barbarian could get more potions and artifacts(which would be only available in his castle!).
the mages could get random scrolls...
by Le_Faucheur
Apr 28 2007, 9:52
Forum: Equilibris
Topic: The Necromancy skill in Equilibris
Replies: 49
Views: 17051

good one!
(chaos + nature increases the number of spell points)

what about life + nature: the hero can summon knight from nowhere? ;|
by Le_Faucheur
Apr 28 2007, 1:29
Forum: Equilibris
Topic: Let's change the advanced classes!
Replies: 45
Views: 20858

I said, like someone else in this forum, that those capacity could improve, when the hero improve the skills that make the combo. that way that would be really interesting. also I think dark lord and wizard king can cast their spell with a ranged attack. in the next equilibris the flaming arrow shou...
by Le_Faucheur
Apr 27 2007, 17:40
Forum: Equilibris
Topic: New Faction?
Replies: 58
Views: 21843

they could have some kind of runic magic like the dwarf in H5?
by Le_Faucheur
Apr 27 2007, 17:30
Forum: Equilibris
Topic: The Necromancy skill in Equilibris
Replies: 49
Views: 17051

not enough spots. 3 heroes, devils, venom spawns, and some other random level 3 and 4 creatures. (well, maybe unless I have a spot for vampires and one for bone dragons)

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