Search found 173 matches
- 04 Jul 2007, 11:34
- Forum: Equilibris
- Topic: Creature stats discusion
- Replies: 38
- Views: 25095
vampires are weird, not too hard to carry about them, but the AI is unable to counter them. I would make them weaker to give the Ai a chance ;| (are they that bad in mp? I mean, even if they are less good than venom spawns in a final battle, they can win tougher battle against the AI, and somewhat h...
- 03 Jul 2007, 17:14
- Forum: Equilibris
- Topic: Creature stats discusion
- Replies: 38
- Views: 25095
- 02 Jul 2007, 16:33
- Forum: Wake of Gods
- Topic: making a shooter with extended radius.
- Replies: 12
- Views: 7173
- 02 Jul 2007, 16:30
- Forum: Equilibris
- Topic: Creature stats discusion
- Replies: 38
- Views: 25095
- 29 Jun 2007, 19:53
- Forum: Equilibris
- Topic: Spell discusions
- Replies: 273
- Views: 100985
earthquake (level 3 or 4) casts displacement on every stack on the battlefield. destroy the castle door. fire wall (level 2 or 3) used like quicksand, every stacks who walks through it receive damages (same damages than with a fire bolt) counter-strike (level 2) the chosen stacks has 1 more retaliat...
- 26 Jun 2007, 20:17
- Forum: Wake of Gods
- Topic: making a shooter with extended radius.
- Replies: 12
- Views: 7173
- 26 Jun 2007, 20:13
- Forum: Equilibris
- Topic: Revolutionary Idea: Remove PoI's from H4
- Replies: 47
- Views: 26911
- 26 Jun 2007, 12:48
- Forum: Equilibris
- Topic: Ideas for next mods
- Replies: 395
- Views: 145131
- 18 Jun 2007, 10:07
- Forum: Equilibris
- Topic: Spell discusions
- Replies: 273
- Views: 100985
- 17 Jun 2007, 12:38
- Forum: Equilibris
- Topic: Spell discusions
- Replies: 273
- Views: 100985
- 16 Jun 2007, 15:47
- Forum: Wake of Gods
- Topic: making a shooter with extended radius.
- Replies: 12
- Views: 7173
too bad, I need to find another idea for it, the magma elemental sucks as it is now. I managed to make the arrow appear when I target a stack at long range with magma elemental, but indeed it crashed when I clicked. wait, I saw in the code of the script n°50 that they tried to give the shooting habi...
- 16 Jun 2007, 15:44
- Forum: Equilibris
- Topic: Death & Chaos Magic: Underpowered?
- Replies: 15
- Views: 10298
I find the chaos magic pretty good. I usually take it when I'm playing with necropolis (and demons) especially for confusion / cloud of confusion and 1st strike/ mass 1st strike. also DD spells are a nice help at the beginning of the game. death magic may be my least favorite too, because it has som...
- 14 Jun 2007, 13:35
- Forum: Wake of Gods
- Topic: making a shooter with extended radius.
- Replies: 12
- Views: 7173
making a shooter with extended radius.
I want the magma elemental to be able to throw once per battle a rock which will explode (like the cyclops in H4). how do I do that?
- 11 Jun 2007, 19:33
- Forum: Wake of Gods
- Topic: Does anyone know ?
- Replies: 8
- Views: 5538
- 11 Jun 2007, 19:30
- Forum: Equilibris
- Topic: Spell discusions
- Replies: 273
- Views: 100985
chaos, level 4 : meteor shower. hits the same area than a fireball. deals 60 damages + 6 per hero level (fireball does 40 +4 per hero level, and lightning bolt does 70 + 7 per hero level) I think I found an awesome combo with pain mirror. if I remember well : -cast pain mirror on a friendly unit. -h...
- 01 Jun 2007, 10:33
- Forum: Equilibris
- Topic: Price of PoI
- Replies: 34
- Views: 19684
The AI Heroes do? Even when I use the Editor to give the AI Heroes PoI's before the game starts, I have never known them to actually use these potions. Sometimes I see them get defeated by wandering monsters even when I know they have two or three PoI's in their inventories. When I finally defeat t...
- 30 May 2007, 21:05
- Forum: Equilibris
- Topic: Price of PoI
- Replies: 34
- Views: 19684
it's a pretty powerful potion, but when playing against AI, it's only really effective against a couple of creatures : water elementals, faerie dragons, genies (if you don't have the magic resistance) titans cause they are the strongest shooter, cyclops because they don't have the line of sight requ...
- 30 May 2007, 00:14
- Forum: Wake of Gods
- Topic: I need help.
- Replies: 13
- Views: 9628
- 22 May 2007, 00:14
- Forum: Wake of Gods
- Topic: Ode to Your Favorite Towns
- Replies: 9
- Views: 6328
inferno :tsup: weak in the early game, but at the end you have a fast army, and no retaliation with devils and cerberi! dungeon :-D 2 nice ranged units, the very powerful minotaur and the almighty black dragon! manticores and harpy are a bit weak. rampart :) lots of nice units, centaurs are strong l...
- 21 May 2007, 23:49
- Forum: Equilibris
- Topic: Let's change the advanced classes!
- Replies: 45
- Views: 28422